seader.c 5.9 KB

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  1. #include "seader_i.h"
  2. #define TAG "Seader"
  3. bool seader_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. Seader* seader = context;
  6. return scene_manager_handle_custom_event(seader->scene_manager, event);
  7. }
  8. bool seader_back_event_callback(void* context) {
  9. furi_assert(context);
  10. Seader* seader = context;
  11. return scene_manager_handle_back_event(seader->scene_manager);
  12. }
  13. void seader_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. Seader* seader = context;
  16. scene_manager_handle_tick_event(seader->scene_manager);
  17. }
  18. Seader* seader_alloc() {
  19. Seader* seader = malloc(sizeof(Seader));
  20. seader->revert_power = !furi_hal_power_is_otg_enabled();
  21. if(seader->revert_power) {
  22. furi_hal_power_enable_otg();
  23. }
  24. seader->is_debug_enabled = furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug);
  25. seader->worker = seader_worker_alloc();
  26. seader->view_dispatcher = view_dispatcher_alloc();
  27. seader->scene_manager = scene_manager_alloc(&seader_scene_handlers, seader);
  28. view_dispatcher_enable_queue(seader->view_dispatcher);
  29. view_dispatcher_set_event_callback_context(seader->view_dispatcher, seader);
  30. view_dispatcher_set_custom_event_callback(
  31. seader->view_dispatcher, seader_custom_event_callback);
  32. view_dispatcher_set_navigation_event_callback(
  33. seader->view_dispatcher, seader_back_event_callback);
  34. view_dispatcher_set_tick_event_callback(
  35. seader->view_dispatcher, seader_tick_event_callback, 100);
  36. seader->uart = seader_uart_alloc(seader);
  37. seader->credential = seader_credential_alloc();
  38. // Open GUI record
  39. seader->gui = furi_record_open(RECORD_GUI);
  40. view_dispatcher_attach_to_gui(
  41. seader->view_dispatcher, seader->gui, ViewDispatcherTypeFullscreen);
  42. // Open Notification record
  43. seader->notifications = furi_record_open(RECORD_NOTIFICATION);
  44. // Submenu
  45. seader->submenu = submenu_alloc();
  46. view_dispatcher_add_view(
  47. seader->view_dispatcher, SeaderViewMenu, submenu_get_view(seader->submenu));
  48. // Popup
  49. seader->popup = popup_alloc();
  50. view_dispatcher_add_view(
  51. seader->view_dispatcher, SeaderViewPopup, popup_get_view(seader->popup));
  52. // Loading
  53. seader->loading = loading_alloc();
  54. view_dispatcher_add_view(
  55. seader->view_dispatcher, SeaderViewLoading, loading_get_view(seader->loading));
  56. // Text Input
  57. seader->text_input = text_input_alloc();
  58. view_dispatcher_add_view(
  59. seader->view_dispatcher, SeaderViewTextInput, text_input_get_view(seader->text_input));
  60. // Custom Widget
  61. seader->widget = widget_alloc();
  62. view_dispatcher_add_view(
  63. seader->view_dispatcher, SeaderViewWidget, widget_get_view(seader->widget));
  64. seader->seader_uart_view = seader_uart_view_alloc();
  65. view_dispatcher_add_view(
  66. seader->view_dispatcher,
  67. SeaderViewUart,
  68. seader_uart_view_get_view(seader->seader_uart_view));
  69. return seader;
  70. }
  71. void seader_free(Seader* seader) {
  72. furi_assert(seader);
  73. if(seader->revert_power) {
  74. furi_hal_power_disable_otg();
  75. }
  76. seader_uart_free(seader->uart);
  77. seader->uart = NULL;
  78. seader_credential_free(seader->credential);
  79. seader->credential = NULL;
  80. // Submenu
  81. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewMenu);
  82. submenu_free(seader->submenu);
  83. // Popup
  84. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewPopup);
  85. popup_free(seader->popup);
  86. // Loading
  87. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewLoading);
  88. loading_free(seader->loading);
  89. // TextInput
  90. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewTextInput);
  91. text_input_free(seader->text_input);
  92. // Custom Widget
  93. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewWidget);
  94. widget_free(seader->widget);
  95. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewUart);
  96. seader_uart_view_free(seader->seader_uart_view);
  97. // Worker
  98. seader_worker_stop(seader->worker);
  99. seader_worker_free(seader->worker);
  100. // View Dispatcher
  101. view_dispatcher_free(seader->view_dispatcher);
  102. // Scene Manager
  103. scene_manager_free(seader->scene_manager);
  104. // GUI
  105. furi_record_close(RECORD_GUI);
  106. seader->gui = NULL;
  107. // Notifications
  108. furi_record_close(RECORD_NOTIFICATION);
  109. seader->notifications = NULL;
  110. free(seader);
  111. }
  112. void seader_text_store_set(Seader* seader, const char* text, ...) {
  113. va_list args;
  114. va_start(args, text);
  115. vsnprintf(seader->text_store, sizeof(seader->text_store), text, args);
  116. va_end(args);
  117. }
  118. void seader_text_store_clear(Seader* seader) {
  119. memset(seader->text_store, 0, sizeof(seader->text_store));
  120. }
  121. static const NotificationSequence seader_sequence_blink_start_blue = {
  122. &message_blink_start_10,
  123. &message_blink_set_color_blue,
  124. &message_do_not_reset,
  125. NULL,
  126. };
  127. static const NotificationSequence seader_sequence_blink_stop = {
  128. &message_blink_stop,
  129. NULL,
  130. };
  131. void seader_blink_start(Seader* seader) {
  132. notification_message(seader->notifications, &seader_sequence_blink_start_blue);
  133. }
  134. void seader_blink_stop(Seader* seader) {
  135. notification_message(seader->notifications, &seader_sequence_blink_stop);
  136. }
  137. void seader_show_loading_popup(void* context, bool show) {
  138. Seader* seader = context;
  139. if(show) {
  140. // Raise timer priority so that animations can play
  141. furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
  142. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewLoading);
  143. } else {
  144. // Restore default timer priority
  145. furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
  146. }
  147. }
  148. int32_t seader_app(void* p) {
  149. UNUSED(p);
  150. Seader* seader = seader_alloc();
  151. scene_manager_next_scene(seader->scene_manager, SeaderSceneStart);
  152. view_dispatcher_run(seader->view_dispatcher);
  153. seader_free(seader);
  154. return 0;
  155. }