hid_media.c 7.4 KB

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  1. #include "hid_media.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. #include "../hid.h"
  7. #include "hid_icons.h"
  8. #define TAG "HidMedia"
  9. struct HidMedia {
  10. View* view;
  11. Hid* hid;
  12. };
  13. typedef struct {
  14. bool left_pressed;
  15. bool up_pressed;
  16. bool right_pressed;
  17. bool down_pressed;
  18. bool ok_pressed;
  19. bool connected;
  20. HidTransport transport;
  21. } HidMediaModel;
  22. static void hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  23. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  24. if(dir == CanvasDirectionBottomToTop) {
  25. canvas_draw_dot(canvas, x, y - 1);
  26. } else if(dir == CanvasDirectionTopToBottom) {
  27. canvas_draw_dot(canvas, x, y + 1);
  28. } else if(dir == CanvasDirectionRightToLeft) {
  29. canvas_draw_dot(canvas, x - 1, y);
  30. } else if(dir == CanvasDirectionLeftToRight) {
  31. canvas_draw_dot(canvas, x + 1, y);
  32. }
  33. }
  34. static void hid_media_draw_callback(Canvas* canvas, void* context) {
  35. furi_assert(context);
  36. HidMediaModel* model = context;
  37. // Header
  38. if(model->transport == HidTransportBle) {
  39. if(model->connected) {
  40. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  41. } else {
  42. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  43. }
  44. }
  45. canvas_set_font(canvas, FontPrimary);
  46. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
  47. canvas_set_font(canvas, FontSecondary);
  48. // Keypad circles
  49. canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47);
  50. // Up
  51. if(model->up_pressed) {
  52. canvas_set_bitmap_mode(canvas, 1);
  53. canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13);
  54. canvas_set_bitmap_mode(canvas, 0);
  55. canvas_set_color(canvas, ColorWhite);
  56. }
  57. canvas_draw_icon(canvas, 96, 12, &I_Volup_8x6);
  58. canvas_set_color(canvas, ColorBlack);
  59. // Down
  60. if(model->down_pressed) {
  61. canvas_set_bitmap_mode(canvas, 1);
  62. canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13);
  63. canvas_set_bitmap_mode(canvas, 0);
  64. canvas_set_color(canvas, ColorWhite);
  65. }
  66. canvas_draw_icon(canvas, 96, 45, &I_Voldwn_6x6);
  67. canvas_set_color(canvas, ColorBlack);
  68. // Left
  69. if(model->left_pressed) {
  70. canvas_set_bitmap_mode(canvas, 1);
  71. canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13);
  72. canvas_set_bitmap_mode(canvas, 0);
  73. canvas_set_color(canvas, ColorWhite);
  74. }
  75. hid_media_draw_arrow(canvas, 82, 31, CanvasDirectionRightToLeft);
  76. hid_media_draw_arrow(canvas, 86, 31, CanvasDirectionRightToLeft);
  77. canvas_set_color(canvas, ColorBlack);
  78. // Right
  79. if(model->right_pressed) {
  80. canvas_set_bitmap_mode(canvas, 1);
  81. canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13);
  82. canvas_set_bitmap_mode(canvas, 0);
  83. canvas_set_color(canvas, ColorWhite);
  84. }
  85. hid_media_draw_arrow(canvas, 112, 31, CanvasDirectionLeftToRight);
  86. hid_media_draw_arrow(canvas, 116, 31, CanvasDirectionLeftToRight);
  87. canvas_set_color(canvas, ColorBlack);
  88. // Ok
  89. if(model->ok_pressed) {
  90. canvas_draw_icon(canvas, 93, 25, &I_Pressed_Button_13x13);
  91. canvas_set_color(canvas, ColorWhite);
  92. }
  93. hid_media_draw_arrow(canvas, 96, 31, CanvasDirectionLeftToRight);
  94. canvas_draw_line(canvas, 100, 29, 100, 33);
  95. canvas_draw_line(canvas, 102, 29, 102, 33);
  96. canvas_set_color(canvas, ColorBlack);
  97. // Exit
  98. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  99. canvas_set_font(canvas, FontSecondary);
  100. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  101. }
  102. static void hid_media_process_press(HidMedia* hid_media, InputEvent* event) {
  103. with_view_model(
  104. hid_media->view,
  105. HidMediaModel * model,
  106. {
  107. if(event->key == InputKeyUp) {
  108. model->up_pressed = true;
  109. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
  110. } else if(event->key == InputKeyDown) {
  111. model->down_pressed = true;
  112. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
  113. } else if(event->key == InputKeyLeft) {
  114. model->left_pressed = true;
  115. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  116. } else if(event->key == InputKeyRight) {
  117. model->right_pressed = true;
  118. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
  119. } else if(event->key == InputKeyOk) {
  120. model->ok_pressed = true;
  121. hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
  122. }
  123. },
  124. true);
  125. }
  126. static void hid_media_process_release(HidMedia* hid_media, InputEvent* event) {
  127. with_view_model(
  128. hid_media->view,
  129. HidMediaModel * model,
  130. {
  131. if(event->key == InputKeyUp) {
  132. model->up_pressed = false;
  133. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
  134. } else if(event->key == InputKeyDown) {
  135. model->down_pressed = false;
  136. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
  137. } else if(event->key == InputKeyLeft) {
  138. model->left_pressed = false;
  139. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  140. } else if(event->key == InputKeyRight) {
  141. model->right_pressed = false;
  142. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
  143. } else if(event->key == InputKeyOk) {
  144. model->ok_pressed = false;
  145. hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
  146. }
  147. },
  148. true);
  149. }
  150. static bool hid_media_input_callback(InputEvent* event, void* context) {
  151. furi_assert(context);
  152. HidMedia* hid_media = context;
  153. bool consumed = false;
  154. if(event->type == InputTypePress) {
  155. hid_media_process_press(hid_media, event);
  156. consumed = true;
  157. } else if(event->type == InputTypeRelease) {
  158. hid_media_process_release(hid_media, event);
  159. consumed = true;
  160. } else if(event->type == InputTypeShort) {
  161. if(event->key == InputKeyBack) {
  162. hid_hal_consumer_key_release_all(hid_media->hid);
  163. }
  164. }
  165. return consumed;
  166. }
  167. HidMedia* hid_media_alloc(Hid* hid) {
  168. HidMedia* hid_media = malloc(sizeof(HidMedia));
  169. hid_media->view = view_alloc();
  170. hid_media->hid = hid;
  171. view_set_context(hid_media->view, hid_media);
  172. view_allocate_model(hid_media->view, ViewModelTypeLocking, sizeof(HidMediaModel));
  173. view_set_draw_callback(hid_media->view, hid_media_draw_callback);
  174. view_set_input_callback(hid_media->view, hid_media_input_callback);
  175. with_view_model(
  176. hid_media->view, HidMediaModel * model, { model->transport = hid->transport; }, true);
  177. return hid_media;
  178. }
  179. void hid_media_free(HidMedia* hid_media) {
  180. furi_assert(hid_media);
  181. view_free(hid_media->view);
  182. free(hid_media);
  183. }
  184. View* hid_media_get_view(HidMedia* hid_media) {
  185. furi_assert(hid_media);
  186. return hid_media->view;
  187. }
  188. void hid_media_set_connected_status(HidMedia* hid_media, bool connected) {
  189. furi_assert(hid_media);
  190. with_view_model(
  191. hid_media->view, HidMediaModel * model, { model->connected = connected; }, true);
  192. }