subbrute_scene_run_attack.c 3.3 KB

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  1. #include "../subbrute_i.h"
  2. #include "subbrute_scene.h"
  3. #define TAG "SubBruteSceneRunAttack"
  4. static void subbrute_scene_run_attack_callback(SubBruteCustomEvent event, void* context) {
  5. furi_assert(context);
  6. SubBruteState* instance = (SubBruteState*)context;
  7. view_dispatcher_send_custom_event(instance->view_dispatcher, event);
  8. }
  9. static void
  10. subbrute_scene_run_attack_device_state_changed(void* context, SubBruteWorkerState state) {
  11. furi_assert(context);
  12. SubBruteState* instance = (SubBruteState*)context;
  13. if(state == SubBruteWorkerStateIDLE) {
  14. // Can't be IDLE on this step!
  15. view_dispatcher_send_custom_event(instance->view_dispatcher, SubBruteCustomEventTypeError);
  16. } else if(state == SubBruteWorkerStateFinished) {
  17. view_dispatcher_send_custom_event(
  18. instance->view_dispatcher, SubBruteCustomEventTypeTransmitFinished);
  19. }
  20. }
  21. void subbrute_scene_run_attack_on_exit(void* context) {
  22. furi_assert(context);
  23. SubBruteState* instance = (SubBruteState*)context;
  24. subbrute_worker_stop(instance->worker);
  25. notification_message(instance->notifications, &sequence_blink_stop);
  26. }
  27. void subbrute_scene_run_attack_on_enter(void* context) {
  28. furi_assert(context);
  29. SubBruteState* instance = (SubBruteState*)context;
  30. SubBruteAttackView* view = instance->view_attack;
  31. instance->current_view = SubBruteViewAttack;
  32. subbrute_attack_view_set_callback(view, subbrute_scene_run_attack_callback, instance);
  33. view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
  34. subbrute_worker_set_callback(
  35. instance->worker, subbrute_scene_run_attack_device_state_changed, instance);
  36. if(!subbrute_worker_is_running(instance->worker)) {
  37. subbrute_worker_start(instance->worker);
  38. }
  39. }
  40. bool subbrute_scene_run_attack_on_event(void* context, SceneManagerEvent event) {
  41. SubBruteState* instance = (SubBruteState*)context;
  42. SubBruteAttackView* view = instance->view_attack;
  43. bool consumed = false;
  44. if(event.type == SceneManagerEventTypeCustom) {
  45. subbrute_attack_view_set_current_step(view, subbrute_worker_get_step(instance->worker));
  46. if(event.event == SubBruteCustomEventTypeTransmitFinished) {
  47. notification_message(instance->notifications, &sequence_display_backlight_on);
  48. notification_message(instance->notifications, &sequence_single_vibro);
  49. scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
  50. } else if(
  51. event.event == SubBruteCustomEventTypeTransmitNotStarted ||
  52. event.event == SubBruteCustomEventTypeBackPressed) {
  53. // Stop transmit
  54. scene_manager_search_and_switch_to_previous_scene(
  55. instance->scene_manager, SubBruteSceneSetupAttack);
  56. } else if(event.event == SubBruteCustomEventTypeError) {
  57. notification_message(instance->notifications, &sequence_error);
  58. } else if(event.event == SubBruteCustomEventTypeUpdateView) {
  59. //subbrute_attack_view_set_current_step(view, instance->device->key_index);
  60. }
  61. consumed = true;
  62. } else if(event.type == SceneManagerEventTypeTick) {
  63. subbrute_attack_view_set_current_step(view, subbrute_worker_get_step(instance->worker));
  64. consumed = true;
  65. }
  66. return consumed;
  67. }