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- /*
- ZERO! By Racso.
- https://rac.so
- Licensed under the GNU General Public License v3.0: https://www.gnu.org/licenses/gpl-3.0.en.html
- Copyright (C) 2023 Óscar F. Gómez
- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
- --------------------------------------------------------------------------------
- ZERO!'s gameplay is heavily based on the UNO card game. UNO is a registered trademark of its owners. This program is not affiliated with or endorsed by them.
- */
- #include "app.h"
- #include "app_gameplay.h"
- #include "scene_menu.h"
- #include "scene_game.h"
- #include "scene_credits.h"
- #include "wave/scene_management.h"
- #include "wave/exception_manager.h"
- #include <dolphin/dolphin.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- AppContext* app_alloc() {
- AppContext* app = malloc(sizeof(AppContext));
- app->gameplay = gameplay_alloc();
- app->sceneManager = scene_manager_alloc_auto();
- scene_manager_register_scene(
- app->sceneManager,
- SceneType_Menu,
- scene_alloc(menu_render_callback, NULL, menu_input_callback, NULL, app));
- scene_manager_register_scene(
- app->sceneManager,
- SceneType_Credits,
- scene_alloc(credits_render_callback, NULL, credits_input_callback, NULL, app));
- scene_manager_register_scene(
- app->sceneManager,
- SceneType_Game,
- scene_alloc(
- game_render_callback,
- game_tick_callback,
- game_handle_input,
- game_transition_callback,
- app));
- return app;
- }
- void app_free(AppContext* app) {
- scene_manager_free(app->sceneManager);
- gameplay_free(app->gameplay);
- free(app);
- }
- int32_t app_main(void* p) {
- UNUSED(p);
- dolphin_deed(DolphinDeedPluginGameStart);
- NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
- notification_message_block(notification, &sequence_display_backlight_enforce_on);
- AppContext* app = app_alloc();
- scene_manager_set_scene(app->sceneManager, SceneType_Menu);
- while(scene_manager_has_scene(app->sceneManager)) {
- exception_manager_handle_exceptions(app->sceneManager);
- scene_manager_tick(app->sceneManager);
- furi_delay_ms(100);
- }
- app_free(app);
- notification_message(notification, &sequence_display_backlight_enforce_auto);
- furi_record_close(RECORD_NOTIFICATION);
- return 0;
- }
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