canvas.c 8.1 KB

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  1. #include "canvas_i.h"
  2. #include "icon_i.h"
  3. #include "icon_animation_i.h"
  4. #include <furi.h>
  5. #include <api-hal.h>
  6. uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  7. uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  8. Canvas* canvas_init() {
  9. Canvas* canvas = furi_alloc(sizeof(Canvas));
  10. api_hal_power_insomnia_enter();
  11. canvas->orientation = CanvasOrientationHorizontal;
  12. u8g2_Setup_st7565_erc12864_alt_f(
  13. &canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
  14. // send init sequence to the display, display is in sleep mode after this
  15. u8g2_InitDisplay(&canvas->fb);
  16. u8g2_SetContrast(&canvas->fb, 36);
  17. // wake up display
  18. u8g2_SetPowerSave(&canvas->fb, 0);
  19. u8g2_SendBuffer(&canvas->fb);
  20. api_hal_power_insomnia_exit();
  21. return canvas;
  22. }
  23. void canvas_free(Canvas* canvas) {
  24. furi_assert(canvas);
  25. free(canvas);
  26. }
  27. void canvas_reset(Canvas* canvas) {
  28. furi_assert(canvas);
  29. canvas_clear(canvas);
  30. canvas_set_color(canvas, ColorBlack);
  31. canvas_set_font(canvas, FontSecondary);
  32. }
  33. void canvas_commit(Canvas* canvas) {
  34. furi_assert(canvas);
  35. u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
  36. u8g2_SendBuffer(&canvas->fb);
  37. }
  38. uint8_t* canvas_get_buffer(Canvas* canvas) {
  39. furi_assert(canvas);
  40. return u8g2_GetBufferPtr(&canvas->fb);
  41. }
  42. size_t canvas_get_buffer_size(Canvas* canvas) {
  43. furi_assert(canvas);
  44. return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
  45. }
  46. void canvas_frame_set(
  47. Canvas* canvas,
  48. uint8_t offset_x,
  49. uint8_t offset_y,
  50. uint8_t width,
  51. uint8_t height) {
  52. furi_assert(canvas);
  53. canvas->offset_x = offset_x;
  54. canvas->offset_y = offset_y;
  55. canvas->width = width;
  56. canvas->height = height;
  57. }
  58. uint8_t canvas_width(Canvas* canvas) {
  59. furi_assert(canvas);
  60. return canvas->width;
  61. }
  62. uint8_t canvas_height(Canvas* canvas) {
  63. furi_assert(canvas);
  64. return canvas->height;
  65. }
  66. uint8_t canvas_current_font_height(Canvas* canvas) {
  67. furi_assert(canvas);
  68. uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
  69. if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
  70. font_height += 1;
  71. }
  72. return font_height;
  73. }
  74. void canvas_clear(Canvas* canvas) {
  75. furi_assert(canvas);
  76. u8g2_ClearBuffer(&canvas->fb);
  77. }
  78. void canvas_set_color(Canvas* canvas, Color color) {
  79. furi_assert(canvas);
  80. u8g2_SetDrawColor(&canvas->fb, color);
  81. }
  82. void canvas_invert_color(Canvas* canvas) {
  83. canvas->fb.draw_color = !canvas->fb.draw_color;
  84. }
  85. void canvas_set_font(Canvas* canvas, Font font) {
  86. furi_assert(canvas);
  87. u8g2_SetFontMode(&canvas->fb, 1);
  88. if(font == FontPrimary) {
  89. u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
  90. } else if(font == FontSecondary) {
  91. u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
  92. } else if(font == FontKeyboard) {
  93. u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
  94. } else {
  95. furi_check(0);
  96. }
  97. }
  98. void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
  99. furi_assert(canvas);
  100. if(!str) return;
  101. x += canvas->offset_x;
  102. y += canvas->offset_y;
  103. u8g2_DrawStr(&canvas->fb, x, y, str);
  104. }
  105. void canvas_draw_str_aligned(
  106. Canvas* canvas,
  107. uint8_t x,
  108. uint8_t y,
  109. Align horizontal,
  110. Align vertical,
  111. const char* str) {
  112. furi_assert(canvas);
  113. if(!str) return;
  114. x += canvas->offset_x;
  115. y += canvas->offset_y;
  116. switch(horizontal) {
  117. case AlignLeft:
  118. break;
  119. case AlignRight:
  120. x -= u8g2_GetStrWidth(&canvas->fb, str);
  121. break;
  122. case AlignCenter:
  123. x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
  124. break;
  125. default:
  126. furi_check(0);
  127. break;
  128. }
  129. switch(vertical) {
  130. case AlignTop:
  131. y += u8g2_GetAscent(&canvas->fb);
  132. break;
  133. case AlignBottom:
  134. break;
  135. case AlignCenter:
  136. y += (u8g2_GetAscent(&canvas->fb) / 2);
  137. break;
  138. default:
  139. furi_check(0);
  140. break;
  141. }
  142. u8g2_DrawStr(&canvas->fb, x, y, str);
  143. }
  144. uint16_t canvas_string_width(Canvas* canvas, const char* str) {
  145. furi_assert(canvas);
  146. if(!str) return 0;
  147. return u8g2_GetStrWidth(&canvas->fb, str);
  148. }
  149. uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
  150. furi_assert(canvas);
  151. return u8g2_GetGlyphWidth(&canvas->fb, symbol);
  152. }
  153. void canvas_draw_icon_animation(
  154. Canvas* canvas,
  155. uint8_t x,
  156. uint8_t y,
  157. IconAnimation* icon_animation) {
  158. furi_assert(canvas);
  159. furi_assert(icon_animation);
  160. x += canvas->offset_x;
  161. y += canvas->offset_y;
  162. u8g2_DrawXBM(
  163. &canvas->fb,
  164. x,
  165. y,
  166. icon_animation_get_width(icon_animation),
  167. icon_animation_get_height(icon_animation),
  168. icon_animation_get_data(icon_animation));
  169. }
  170. void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
  171. furi_assert(canvas);
  172. furi_assert(icon);
  173. x += canvas->offset_x;
  174. y += canvas->offset_y;
  175. u8g2_DrawXBM(
  176. &canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
  177. }
  178. void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
  179. furi_assert(canvas);
  180. x += canvas->offset_x;
  181. y += canvas->offset_y;
  182. u8g2_DrawPixel(&canvas->fb, x, y);
  183. }
  184. void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  185. furi_assert(canvas);
  186. x += canvas->offset_x;
  187. y += canvas->offset_y;
  188. u8g2_DrawBox(&canvas->fb, x, y, width, height);
  189. }
  190. void canvas_draw_rbox(
  191. Canvas* canvas,
  192. uint8_t x,
  193. uint8_t y,
  194. uint8_t width,
  195. uint8_t height,
  196. uint8_t radius) {
  197. furi_assert(canvas);
  198. x += canvas->offset_x;
  199. y += canvas->offset_y;
  200. u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
  201. }
  202. void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  203. furi_assert(canvas);
  204. x += canvas->offset_x;
  205. y += canvas->offset_y;
  206. u8g2_DrawFrame(&canvas->fb, x, y, width, height);
  207. }
  208. void canvas_draw_rframe(
  209. Canvas* canvas,
  210. uint8_t x,
  211. uint8_t y,
  212. uint8_t width,
  213. uint8_t height,
  214. uint8_t radius) {
  215. furi_assert(canvas);
  216. x += canvas->offset_x;
  217. y += canvas->offset_y;
  218. u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
  219. }
  220. void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
  221. furi_assert(canvas);
  222. x1 += canvas->offset_x;
  223. y1 += canvas->offset_y;
  224. x2 += canvas->offset_x;
  225. y2 += canvas->offset_y;
  226. u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
  227. }
  228. void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  229. furi_assert(canvas);
  230. x += canvas->offset_x;
  231. y += canvas->offset_y;
  232. u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  233. }
  234. void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  235. furi_assert(canvas);
  236. x += canvas->offset_x;
  237. y += canvas->offset_y;
  238. u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  239. }
  240. void canvas_draw_xbm(
  241. Canvas* canvas,
  242. uint8_t x,
  243. uint8_t y,
  244. uint8_t w,
  245. uint8_t h,
  246. const uint8_t* bitmap) {
  247. furi_assert(canvas);
  248. x += canvas->offset_x;
  249. y += canvas->offset_y;
  250. u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
  251. }
  252. void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
  253. furi_assert(canvas);
  254. x += canvas->offset_x;
  255. y += canvas->offset_y;
  256. u8g2_DrawGlyph(&canvas->fb, x, y, ch);
  257. }
  258. void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
  259. u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
  260. }
  261. void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
  262. furi_assert(canvas);
  263. if(canvas->orientation != orientation) {
  264. canvas->orientation = orientation;
  265. if(canvas->orientation == CanvasOrientationHorizontal)
  266. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
  267. else if(canvas->orientation == CanvasOrientationVertical)
  268. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
  269. else
  270. furi_assert(0);
  271. }
  272. }
  273. CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
  274. return canvas->orientation;
  275. }