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SG eac54c905d Engine: simplified entity allocation 2 anni fa
clock_timer.c af5faccd3d Periodic timer: simple than never 2 anni fa
clock_timer.h af5faccd3d Periodic timer: simple than never 2 anni fa
director.c f8f1e9aea2 Engine: simple level-entity system 2 anni fa
director.h f8f1e9aea2 Engine: simple level-entity system 2 anni fa
director_i.h f8f1e9aea2 Engine: simple level-entity system 2 anni fa
engine.h f8f1e9aea2 Engine: simple level-entity system 2 anni fa
entity.c eac54c905d Engine: simplified entity allocation 2 anni fa
entity.h eac54c905d Engine: simplified entity allocation 2 anni fa
entity_i.h eac54c905d Engine: simplified entity allocation 2 anni fa
game_engine.c f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on 2 anni fa
game_engine.h f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on 2 anni fa
level.c eac54c905d Engine: simplified entity allocation 2 anni fa
level.h eac54c905d Engine: simplified entity allocation 2 anni fa
level_i.h f8f1e9aea2 Engine: simple level-entity system 2 anni fa
level_manager.c f8f1e9aea2 Engine: simple level-entity system 2 anni fa
level_manager.h f8f1e9aea2 Engine: simple level-entity system 2 anni fa
level_manager_i.h f8f1e9aea2 Engine: simple level-entity system 2 anni fa
main.c f8f1e9aea2 Engine: simple level-entity system 2 anni fa
sprite.c 54d49307f0 Sprite: check that sprite is loaded 2 anni fa
sprite.h 0ee6802adf BMP loader 2 anni fa