subbrute_scene_start.c 2.4 KB

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  1. #include "../subbrute_i.h"
  2. #include "subbrute_scene.h"
  3. #define TAG "SubBruteSceneStart"
  4. void subbrute_scene_start_callback(SubBruteCustomEvent event, void* context) {
  5. furi_assert(context);
  6. SubBruteState* instance = (SubBruteState*)context;
  7. #ifdef FURI_DEBUG
  8. FURI_LOG_D(TAG, "subbrute_scene_start_callback");
  9. #endif
  10. view_dispatcher_send_custom_event(instance->view_dispatcher, event);
  11. }
  12. void subbrute_scene_start_on_enter(void* context) {
  13. furi_assert(context);
  14. #ifdef FURI_DEBUG
  15. FURI_LOG_I(TAG, "subbrute_scene_start_on_enter");
  16. #endif
  17. SubBruteState* instance = (SubBruteState*)context;
  18. SubBruteMainView* view = instance->view_main;
  19. instance->current_view = SubBruteViewMain;
  20. subbrute_main_view_set_callback(view, subbrute_scene_start_callback, instance);
  21. subbrute_main_view_set_index(view, instance->device->attack, false, NULL);
  22. view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
  23. }
  24. void subbrute_scene_start_on_exit(void* context) {
  25. UNUSED(context);
  26. #ifdef FURI_DEBUG
  27. FURI_LOG_I(TAG, "subbrute_scene_start_on_exit");
  28. #endif
  29. }
  30. bool subbrute_scene_start_on_event(void* context, SceneManagerEvent event) {
  31. SubBruteState* instance = (SubBruteState*)context;
  32. bool consumed = false;
  33. if(event.type == SceneManagerEventTypeCustom) {
  34. #ifdef FURI_DEBUG
  35. FURI_LOG_D(TAG, "Event: %ld", event.event);
  36. #endif
  37. if(event.event == SubBruteCustomEventTypeMenuSelected) {
  38. SubBruteAttacks attack = subbrute_main_view_get_index(instance->view_main);
  39. if(subbrute_device_attack_set(instance->device, attack) != SubBruteFileResultOk ||
  40. !subbrute_worker_init_default_attack(
  41. instance->worker,
  42. attack,
  43. instance->device->key_index,
  44. instance->device->protocol_info)) {
  45. furi_crash("Invalid attack set!");
  46. }
  47. scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
  48. consumed = true;
  49. } else if(event.event == SubBruteCustomEventTypeLoadFile) {
  50. scene_manager_next_scene(instance->scene_manager, SubBruteSceneLoadFile);
  51. consumed = true;
  52. }
  53. } else if(event.type == SceneManagerEventTypeBack) {
  54. //exit app
  55. scene_manager_stop(instance->scene_manager);
  56. view_dispatcher_stop(instance->view_dispatcher);
  57. consumed = true;
  58. }
  59. return consumed;
  60. }