totp_scene_token_menu.c 7.2 KB

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  1. #include "totp_scene_token_menu.h"
  2. #include <gui/gui.h>
  3. #include <dialogs/dialogs.h>
  4. #include "../../services/ui/ui_controls.h"
  5. #include "../../services/ui/constants.h"
  6. #include "../scene_director.h"
  7. #include "../../services/config/config.h"
  8. #include "../../services/list/list.h"
  9. #include "../../types/token_info.h"
  10. #include "../generate_token/totp_scene_generate_token.h"
  11. #include "../add_new_token/totp_scene_add_new_token.h"
  12. #include "../app_settings/totp_app_settings.h"
  13. #include "../../services/nullable/nullable.h"
  14. #include "../../services/roll_value/roll_value.h"
  15. #define SCREEN_HEIGHT_THIRD (SCREEN_HEIGHT / 3)
  16. #define SCREEN_HEIGHT_THIRD_CENTER (SCREEN_HEIGHT_THIRD >> 1)
  17. typedef enum { AddNewToken, DeleteToken, AppSettings } Control;
  18. typedef struct {
  19. Control selected_control;
  20. TotpNullable_uint16_t current_token_index;
  21. } SceneState;
  22. void totp_scene_token_menu_init(const PluginState* plugin_state) {
  23. UNUSED(plugin_state);
  24. }
  25. void totp_scene_token_menu_activate(
  26. PluginState* plugin_state,
  27. const TokenMenuSceneContext* context) {
  28. SceneState* scene_state = malloc(sizeof(SceneState));
  29. plugin_state->current_scene_state = scene_state;
  30. if(context != NULL) {
  31. TOTP_NULLABLE_VALUE(scene_state->current_token_index, context->current_token_index);
  32. } else {
  33. TOTP_NULLABLE_NULL(scene_state->current_token_index);
  34. }
  35. }
  36. void totp_scene_token_menu_render(Canvas* const canvas, PluginState* plugin_state) {
  37. const SceneState* scene_state = (SceneState*)plugin_state->current_scene_state;
  38. if(scene_state->current_token_index.is_null) {
  39. ui_control_button_render(
  40. canvas,
  41. SCREEN_WIDTH_CENTER - 36,
  42. 5,
  43. 72,
  44. 21,
  45. "Add new token",
  46. scene_state->selected_control == AddNewToken);
  47. ui_control_button_render(
  48. canvas,
  49. SCREEN_WIDTH_CENTER - 36,
  50. 39,
  51. 72,
  52. 21,
  53. "Settings",
  54. scene_state->selected_control == AppSettings);
  55. } else {
  56. ui_control_button_render(
  57. canvas,
  58. SCREEN_WIDTH_CENTER - 36,
  59. SCREEN_HEIGHT_THIRD_CENTER - 8,
  60. 72,
  61. 16,
  62. "Add new token",
  63. scene_state->selected_control == AddNewToken);
  64. ui_control_button_render(
  65. canvas,
  66. SCREEN_WIDTH_CENTER - 36,
  67. SCREEN_HEIGHT_THIRD + SCREEN_HEIGHT_THIRD_CENTER - 8,
  68. 72,
  69. 16,
  70. "Delete token",
  71. scene_state->selected_control == DeleteToken);
  72. ui_control_button_render(
  73. canvas,
  74. SCREEN_WIDTH_CENTER - 36,
  75. SCREEN_HEIGHT_THIRD + SCREEN_HEIGHT_THIRD + SCREEN_HEIGHT_THIRD_CENTER - 8,
  76. 72,
  77. 16,
  78. "Settings",
  79. scene_state->selected_control == AppSettings);
  80. }
  81. }
  82. bool totp_scene_token_menu_handle_event(const PluginEvent* const event, PluginState* plugin_state) {
  83. if(event->type != EventTypeKey) {
  84. return true;
  85. }
  86. SceneState* scene_state = (SceneState*)plugin_state->current_scene_state;
  87. if(event->input.type != InputTypePress) {
  88. return true;
  89. }
  90. switch(event->input.key) {
  91. case InputKeyUp:
  92. totp_roll_value_uint8_t(
  93. &scene_state->selected_control, -1, AddNewToken, AppSettings, RollOverflowBehaviorRoll);
  94. if(scene_state->selected_control == DeleteToken &&
  95. scene_state->current_token_index.is_null) {
  96. scene_state->selected_control--;
  97. }
  98. break;
  99. case InputKeyDown:
  100. totp_roll_value_uint8_t(
  101. &scene_state->selected_control, 1, AddNewToken, AppSettings, RollOverflowBehaviorRoll);
  102. if(scene_state->selected_control == DeleteToken &&
  103. scene_state->current_token_index.is_null) {
  104. scene_state->selected_control++;
  105. }
  106. break;
  107. case InputKeyRight:
  108. break;
  109. case InputKeyLeft:
  110. break;
  111. case InputKeyOk:
  112. switch(scene_state->selected_control) {
  113. case AddNewToken: {
  114. if(scene_state->current_token_index.is_null) {
  115. totp_scene_director_activate_scene(plugin_state, TotpSceneAddNewToken, NULL);
  116. } else {
  117. TokenAddEditSceneContext add_new_token_scene_context = {
  118. .current_token_index = scene_state->current_token_index.value};
  119. totp_scene_director_activate_scene(
  120. plugin_state, TotpSceneAddNewToken, &add_new_token_scene_context);
  121. }
  122. break;
  123. }
  124. case DeleteToken: {
  125. DialogMessage* message = dialog_message_alloc();
  126. dialog_message_set_buttons(message, "No", NULL, "Yes");
  127. dialog_message_set_header(message, "Confirmation", 0, 0, AlignLeft, AlignTop);
  128. dialog_message_set_text(
  129. message,
  130. "Are you sure want to delete?",
  131. SCREEN_WIDTH_CENTER,
  132. SCREEN_HEIGHT_CENTER,
  133. AlignCenter,
  134. AlignCenter);
  135. DialogMessageButton dialog_result =
  136. dialog_message_show(plugin_state->dialogs, message);
  137. dialog_message_free(message);
  138. if(dialog_result == DialogMessageButtonRight &&
  139. !scene_state->current_token_index.is_null) {
  140. ListNode* list_node = list_element_at(
  141. plugin_state->tokens_list, scene_state->current_token_index.value);
  142. TokenInfo* tokenInfo = list_node->data;
  143. token_info_free(tokenInfo);
  144. plugin_state->tokens_list = list_remove(plugin_state->tokens_list, list_node);
  145. plugin_state->tokens_count--;
  146. totp_full_save_config_file(plugin_state);
  147. totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
  148. }
  149. break;
  150. }
  151. case AppSettings: {
  152. if(!scene_state->current_token_index.is_null) {
  153. AppSettingsSceneContext app_settings_context = {
  154. .current_token_index = scene_state->current_token_index.value};
  155. totp_scene_director_activate_scene(
  156. plugin_state, TotpSceneAppSettings, &app_settings_context);
  157. } else {
  158. totp_scene_director_activate_scene(plugin_state, TotpSceneAppSettings, NULL);
  159. }
  160. break;
  161. }
  162. }
  163. break;
  164. case InputKeyBack: {
  165. if(!scene_state->current_token_index.is_null) {
  166. GenerateTokenSceneContext generate_scene_context = {
  167. .current_token_index = scene_state->current_token_index.value};
  168. totp_scene_director_activate_scene(
  169. plugin_state, TotpSceneGenerateToken, &generate_scene_context);
  170. } else {
  171. totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
  172. }
  173. break;
  174. }
  175. }
  176. return true;
  177. }
  178. void totp_scene_token_menu_deactivate(PluginState* plugin_state) {
  179. if(plugin_state->current_scene_state == NULL) return;
  180. free(plugin_state->current_scene_state);
  181. plugin_state->current_scene_state = NULL;
  182. }
  183. void totp_scene_token_menu_free(const PluginState* plugin_state) {
  184. UNUSED(plugin_state);
  185. }