view_holder.c 3.5 KB

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  1. #include "view-holder.h"
  2. #include <gui/view_i.h>
  3. struct ViewHolder {
  4. View* view;
  5. ViewPort* view_port;
  6. Gui* gui;
  7. FreeCallback free_callback;
  8. void* free_context;
  9. BackCallback back_callback;
  10. void* back_context;
  11. };
  12. static void view_holder_draw_callback(Canvas* canvas, void* context);
  13. static void view_holder_input_callback(InputEvent* event, void* context);
  14. ViewHolder* view_holder_alloc() {
  15. ViewHolder* view_holder = furi_alloc(sizeof(ViewHolder));
  16. view_holder->view_port = view_port_alloc();
  17. view_port_draw_callback_set(view_holder->view_port, view_holder_draw_callback, view_holder);
  18. view_port_input_callback_set(view_holder->view_port, view_holder_input_callback, view_holder);
  19. view_port_enabled_set(view_holder->view_port, false);
  20. return view_holder;
  21. }
  22. void view_holder_free(ViewHolder* view_holder) {
  23. furi_assert(view_holder);
  24. if(view_holder->gui) {
  25. gui_remove_view_port(view_holder->gui, view_holder->view_port);
  26. }
  27. view_port_free(view_holder->view_port);
  28. if(view_holder->free_callback) {
  29. view_holder->free_callback(view_holder->free_context);
  30. }
  31. free(view_holder);
  32. }
  33. void view_holder_set_view(ViewHolder* view_holder, View* view) {
  34. furi_assert(view_holder);
  35. if(view_holder->view) {
  36. view_set_update_callback(view_holder->view, NULL);
  37. view_set_update_callback_context(view_holder->view, NULL);
  38. }
  39. view_holder->view = view;
  40. if(view_holder->view) {
  41. view_set_update_callback(view_holder->view, view_holder_update);
  42. view_set_update_callback_context(view_holder->view, view_holder);
  43. }
  44. }
  45. void view_holder_set_free_callback(
  46. ViewHolder* view_holder,
  47. FreeCallback free_callback,
  48. void* free_context) {
  49. furi_assert(view_holder);
  50. view_holder->free_callback = free_callback;
  51. view_holder->free_context = free_context;
  52. }
  53. void* view_holder_get_free_context(ViewHolder* view_holder) {
  54. return view_holder->free_context;
  55. }
  56. void view_holder_set_back_callback(
  57. ViewHolder* view_holder,
  58. BackCallback back_callback,
  59. void* back_context) {
  60. furi_assert(view_holder);
  61. view_holder->back_callback = back_callback;
  62. view_holder->back_context = back_context;
  63. }
  64. void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui) {
  65. furi_assert(gui);
  66. furi_assert(view_holder);
  67. view_holder->gui = gui;
  68. gui_add_view_port(gui, view_holder->view_port, GuiLayerFullscreen);
  69. }
  70. void view_holder_start(ViewHolder* view_holder) {
  71. view_port_enabled_set(view_holder->view_port, true);
  72. }
  73. void view_holder_stop(ViewHolder* view_holder) {
  74. view_port_enabled_set(view_holder->view_port, false);
  75. }
  76. void view_holder_update(View* view, void* context) {
  77. furi_assert(view);
  78. furi_assert(context);
  79. ViewHolder* view_holder = context;
  80. if(view == view_holder->view) {
  81. view_port_update(view_holder->view_port);
  82. }
  83. }
  84. static void view_holder_draw_callback(Canvas* canvas, void* context) {
  85. ViewHolder* view_holder = context;
  86. if(view_holder->view) {
  87. view_draw(view_holder->view, canvas);
  88. }
  89. }
  90. static void view_holder_input_callback(InputEvent* event, void* context) {
  91. ViewHolder* view_holder = context;
  92. bool is_consumed = false;
  93. if(view_holder->view) {
  94. is_consumed = view_input(view_holder->view, event);
  95. }
  96. if(!is_consumed && event->type == InputTypeShort) {
  97. if(event->key == InputKeyBack) {
  98. if(view_holder->back_callback) {
  99. view_holder->back_callback(view_holder->back_context);
  100. }
  101. }
  102. }
  103. }