passport.c 4.5 KB

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  1. #include <furi.h>
  2. #include <gui/gui.h>
  3. #include <api-hal-version.h>
  4. #include "dolphin/dolphin.h"
  5. #include "dolphin/dolphin_state.h"
  6. #include "math.h"
  7. #define MOODS_TOTAL 3
  8. #define BUTTHURT_MAX 3
  9. typedef enum {
  10. EventTypeTick,
  11. EventTypeKey,
  12. } EventType;
  13. typedef struct {
  14. union {
  15. InputEvent input;
  16. } value;
  17. EventType type;
  18. } AppEvent;
  19. // Moods, corresponding to butthurt level. (temp, unclear about max level)
  20. static const char* mood_strings[MOODS_TOTAL] = {[0] = "Happy", [1] = "Ok", [2] = "Bad"};
  21. static const Icon* portrait_happy[BUTTHURT_MAX] = {
  22. &I_passport_happy1_43x45,
  23. &I_passport_happy2_43x45,
  24. &I_passport_happy3_43x45};
  25. static const Icon* portrait_ok[BUTTHURT_MAX] = {
  26. &I_passport_okay1_43x45,
  27. &I_passport_okay2_43x45,
  28. &I_passport_okay3_43x45};
  29. static const Icon* portrait_bad[BUTTHURT_MAX] = {
  30. &I_passport_bad1_43x45,
  31. &I_passport_bad2_43x45,
  32. &I_passport_bad3_43x45};
  33. static const Icon** portraits[MOODS_TOTAL] = {portrait_happy, portrait_ok, portrait_bad};
  34. static void input_callback(InputEvent* input_event, void* ctx) {
  35. osMessageQueueId_t event_queue = ctx;
  36. AppEvent event;
  37. event.type = EventTypeKey;
  38. event.value.input = *input_event;
  39. osMessageQueuePut(event_queue, &event, 0, osWaitForever);
  40. }
  41. static void render_callback(Canvas* canvas, void* ctx) {
  42. DolphinState* state = (DolphinState*)acquire_mutex((ValueMutex*)ctx, 25);
  43. char level[20];
  44. char mood[32];
  45. uint32_t butthurt = CLAMP(dolphin_state_get_butthurt(state), BUTTHURT_MAX - 1, 0);
  46. uint32_t current_level = dolphin_state_get_level(state);
  47. uint32_t prev_cap = dolphin_state_xp_to_levelup(state, current_level - 1, false);
  48. uint32_t exp = (dolphin_state_xp_to_levelup(state, current_level, true) * 63) /
  49. (dolphin_state_xp_to_levelup(state, current_level, false) - prev_cap);
  50. uint8_t portrait_level = CLAMP(floor(current_level / 14), MOODS_TOTAL - 1, 0);
  51. canvas_clear(canvas);
  52. // multipass
  53. canvas_draw_icon(canvas, 0, 0, &I_PassportLeft_6x47);
  54. canvas_draw_icon(canvas, 0, 47, &I_PassportBottom_128x17);
  55. canvas_draw_line(canvas, 6, 0, 125, 0);
  56. canvas_draw_line(canvas, 127, 2, 127, 47);
  57. canvas_draw_dot(canvas, 126, 1);
  58. //portrait frame
  59. canvas_draw_line(canvas, 9, 6, 9, 53);
  60. canvas_draw_line(canvas, 10, 5, 52, 5);
  61. canvas_draw_line(canvas, 55, 8, 55, 53);
  62. canvas_draw_line(canvas, 10, 54, 54, 54);
  63. canvas_draw_line(canvas, 53, 5, 55, 7);
  64. // portrait
  65. canvas_draw_icon(canvas, 10, 9, portraits[butthurt][portrait_level]);
  66. canvas_draw_line(canvas, 59, 18, 124, 18);
  67. canvas_draw_line(canvas, 59, 31, 124, 31);
  68. canvas_draw_line(canvas, 59, 44, 124, 44);
  69. const char* my_name = api_hal_version_get_name_ptr();
  70. canvas_draw_str(canvas, 59, 15, my_name ? my_name : "Unknown");
  71. snprintf(level, 20, "Level: %ld", current_level);
  72. snprintf(mood, 20, "Mood: %s", mood_strings[butthurt]);
  73. canvas_draw_str(canvas, 59, 28, mood);
  74. canvas_draw_str(canvas, 59, 41, level);
  75. canvas_set_color(canvas, ColorWhite);
  76. canvas_draw_box(canvas, 123 - exp, 48, exp + 1, 6);
  77. canvas_set_color(canvas, ColorBlack);
  78. canvas_draw_line(canvas, 123 - exp, 48, 123 - exp, 54);
  79. release_mutex((ValueMutex*)ctx, state);
  80. }
  81. int32_t passport(void* p) {
  82. DolphinState* dolphin_state = dolphin_state_alloc();
  83. ValueMutex state_mutex;
  84. dolphin_state_load(dolphin_state);
  85. osMessageQueueId_t event_queue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
  86. furi_check(event_queue);
  87. if(!init_mutex(&state_mutex, dolphin_state, sizeof(DolphinState*))) {
  88. printf("[Passport] cannot create mutex\r\n");
  89. return 0;
  90. }
  91. ViewPort* view_port = view_port_alloc();
  92. view_port_draw_callback_set(view_port, render_callback, &state_mutex);
  93. view_port_input_callback_set(view_port, input_callback, event_queue);
  94. Gui* gui = furi_record_open("gui");
  95. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  96. AppEvent event;
  97. while(1) {
  98. osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 25);
  99. if(event_status == osOK) {
  100. if(event.type == EventTypeKey && event.value.input.type == InputTypeShort &&
  101. event.value.input.key == InputKeyBack) {
  102. break;
  103. }
  104. }
  105. view_port_update(view_port);
  106. }
  107. gui_remove_view_port(gui, view_port);
  108. view_port_free(view_port);
  109. furi_record_close("gui");
  110. delete_mutex(&state_mutex);
  111. osMessageQueueDelete(event_queue);
  112. dolphin_state_free(dolphin_state);
  113. return 0;
  114. }