flipchess_startscreen.c 4.8 KB

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  1. #include "../flipchess.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include "flipchess_icons.h"
  7. struct FlipChessStartscreen {
  8. View* view;
  9. FlipChessStartscreenCallback callback;
  10. void* context;
  11. };
  12. typedef struct {
  13. int some_value;
  14. } FlipChessStartscreenModel;
  15. void flipchess_startscreen_set_callback(
  16. FlipChessStartscreen* instance,
  17. FlipChessStartscreenCallback callback,
  18. void* context) {
  19. furi_assert(instance);
  20. furi_assert(callback);
  21. instance->callback = callback;
  22. instance->context = context;
  23. }
  24. void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) {
  25. UNUSED(model);
  26. canvas_clear(canvas);
  27. canvas_set_color(canvas, ColorBlack);
  28. canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64);
  29. canvas_set_font(canvas, FontPrimary);
  30. canvas_draw_str(canvas, 4, 11, "Chess");
  31. canvas_set_font(canvas, FontSecondary);
  32. canvas_draw_str(canvas, 62, 11, FLIPCHESS_VERSION);
  33. //canvas_set_font(canvas, FontSecondary);
  34. //canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
  35. //canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
  36. //canvas_set_font(canvas, FontPrimary);
  37. //canvas_draw_str(canvas, 10, 23, "Chess");
  38. //canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
  39. //canvas_draw_str(canvas, 10, 61, "FLIPR");
  40. elements_button_left(canvas, "Sound");
  41. elements_button_right(canvas, "Silent");
  42. }
  43. static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
  44. model->some_value = 1;
  45. }
  46. bool flipchess_startscreen_input(InputEvent* event, void* context) {
  47. furi_assert(context);
  48. FlipChessStartscreen* instance = context;
  49. FlipChess* app = instance->context;
  50. if(event->type == InputTypeRelease) {
  51. switch(event->key) {
  52. case InputKeyBack:
  53. with_view_model(
  54. instance->view,
  55. FlipChessStartscreenModel * model,
  56. {
  57. UNUSED(model);
  58. instance->callback(FlipChessCustomEventStartscreenBack, instance->context);
  59. },
  60. true);
  61. break;
  62. case InputKeyLeft:
  63. // sound on, haptic off
  64. app->sound = 1;
  65. app->haptic = FlipChessHapticOff;
  66. with_view_model(
  67. instance->view,
  68. FlipChessStartscreenModel * model,
  69. {
  70. UNUSED(model);
  71. instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
  72. },
  73. true);
  74. break;
  75. case InputKeyRight:
  76. // sound off, haptic on
  77. app->sound = 0;
  78. app->haptic = FlipChessHapticOn;
  79. with_view_model(
  80. instance->view,
  81. FlipChessStartscreenModel * model,
  82. {
  83. UNUSED(model);
  84. instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
  85. },
  86. true);
  87. break;
  88. case InputKeyUp:
  89. case InputKeyDown:
  90. case InputKeyOk:
  91. case InputKeyMAX:
  92. break;
  93. }
  94. }
  95. return true;
  96. }
  97. void flipchess_startscreen_exit(void* context) {
  98. furi_assert(context);
  99. }
  100. void flipchess_startscreen_enter(void* context) {
  101. furi_assert(context);
  102. FlipChessStartscreen* instance = (FlipChessStartscreen*)context;
  103. with_view_model(
  104. instance->view,
  105. FlipChessStartscreenModel * model,
  106. { flipchess_startscreen_model_init(model); },
  107. true);
  108. }
  109. FlipChessStartscreen* flipchess_startscreen_alloc() {
  110. FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen));
  111. instance->view = view_alloc();
  112. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel));
  113. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  114. view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw);
  115. view_set_input_callback(instance->view, flipchess_startscreen_input);
  116. //view_set_enter_callback(instance->view, flipchess_startscreen_enter);
  117. //view_set_exit_callback(instance->view, flipchess_startscreen_exit);
  118. with_view_model(
  119. instance->view,
  120. FlipChessStartscreenModel * model,
  121. { flipchess_startscreen_model_init(model); },
  122. true);
  123. return instance;
  124. }
  125. void flipchess_startscreen_free(FlipChessStartscreen* instance) {
  126. furi_assert(instance);
  127. with_view_model(
  128. instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true);
  129. view_free(instance->view);
  130. free(instance);
  131. }
  132. View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) {
  133. furi_assert(instance);
  134. return instance->view;
  135. }