gui.c 18 KB

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  1. #include "gui_i.h"
  2. #include <assets_icons.h>
  3. #define TAG "GuiSrv"
  4. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  5. // Iterating backward
  6. ViewPortArray_it_t it;
  7. ViewPortArray_it_last(it, array);
  8. while(!ViewPortArray_end_p(it)) {
  9. ViewPort* view_port = *ViewPortArray_ref(it);
  10. if(view_port_is_enabled(view_port)) {
  11. return view_port;
  12. }
  13. ViewPortArray_previous(it);
  14. }
  15. return NULL;
  16. }
  17. void gui_update(Gui* gui) {
  18. furi_assert(gui);
  19. if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
  20. }
  21. void gui_input_events_callback(const void* value, void* ctx) {
  22. furi_assert(value);
  23. furi_assert(ctx);
  24. Gui* gui = ctx;
  25. furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
  26. furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
  27. }
  28. // Only Fullscreen supports vertical display for now
  29. static bool gui_redraw_fs(Gui* gui) {
  30. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  31. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  32. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  33. if(view_port) {
  34. view_port_draw(view_port, gui->canvas);
  35. return true;
  36. } else {
  37. return false;
  38. }
  39. }
  40. static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
  41. ViewPortArray_it_t it;
  42. uint8_t left_used = 0;
  43. uint8_t right_used = 0;
  44. uint8_t width;
  45. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  46. canvas_frame_set(
  47. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  48. /* for support black theme - paint white area and
  49. * draw icon with transparent white color
  50. */
  51. canvas_set_color(gui->canvas, ColorWhite);
  52. canvas_draw_box(gui->canvas, 1, 1, 9, 7);
  53. canvas_draw_box(gui->canvas, 7, 3, 58, 6);
  54. canvas_draw_box(gui->canvas, 61, 1, 32, 7);
  55. canvas_draw_box(gui->canvas, 89, 3, 38, 6);
  56. canvas_set_color(gui->canvas, ColorBlack);
  57. canvas_set_bitmap_mode(gui->canvas, 1);
  58. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  59. canvas_set_bitmap_mode(gui->canvas, 0);
  60. // Right side
  61. uint8_t x = GUI_DISPLAY_WIDTH - 1;
  62. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  63. while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
  64. ViewPort* view_port = *ViewPortArray_ref(it);
  65. if(view_port_is_enabled(view_port)) {
  66. width = view_port_get_width(view_port);
  67. if(!width) width = 8;
  68. // Recalculate next position
  69. right_used += (width + 2);
  70. x -= (width + 2);
  71. // Prepare work area background
  72. canvas_frame_set(
  73. gui->canvas,
  74. x - 1,
  75. GUI_STATUS_BAR_Y + 1,
  76. width + 2,
  77. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  78. canvas_set_color(gui->canvas, ColorWhite);
  79. canvas_draw_box(
  80. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  81. canvas_set_color(gui->canvas, ColorBlack);
  82. // ViewPort draw
  83. canvas_frame_set(
  84. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  85. view_port_draw(view_port, gui->canvas);
  86. }
  87. ViewPortArray_next(it);
  88. }
  89. // Draw frame around icons on the right
  90. if(right_used) {
  91. canvas_frame_set(
  92. gui->canvas,
  93. GUI_DISPLAY_WIDTH - 3 - right_used,
  94. GUI_STATUS_BAR_Y,
  95. right_used + 3,
  96. GUI_STATUS_BAR_HEIGHT);
  97. canvas_set_color(gui->canvas, ColorBlack);
  98. canvas_draw_rframe(
  99. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  100. canvas_draw_line(
  101. gui->canvas,
  102. canvas_width(gui->canvas) - 2,
  103. 1,
  104. canvas_width(gui->canvas) - 2,
  105. canvas_height(gui->canvas) - 2);
  106. canvas_draw_line(
  107. gui->canvas,
  108. 1,
  109. canvas_height(gui->canvas) - 2,
  110. canvas_width(gui->canvas) - 2,
  111. canvas_height(gui->canvas) - 2);
  112. }
  113. // Left side
  114. x = 2;
  115. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  116. while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
  117. ViewPort* view_port = *ViewPortArray_ref(it);
  118. if(view_port_is_enabled(view_port)) {
  119. width = view_port_get_width(view_port);
  120. if(!width) width = 8;
  121. // Prepare work area background
  122. canvas_frame_set(
  123. gui->canvas,
  124. x - 1,
  125. GUI_STATUS_BAR_Y + 1,
  126. width + 2,
  127. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  128. canvas_set_color(gui->canvas, ColorWhite);
  129. canvas_draw_box(
  130. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  131. canvas_set_color(gui->canvas, ColorBlack);
  132. // ViewPort draw
  133. canvas_frame_set(
  134. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  135. view_port_draw(view_port, gui->canvas);
  136. // Recalculate next position
  137. left_used += (width + 2);
  138. x += (width + 2);
  139. }
  140. ViewPortArray_next(it);
  141. }
  142. // Extra notification
  143. if(need_attention) {
  144. width = icon_get_width(&I_Hidden_window_9x8);
  145. // Prepare work area background
  146. canvas_frame_set(
  147. gui->canvas,
  148. x - 1,
  149. GUI_STATUS_BAR_Y + 1,
  150. width + 2,
  151. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  152. canvas_set_color(gui->canvas, ColorWhite);
  153. canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  154. canvas_set_color(gui->canvas, ColorBlack);
  155. // Draw Icon
  156. canvas_frame_set(
  157. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  158. canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
  159. // Recalculate next position
  160. left_used += (width + 2);
  161. x += (width + 2);
  162. }
  163. // Draw frame around icons on the left
  164. if(left_used) {
  165. canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
  166. canvas_draw_rframe(
  167. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  168. canvas_draw_line(
  169. gui->canvas,
  170. canvas_width(gui->canvas) - 2,
  171. 1,
  172. canvas_width(gui->canvas) - 2,
  173. canvas_height(gui->canvas) - 2);
  174. canvas_draw_line(
  175. gui->canvas,
  176. 1,
  177. canvas_height(gui->canvas) - 2,
  178. canvas_width(gui->canvas) - 2,
  179. canvas_height(gui->canvas) - 2);
  180. }
  181. }
  182. static bool gui_redraw_window(Gui* gui) {
  183. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  184. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  185. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  186. if(view_port) {
  187. view_port_draw(view_port, gui->canvas);
  188. return true;
  189. }
  190. return false;
  191. }
  192. static bool gui_redraw_desktop(Gui* gui) {
  193. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  194. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  195. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  196. if(view_port) {
  197. view_port_draw(view_port, gui->canvas);
  198. return true;
  199. }
  200. return false;
  201. }
  202. static void gui_redraw(Gui* gui) {
  203. furi_assert(gui);
  204. gui_lock(gui);
  205. do {
  206. if(gui->direct_draw) break;
  207. canvas_reset(gui->canvas);
  208. if(gui->lockdown) {
  209. gui_redraw_desktop(gui);
  210. bool need_attention =
  211. (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
  212. gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
  213. gui_redraw_status_bar(gui, need_attention);
  214. } else {
  215. if(!gui_redraw_fs(gui)) {
  216. if(!gui_redraw_window(gui)) {
  217. gui_redraw_desktop(gui);
  218. }
  219. gui_redraw_status_bar(gui, false);
  220. }
  221. }
  222. canvas_commit(gui->canvas);
  223. for
  224. M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
  225. p->callback(
  226. canvas_get_buffer(gui->canvas),
  227. canvas_get_buffer_size(gui->canvas),
  228. p->context);
  229. }
  230. } while(false);
  231. gui_unlock(gui);
  232. }
  233. static void gui_input(Gui* gui, InputEvent* input_event) {
  234. furi_assert(gui);
  235. furi_assert(input_event);
  236. // Check input complementarity
  237. uint8_t key_bit = (1 << input_event->key);
  238. if(input_event->type == InputTypeRelease) {
  239. gui->ongoing_input &= ~key_bit;
  240. } else if(input_event->type == InputTypePress) {
  241. gui->ongoing_input |= key_bit;
  242. } else if(!(gui->ongoing_input & key_bit)) {
  243. FURI_LOG_D(
  244. TAG,
  245. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  246. input_get_key_name(input_event->key),
  247. input_get_type_name(input_event->type),
  248. (void*)input_event->sequence);
  249. return;
  250. }
  251. gui_lock(gui);
  252. do {
  253. if(gui->direct_draw && !gui->ongoing_input_view_port) {
  254. break;
  255. }
  256. ViewPort* view_port = NULL;
  257. if(gui->lockdown) {
  258. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  259. } else {
  260. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  261. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  262. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  263. }
  264. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  265. gui->ongoing_input_view_port = view_port;
  266. }
  267. if(view_port && view_port == gui->ongoing_input_view_port) {
  268. view_port_input(view_port, input_event);
  269. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  270. FURI_LOG_D(
  271. TAG,
  272. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  273. gui->ongoing_input_view_port,
  274. view_port,
  275. input_get_key_name(input_event->key),
  276. input_get_type_name(input_event->type),
  277. (void*)input_event->sequence);
  278. view_port_input(gui->ongoing_input_view_port, input_event);
  279. } else {
  280. FURI_LOG_D(
  281. TAG,
  282. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  283. gui->ongoing_input_view_port,
  284. view_port,
  285. input_get_key_name(input_event->key),
  286. input_get_type_name(input_event->type),
  287. (void*)input_event->sequence);
  288. }
  289. } while(false);
  290. gui_unlock(gui);
  291. }
  292. void gui_lock(Gui* gui) {
  293. furi_assert(gui);
  294. furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
  295. }
  296. void gui_unlock(Gui* gui) {
  297. furi_assert(gui);
  298. furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
  299. }
  300. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  301. furi_assert(gui);
  302. furi_assert(view_port);
  303. furi_check(layer < GuiLayerMAX);
  304. // Only fullscreen supports Vertical orientation for now
  305. furi_assert(
  306. (layer == GuiLayerFullscreen) ||
  307. ((view_port->orientation != ViewPortOrientationVertical) &&
  308. (view_port->orientation != ViewPortOrientationVerticalFlip)));
  309. gui_lock(gui);
  310. // Verify that view port is not yet added
  311. ViewPortArray_it_t it;
  312. for(size_t i = 0; i < GuiLayerMAX; i++) {
  313. ViewPortArray_it(it, gui->layers[i]);
  314. while(!ViewPortArray_end_p(it)) {
  315. furi_assert(*ViewPortArray_ref(it) != view_port);
  316. ViewPortArray_next(it);
  317. }
  318. }
  319. // Add view port and link with gui
  320. ViewPortArray_push_back(gui->layers[layer], view_port);
  321. view_port_gui_set(view_port, gui);
  322. gui_unlock(gui);
  323. // Request redraw
  324. gui_update(gui);
  325. }
  326. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  327. furi_assert(gui);
  328. furi_assert(view_port);
  329. gui_lock(gui);
  330. view_port_gui_set(view_port, NULL);
  331. ViewPortArray_it_t it;
  332. for(size_t i = 0; i < GuiLayerMAX; i++) {
  333. ViewPortArray_it(it, gui->layers[i]);
  334. while(!ViewPortArray_end_p(it)) {
  335. if(*ViewPortArray_ref(it) == view_port) {
  336. ViewPortArray_remove(gui->layers[i], it);
  337. } else {
  338. ViewPortArray_next(it);
  339. }
  340. }
  341. }
  342. if(gui->ongoing_input_view_port == view_port) {
  343. gui->ongoing_input_view_port = NULL;
  344. }
  345. gui_unlock(gui);
  346. // Request redraw
  347. gui_update(gui);
  348. }
  349. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  350. furi_assert(gui);
  351. furi_assert(view_port);
  352. gui_lock(gui);
  353. // Remove
  354. GuiLayer layer = GuiLayerMAX;
  355. ViewPortArray_it_t it;
  356. for(size_t i = 0; i < GuiLayerMAX; i++) {
  357. ViewPortArray_it(it, gui->layers[i]);
  358. while(!ViewPortArray_end_p(it)) {
  359. if(*ViewPortArray_ref(it) == view_port) {
  360. ViewPortArray_remove(gui->layers[i], it);
  361. furi_assert(layer == GuiLayerMAX);
  362. layer = i;
  363. } else {
  364. ViewPortArray_next(it);
  365. }
  366. }
  367. }
  368. furi_assert(layer != GuiLayerMAX);
  369. // Return to the top
  370. ViewPortArray_push_back(gui->layers[layer], view_port);
  371. gui_unlock(gui);
  372. // Request redraw
  373. gui_update(gui);
  374. }
  375. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  376. furi_assert(gui);
  377. furi_assert(view_port);
  378. gui_lock(gui);
  379. // Remove
  380. GuiLayer layer = GuiLayerMAX;
  381. ViewPortArray_it_t it;
  382. for(size_t i = 0; i < GuiLayerMAX; i++) {
  383. ViewPortArray_it(it, gui->layers[i]);
  384. while(!ViewPortArray_end_p(it)) {
  385. if(*ViewPortArray_ref(it) == view_port) {
  386. ViewPortArray_remove(gui->layers[i], it);
  387. furi_assert(layer == GuiLayerMAX);
  388. layer = i;
  389. } else {
  390. ViewPortArray_next(it);
  391. }
  392. }
  393. }
  394. furi_assert(layer != GuiLayerMAX);
  395. // Return to the top
  396. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  397. gui_unlock(gui);
  398. // Request redraw
  399. gui_update(gui);
  400. }
  401. void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  402. furi_assert(gui);
  403. const CanvasCallbackPair p = {callback, context};
  404. gui_lock(gui);
  405. furi_assert(!CanvasCallbackPairArray_count(gui->canvas_callback_pair, p));
  406. CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
  407. gui_unlock(gui);
  408. // Request redraw
  409. gui_update(gui);
  410. }
  411. void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  412. furi_assert(gui);
  413. const CanvasCallbackPair p = {callback, context};
  414. gui_lock(gui);
  415. furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
  416. CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
  417. gui_unlock(gui);
  418. }
  419. size_t gui_get_framebuffer_size(const Gui* gui) {
  420. furi_assert(gui);
  421. return canvas_get_buffer_size(gui->canvas);
  422. }
  423. void gui_set_lockdown(Gui* gui, bool lockdown) {
  424. furi_assert(gui);
  425. gui_lock(gui);
  426. gui->lockdown = lockdown;
  427. gui_unlock(gui);
  428. // Request redraw
  429. gui_update(gui);
  430. }
  431. Canvas* gui_direct_draw_acquire(Gui* gui) {
  432. furi_assert(gui);
  433. gui_lock(gui);
  434. gui->direct_draw = true;
  435. gui_unlock(gui);
  436. canvas_reset(gui->canvas);
  437. canvas_commit(gui->canvas);
  438. return gui->canvas;
  439. }
  440. void gui_direct_draw_release(Gui* gui) {
  441. furi_assert(gui);
  442. canvas_reset(gui->canvas);
  443. canvas_commit(gui->canvas);
  444. gui_lock(gui);
  445. gui->direct_draw = false;
  446. gui_unlock(gui);
  447. gui_update(gui);
  448. }
  449. Gui* gui_alloc() {
  450. Gui* gui = malloc(sizeof(Gui));
  451. // Thread ID
  452. gui->thread_id = furi_thread_get_current_id();
  453. // Allocate mutex
  454. gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  455. furi_check(gui->mutex);
  456. // Layers
  457. for(size_t i = 0; i < GuiLayerMAX; i++) {
  458. ViewPortArray_init(gui->layers[i]);
  459. }
  460. // Drawing canvas
  461. gui->canvas = canvas_init();
  462. CanvasCallbackPairArray_init(gui->canvas_callback_pair);
  463. // Input
  464. gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  465. gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
  466. furi_check(gui->input_events);
  467. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  468. return gui;
  469. }
  470. int32_t gui_srv(void* p) {
  471. UNUSED(p);
  472. Gui* gui = gui_alloc();
  473. furi_record_create(RECORD_GUI, gui);
  474. while(1) {
  475. uint32_t flags =
  476. furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
  477. // Process and dispatch input
  478. if(flags & GUI_THREAD_FLAG_INPUT) {
  479. // Process till queue become empty
  480. InputEvent input_event;
  481. while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
  482. gui_input(gui, &input_event);
  483. }
  484. }
  485. // Process and dispatch draw call
  486. if(flags & GUI_THREAD_FLAG_DRAW) {
  487. // Clear flags that arrived on input step
  488. furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
  489. gui_redraw(gui);
  490. }
  491. }
  492. return 0;
  493. }