canvas.c 12 KB

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  1. #include "canvas_i.h"
  2. #include "icon_i.h"
  3. #include "icon_animation_i.h"
  4. #include <furi.h>
  5. #include <furi_hal.h>
  6. #include <stdint.h>
  7. #include <u8g2_glue.h>
  8. const CanvasFontParameters canvas_font_params[FontTotalNumber] = {
  9. [FontPrimary] = {.leading_default = 12, .leading_min = 11, .height = 8, .descender = 2},
  10. [FontSecondary] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
  11. [FontKeyboard] = {.leading_default = 11, .leading_min = 9, .height = 7, .descender = 2},
  12. [FontBigNumbers] = {.leading_default = 18, .leading_min = 16, .height = 15, .descender = 0},
  13. };
  14. Canvas* canvas_init() {
  15. Canvas* canvas = malloc(sizeof(Canvas));
  16. // Setup u8g2
  17. u8g2_Setup_st756x_flipper(&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
  18. canvas->orientation = CanvasOrientationHorizontal;
  19. // Initialize display
  20. u8g2_InitDisplay(&canvas->fb);
  21. // Wake up display
  22. u8g2_SetPowerSave(&canvas->fb, 0);
  23. // Clear buffer and send to device
  24. canvas_clear(canvas);
  25. canvas_commit(canvas);
  26. return canvas;
  27. }
  28. void canvas_free(Canvas* canvas) {
  29. furi_assert(canvas);
  30. free(canvas);
  31. }
  32. void canvas_reset(Canvas* canvas) {
  33. furi_assert(canvas);
  34. canvas_clear(canvas);
  35. canvas_set_color(canvas, ColorBlack);
  36. canvas_set_font(canvas, FontSecondary);
  37. canvas_set_font_direction(canvas, CanvasDirectionLeftToRight);
  38. }
  39. void canvas_commit(Canvas* canvas) {
  40. furi_assert(canvas);
  41. u8g2_SendBuffer(&canvas->fb);
  42. }
  43. uint8_t* canvas_get_buffer(Canvas* canvas) {
  44. furi_assert(canvas);
  45. return u8g2_GetBufferPtr(&canvas->fb);
  46. }
  47. size_t canvas_get_buffer_size(const Canvas* canvas) {
  48. furi_assert(canvas);
  49. return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
  50. }
  51. void canvas_frame_set(
  52. Canvas* canvas,
  53. uint8_t offset_x,
  54. uint8_t offset_y,
  55. uint8_t width,
  56. uint8_t height) {
  57. furi_assert(canvas);
  58. canvas->offset_x = offset_x;
  59. canvas->offset_y = offset_y;
  60. canvas->width = width;
  61. canvas->height = height;
  62. }
  63. uint8_t canvas_width(const Canvas* canvas) {
  64. furi_assert(canvas);
  65. return canvas->width;
  66. }
  67. uint8_t canvas_height(const Canvas* canvas) {
  68. furi_assert(canvas);
  69. return canvas->height;
  70. }
  71. uint8_t canvas_current_font_height(const Canvas* canvas) {
  72. furi_assert(canvas);
  73. uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
  74. if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
  75. font_height += 1;
  76. }
  77. return font_height;
  78. }
  79. const CanvasFontParameters* canvas_get_font_params(const Canvas* canvas, Font font) {
  80. furi_assert(canvas);
  81. furi_assert(font < FontTotalNumber);
  82. return &canvas_font_params[font];
  83. }
  84. void canvas_clear(Canvas* canvas) {
  85. furi_assert(canvas);
  86. u8g2_ClearBuffer(&canvas->fb);
  87. }
  88. void canvas_set_color(Canvas* canvas, Color color) {
  89. furi_assert(canvas);
  90. u8g2_SetDrawColor(&canvas->fb, color);
  91. }
  92. void canvas_set_font_direction(Canvas* canvas, CanvasDirection dir) {
  93. furi_assert(canvas);
  94. u8g2_SetFontDirection(&canvas->fb, dir);
  95. }
  96. void canvas_invert_color(Canvas* canvas) {
  97. canvas->fb.draw_color = !canvas->fb.draw_color;
  98. }
  99. void canvas_set_font(Canvas* canvas, Font font) {
  100. furi_assert(canvas);
  101. u8g2_SetFontMode(&canvas->fb, 1);
  102. if(font == FontPrimary) {
  103. u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tr);
  104. } else if(font == FontSecondary) {
  105. u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
  106. } else if(font == FontKeyboard) {
  107. u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mr);
  108. } else if(font == FontBigNumbers) {
  109. u8g2_SetFont(&canvas->fb, u8g2_font_profont22_tn);
  110. } else {
  111. furi_crash(NULL);
  112. }
  113. }
  114. void canvas_set_custom_u8g2_font(Canvas* canvas, const uint8_t* font) {
  115. furi_assert(canvas);
  116. u8g2_SetFontMode(&canvas->fb, 1);
  117. u8g2_SetFont(&canvas->fb, font);
  118. }
  119. void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
  120. furi_assert(canvas);
  121. if(!str) return;
  122. x += canvas->offset_x;
  123. y += canvas->offset_y;
  124. u8g2_DrawStr(&canvas->fb, x, y, str);
  125. }
  126. void canvas_draw_str_aligned(
  127. Canvas* canvas,
  128. uint8_t x,
  129. uint8_t y,
  130. Align horizontal,
  131. Align vertical,
  132. const char* str) {
  133. furi_assert(canvas);
  134. if(!str) return;
  135. x += canvas->offset_x;
  136. y += canvas->offset_y;
  137. switch(horizontal) {
  138. case AlignLeft:
  139. break;
  140. case AlignRight:
  141. x -= u8g2_GetStrWidth(&canvas->fb, str);
  142. break;
  143. case AlignCenter:
  144. x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
  145. break;
  146. default:
  147. furi_crash(NULL);
  148. break;
  149. }
  150. switch(vertical) {
  151. case AlignTop:
  152. y += u8g2_GetAscent(&canvas->fb);
  153. break;
  154. case AlignBottom:
  155. break;
  156. case AlignCenter:
  157. y += (u8g2_GetAscent(&canvas->fb) / 2);
  158. break;
  159. default:
  160. furi_crash(NULL);
  161. break;
  162. }
  163. u8g2_DrawStr(&canvas->fb, x, y, str);
  164. }
  165. uint16_t canvas_string_width(Canvas* canvas, const char* str) {
  166. furi_assert(canvas);
  167. if(!str) return 0;
  168. return u8g2_GetStrWidth(&canvas->fb, str);
  169. }
  170. uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
  171. furi_assert(canvas);
  172. return u8g2_GetGlyphWidth(&canvas->fb, symbol);
  173. }
  174. void canvas_draw_bitmap(
  175. Canvas* canvas,
  176. uint8_t x,
  177. uint8_t y,
  178. uint8_t width,
  179. uint8_t height,
  180. const uint8_t* compressed_bitmap_data) {
  181. furi_assert(canvas);
  182. x += canvas->offset_x;
  183. y += canvas->offset_y;
  184. uint8_t* bitmap_data = NULL;
  185. furi_hal_compress_icon_decode(compressed_bitmap_data, &bitmap_data);
  186. u8g2_DrawXBM(&canvas->fb, x, y, width, height, bitmap_data);
  187. }
  188. void canvas_draw_icon_animation(
  189. Canvas* canvas,
  190. uint8_t x,
  191. uint8_t y,
  192. IconAnimation* icon_animation) {
  193. furi_assert(canvas);
  194. furi_assert(icon_animation);
  195. x += canvas->offset_x;
  196. y += canvas->offset_y;
  197. uint8_t* icon_data = NULL;
  198. furi_hal_compress_icon_decode(icon_animation_get_data(icon_animation), &icon_data);
  199. u8g2_DrawXBM(
  200. &canvas->fb,
  201. x,
  202. y,
  203. icon_animation_get_width(icon_animation),
  204. icon_animation_get_height(icon_animation),
  205. icon_data);
  206. }
  207. void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
  208. furi_assert(canvas);
  209. furi_assert(icon);
  210. x += canvas->offset_x;
  211. y += canvas->offset_y;
  212. uint8_t* icon_data = NULL;
  213. furi_hal_compress_icon_decode(icon_get_data(icon), &icon_data);
  214. u8g2_DrawXBM(&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_data);
  215. }
  216. void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
  217. furi_assert(canvas);
  218. x += canvas->offset_x;
  219. y += canvas->offset_y;
  220. u8g2_DrawPixel(&canvas->fb, x, y);
  221. }
  222. void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  223. furi_assert(canvas);
  224. x += canvas->offset_x;
  225. y += canvas->offset_y;
  226. u8g2_DrawBox(&canvas->fb, x, y, width, height);
  227. }
  228. void canvas_draw_rbox(
  229. Canvas* canvas,
  230. uint8_t x,
  231. uint8_t y,
  232. uint8_t width,
  233. uint8_t height,
  234. uint8_t radius) {
  235. furi_assert(canvas);
  236. x += canvas->offset_x;
  237. y += canvas->offset_y;
  238. u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
  239. }
  240. void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  241. furi_assert(canvas);
  242. x += canvas->offset_x;
  243. y += canvas->offset_y;
  244. u8g2_DrawFrame(&canvas->fb, x, y, width, height);
  245. }
  246. void canvas_draw_rframe(
  247. Canvas* canvas,
  248. uint8_t x,
  249. uint8_t y,
  250. uint8_t width,
  251. uint8_t height,
  252. uint8_t radius) {
  253. furi_assert(canvas);
  254. x += canvas->offset_x;
  255. y += canvas->offset_y;
  256. u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
  257. }
  258. void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
  259. furi_assert(canvas);
  260. x1 += canvas->offset_x;
  261. y1 += canvas->offset_y;
  262. x2 += canvas->offset_x;
  263. y2 += canvas->offset_y;
  264. u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
  265. }
  266. void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  267. furi_assert(canvas);
  268. x += canvas->offset_x;
  269. y += canvas->offset_y;
  270. u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  271. }
  272. void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
  273. furi_assert(canvas);
  274. x += canvas->offset_x;
  275. y += canvas->offset_y;
  276. u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
  277. }
  278. void canvas_draw_triangle(
  279. Canvas* canvas,
  280. uint8_t x,
  281. uint8_t y,
  282. uint8_t base,
  283. uint8_t height,
  284. CanvasDirection dir) {
  285. furi_assert(canvas);
  286. if(dir == CanvasDirectionBottomToTop) {
  287. canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y);
  288. canvas_draw_line(canvas, x - base / 2, y, x, y - height + 1);
  289. canvas_draw_line(canvas, x, y - height + 1, x + base / 2, y);
  290. } else if(dir == CanvasDirectionTopToBottom) {
  291. canvas_draw_line(canvas, x - base / 2, y, x + base / 2, y);
  292. canvas_draw_line(canvas, x - base / 2, y, x, y + height - 1);
  293. canvas_draw_line(canvas, x, y + height - 1, x + base / 2, y);
  294. } else if(dir == CanvasDirectionRightToLeft) {
  295. canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2);
  296. canvas_draw_line(canvas, x, y - base / 2, x - height + 1, y);
  297. canvas_draw_line(canvas, x - height + 1, y, x, y + base / 2);
  298. } else if(dir == CanvasDirectionLeftToRight) {
  299. canvas_draw_line(canvas, x, y - base / 2, x, y + base / 2);
  300. canvas_draw_line(canvas, x, y - base / 2, x + height - 1, y);
  301. canvas_draw_line(canvas, x + height - 1, y, x, y + base / 2);
  302. }
  303. }
  304. void canvas_draw_xbm(
  305. Canvas* canvas,
  306. uint8_t x,
  307. uint8_t y,
  308. uint8_t w,
  309. uint8_t h,
  310. const uint8_t* bitmap) {
  311. furi_assert(canvas);
  312. x += canvas->offset_x;
  313. y += canvas->offset_y;
  314. u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
  315. }
  316. void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
  317. furi_assert(canvas);
  318. x += canvas->offset_x;
  319. y += canvas->offset_y;
  320. u8g2_DrawGlyph(&canvas->fb, x, y, ch);
  321. }
  322. void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
  323. u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
  324. }
  325. void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
  326. furi_assert(canvas);
  327. if(canvas->orientation != orientation) {
  328. switch(orientation) {
  329. case CanvasOrientationHorizontal:
  330. if(canvas->orientation == CanvasOrientationVertical ||
  331. canvas->orientation == CanvasOrientationVerticalFlip) {
  332. FURI_SWAP(canvas->width, canvas->height);
  333. }
  334. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
  335. break;
  336. case CanvasOrientationHorizontalFlip:
  337. if(canvas->orientation == CanvasOrientationVertical ||
  338. canvas->orientation == CanvasOrientationVerticalFlip) {
  339. FURI_SWAP(canvas->width, canvas->height);
  340. }
  341. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R2);
  342. break;
  343. case CanvasOrientationVertical:
  344. if(canvas->orientation == CanvasOrientationHorizontal ||
  345. canvas->orientation == CanvasOrientationHorizontalFlip) {
  346. FURI_SWAP(canvas->width, canvas->height);
  347. };
  348. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
  349. break;
  350. case CanvasOrientationVerticalFlip:
  351. if(canvas->orientation == CanvasOrientationHorizontal ||
  352. canvas->orientation == CanvasOrientationHorizontalFlip) {
  353. FURI_SWAP(canvas->width, canvas->height);
  354. }
  355. u8g2_SetDisplayRotation(&canvas->fb, U8G2_R1);
  356. break;
  357. default:
  358. furi_assert(0);
  359. }
  360. canvas->orientation = orientation;
  361. }
  362. }
  363. CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
  364. return canvas->orientation;
  365. }