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- #pragma once
- #include <stdint.h>
- #include <stdbool.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include <assets_icons.h>
- typedef struct IconAnimation IconAnimation;
- /*
- * Allocate icon animation instance with const icon data.
- * always returns Icon or stops system if not enough memory
- */
- IconAnimation* icon_animation_alloc(const Icon* icon);
- /*
- * Release icon animation instance
- */
- void icon_animation_free(IconAnimation* instance);
- /*
- * Get icon animation width
- */
- uint8_t icon_animation_get_width(IconAnimation* instance);
- /*
- * Get icon animation height
- */
- uint8_t icon_animation_get_height(IconAnimation* instance);
- /*
- * Check if icon is animated
- */
- bool icon_animation_is_animated(IconAnimation* instance);
- /*
- * Check if icon animation is active
- */
- bool icon_animation_is_animating(IconAnimation* instance);
- /*
- * Start icon animation
- */
- void icon_animation_start(IconAnimation* instance);
- /*
- * Stop icon animation
- */
- void icon_animation_stop(IconAnimation* instance);
- /*
- * Get current frame
- */
- uint8_t icon_animation_get_current_frame(IconAnimation* instance);
- /*
- * Returns true if current frame is a last one
- */
- bool icon_animation_is_last_frame(IconAnimation* instance);
- #ifdef __cplusplus
- }
- #endif
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