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- #include "../subbrute_i.h"
- #include "subbrute_scene.h"
- #define TAG "SubBruteSceneRunAttack"
- static void subbrute_scene_run_attack_callback(SubBruteCustomEvent event, void* context) {
- furi_assert(context);
- SubBruteState* instance = (SubBruteState*)context;
- view_dispatcher_send_custom_event(instance->view_dispatcher, event);
- }
- static void
- subbrute_scene_run_attack_device_state_changed(void* context, SubBruteWorkerState state) {
- furi_assert(context);
- SubBruteState* instance = (SubBruteState*)context;
- if(state == SubBruteWorkerStateIDLE) {
- // Can't be IDLE on this step!
- view_dispatcher_send_custom_event(instance->view_dispatcher, SubBruteCustomEventTypeError);
- } else if(state == SubBruteWorkerStateFinished) {
- view_dispatcher_send_custom_event(
- instance->view_dispatcher, SubBruteCustomEventTypeTransmitFinished);
- }
- }
- void subbrute_scene_run_attack_on_exit(void* context) {
- furi_assert(context);
- SubBruteState* instance = (SubBruteState*)context;
- subbrute_worker_stop(instance->worker);
- notification_message(instance->notifications, &sequence_blink_stop);
- }
- void subbrute_scene_run_attack_on_enter(void* context) {
- furi_assert(context);
- SubBruteState* instance = (SubBruteState*)context;
- SubBruteAttackView* view = instance->view_attack;
- instance->current_view = SubBruteViewAttack;
- subbrute_attack_view_set_callback(view, subbrute_scene_run_attack_callback, instance);
- view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
- subbrute_worker_set_callback(
- instance->worker, subbrute_scene_run_attack_device_state_changed, instance);
- if(!subbrute_worker_is_running(instance->worker)) {
- subbrute_worker_start(instance->worker);
- }
- }
- bool subbrute_scene_run_attack_on_event(void* context, SceneManagerEvent event) {
- SubBruteState* instance = (SubBruteState*)context;
- SubBruteAttackView* view = instance->view_attack;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- subbrute_attack_view_set_current_step(view, subbrute_worker_get_step(instance->worker));
- if(event.event == SubBruteCustomEventTypeTransmitFinished) {
- notification_message(instance->notifications, &sequence_display_backlight_on);
- notification_message(instance->notifications, &sequence_single_vibro);
- scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
- } else if(
- event.event == SubBruteCustomEventTypeTransmitNotStarted ||
- event.event == SubBruteCustomEventTypeBackPressed) {
- // Stop transmit
- scene_manager_search_and_switch_to_previous_scene(
- instance->scene_manager, SubBruteSceneSetupAttack);
- } else if(event.event == SubBruteCustomEventTypeError) {
- notification_message(instance->notifications, &sequence_error);
- } else if(event.event == SubBruteCustomEventTypeUpdateView) {
- //subbrute_attack_view_set_current_step(view, instance->device->key_index);
- }
- consumed = true;
- } else if(event.type == SceneManagerEventTypeTick) {
- subbrute_attack_view_set_current_step(view, subbrute_worker_get_step(instance->worker));
- consumed = true;
- }
- return consumed;
- }
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