gui.c 17 KB

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  1. #include "gui/canvas.h"
  2. #include "gui_i.h"
  3. #include <assets_icons.h>
  4. #define TAG "GuiSrv"
  5. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  6. // Iterating backward
  7. ViewPortArray_it_t it;
  8. ViewPortArray_it_last(it, array);
  9. while(!ViewPortArray_end_p(it)) {
  10. ViewPort* view_port = *ViewPortArray_ref(it);
  11. if(view_port_is_enabled(view_port)) {
  12. return view_port;
  13. }
  14. ViewPortArray_previous(it);
  15. }
  16. return NULL;
  17. }
  18. void gui_update(Gui* gui) {
  19. furi_assert(gui);
  20. furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
  21. }
  22. void gui_input_events_callback(const void* value, void* ctx) {
  23. furi_assert(value);
  24. furi_assert(ctx);
  25. Gui* gui = ctx;
  26. furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
  27. furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
  28. }
  29. // Only Fullscreen supports vertical display for now
  30. bool gui_redraw_fs(Gui* gui) {
  31. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  32. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  33. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  34. if(view_port) {
  35. view_port_draw(view_port, gui->canvas);
  36. return true;
  37. } else {
  38. return false;
  39. }
  40. }
  41. static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
  42. ViewPortArray_it_t it;
  43. uint8_t left_used = 0;
  44. uint8_t right_used = 0;
  45. uint8_t width;
  46. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  47. canvas_frame_set(
  48. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  49. /* for support black theme - paint white area and
  50. * draw icon with transparent white color
  51. */
  52. canvas_set_color(gui->canvas, ColorWhite);
  53. canvas_draw_box(gui->canvas, 1, 1, 9, 7);
  54. canvas_draw_box(gui->canvas, 7, 3, 58, 6);
  55. canvas_draw_box(gui->canvas, 61, 1, 32, 7);
  56. canvas_draw_box(gui->canvas, 89, 3, 38, 6);
  57. canvas_set_color(gui->canvas, ColorBlack);
  58. canvas_set_bitmap_mode(gui->canvas, 1);
  59. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  60. canvas_set_bitmap_mode(gui->canvas, 0);
  61. // Right side
  62. uint8_t x = GUI_DISPLAY_WIDTH - 1;
  63. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  64. while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
  65. ViewPort* view_port = *ViewPortArray_ref(it);
  66. if(view_port_is_enabled(view_port)) {
  67. width = view_port_get_width(view_port);
  68. if(!width) width = 8;
  69. // Recalculate next position
  70. right_used += (width + 2);
  71. x -= (width + 2);
  72. // Prepare work area background
  73. canvas_frame_set(
  74. gui->canvas,
  75. x - 1,
  76. GUI_STATUS_BAR_Y + 1,
  77. width + 2,
  78. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  79. canvas_set_color(gui->canvas, ColorWhite);
  80. canvas_draw_box(
  81. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  82. canvas_set_color(gui->canvas, ColorBlack);
  83. // ViewPort draw
  84. canvas_frame_set(
  85. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  86. view_port_draw(view_port, gui->canvas);
  87. }
  88. ViewPortArray_next(it);
  89. }
  90. // Draw frame around icons on the right
  91. if(right_used) {
  92. canvas_frame_set(
  93. gui->canvas,
  94. GUI_DISPLAY_WIDTH - 3 - right_used,
  95. GUI_STATUS_BAR_Y,
  96. right_used + 3,
  97. GUI_STATUS_BAR_HEIGHT);
  98. canvas_set_color(gui->canvas, ColorBlack);
  99. canvas_draw_rframe(
  100. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  101. canvas_draw_line(
  102. gui->canvas,
  103. canvas_width(gui->canvas) - 2,
  104. 1,
  105. canvas_width(gui->canvas) - 2,
  106. canvas_height(gui->canvas) - 2);
  107. canvas_draw_line(
  108. gui->canvas,
  109. 1,
  110. canvas_height(gui->canvas) - 2,
  111. canvas_width(gui->canvas) - 2,
  112. canvas_height(gui->canvas) - 2);
  113. }
  114. // Left side
  115. x = 2;
  116. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  117. while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
  118. ViewPort* view_port = *ViewPortArray_ref(it);
  119. if(view_port_is_enabled(view_port)) {
  120. width = view_port_get_width(view_port);
  121. if(!width) width = 8;
  122. // Prepare work area background
  123. canvas_frame_set(
  124. gui->canvas,
  125. x - 1,
  126. GUI_STATUS_BAR_Y + 1,
  127. width + 2,
  128. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  129. canvas_set_color(gui->canvas, ColorWhite);
  130. canvas_draw_box(
  131. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  132. canvas_set_color(gui->canvas, ColorBlack);
  133. // ViewPort draw
  134. canvas_frame_set(
  135. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  136. view_port_draw(view_port, gui->canvas);
  137. // Recalculate next position
  138. left_used += (width + 2);
  139. x += (width + 2);
  140. }
  141. ViewPortArray_next(it);
  142. }
  143. // Extra notification
  144. if(need_attention) {
  145. width = icon_get_width(&I_Hidden_window_9x8);
  146. // Prepare work area background
  147. canvas_frame_set(
  148. gui->canvas,
  149. x - 1,
  150. GUI_STATUS_BAR_Y + 1,
  151. width + 2,
  152. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  153. canvas_set_color(gui->canvas, ColorWhite);
  154. canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  155. canvas_set_color(gui->canvas, ColorBlack);
  156. // Draw Icon
  157. canvas_frame_set(
  158. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  159. canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
  160. // Recalculate next position
  161. left_used += (width + 2);
  162. x += (width + 2);
  163. }
  164. // Draw frame around icons on the left
  165. if(left_used) {
  166. canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
  167. canvas_draw_rframe(
  168. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  169. canvas_draw_line(
  170. gui->canvas,
  171. canvas_width(gui->canvas) - 2,
  172. 1,
  173. canvas_width(gui->canvas) - 2,
  174. canvas_height(gui->canvas) - 2);
  175. canvas_draw_line(
  176. gui->canvas,
  177. 1,
  178. canvas_height(gui->canvas) - 2,
  179. canvas_width(gui->canvas) - 2,
  180. canvas_height(gui->canvas) - 2);
  181. }
  182. }
  183. bool gui_redraw_window(Gui* gui) {
  184. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  185. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  186. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  187. if(view_port) {
  188. view_port_draw(view_port, gui->canvas);
  189. return true;
  190. }
  191. return false;
  192. }
  193. bool gui_redraw_desktop(Gui* gui) {
  194. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  195. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  196. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  197. if(view_port) {
  198. view_port_draw(view_port, gui->canvas);
  199. return true;
  200. }
  201. return false;
  202. }
  203. void gui_redraw(Gui* gui) {
  204. furi_assert(gui);
  205. gui_lock(gui);
  206. canvas_reset(gui->canvas);
  207. if(gui->lockdown) {
  208. gui_redraw_desktop(gui);
  209. bool need_attention =
  210. (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
  211. gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
  212. gui_redraw_status_bar(gui, need_attention);
  213. } else {
  214. if(!gui_redraw_fs(gui)) {
  215. if(!gui_redraw_window(gui)) {
  216. gui_redraw_desktop(gui);
  217. }
  218. gui_redraw_status_bar(gui, false);
  219. }
  220. }
  221. canvas_commit(gui->canvas);
  222. for
  223. M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
  224. p->callback(
  225. canvas_get_buffer(gui->canvas), canvas_get_buffer_size(gui->canvas), p->context);
  226. }
  227. gui_unlock(gui);
  228. }
  229. void gui_input(Gui* gui, InputEvent* input_event) {
  230. furi_assert(gui);
  231. furi_assert(input_event);
  232. // Check input complementarity
  233. uint8_t key_bit = (1 << input_event->key);
  234. if(input_event->type == InputTypeRelease) {
  235. gui->ongoing_input &= ~key_bit;
  236. } else if(input_event->type == InputTypePress) {
  237. gui->ongoing_input |= key_bit;
  238. } else if(!(gui->ongoing_input & key_bit)) {
  239. FURI_LOG_D(
  240. TAG,
  241. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  242. input_get_key_name(input_event->key),
  243. input_get_type_name(input_event->type),
  244. (void*)input_event->sequence);
  245. return;
  246. }
  247. gui_lock(gui);
  248. ViewPort* view_port = NULL;
  249. if(gui->lockdown) {
  250. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  251. } else {
  252. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  253. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  254. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  255. }
  256. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  257. gui->ongoing_input_view_port = view_port;
  258. }
  259. if(view_port && view_port == gui->ongoing_input_view_port) {
  260. view_port_input(view_port, input_event);
  261. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  262. FURI_LOG_D(
  263. TAG,
  264. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  265. gui->ongoing_input_view_port,
  266. view_port,
  267. input_get_key_name(input_event->key),
  268. input_get_type_name(input_event->type),
  269. (void*)input_event->sequence);
  270. view_port_input(gui->ongoing_input_view_port, input_event);
  271. } else {
  272. FURI_LOG_D(
  273. TAG,
  274. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  275. gui->ongoing_input_view_port,
  276. view_port,
  277. input_get_key_name(input_event->key),
  278. input_get_type_name(input_event->type),
  279. (void*)input_event->sequence);
  280. }
  281. gui_unlock(gui);
  282. }
  283. void gui_lock(Gui* gui) {
  284. furi_assert(gui);
  285. furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
  286. }
  287. void gui_unlock(Gui* gui) {
  288. furi_assert(gui);
  289. furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
  290. }
  291. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  292. furi_assert(gui);
  293. furi_assert(view_port);
  294. furi_check(layer < GuiLayerMAX);
  295. // Only fullscreen supports Vertical orientation for now
  296. furi_assert(
  297. (layer == GuiLayerFullscreen) ||
  298. ((view_port->orientation != ViewPortOrientationVertical) &&
  299. (view_port->orientation != ViewPortOrientationVerticalFlip)));
  300. gui_lock(gui);
  301. // Verify that view port is not yet added
  302. ViewPortArray_it_t it;
  303. for(size_t i = 0; i < GuiLayerMAX; i++) {
  304. ViewPortArray_it(it, gui->layers[i]);
  305. while(!ViewPortArray_end_p(it)) {
  306. furi_assert(*ViewPortArray_ref(it) != view_port);
  307. ViewPortArray_next(it);
  308. }
  309. }
  310. // Add view port and link with gui
  311. ViewPortArray_push_back(gui->layers[layer], view_port);
  312. view_port_gui_set(view_port, gui);
  313. gui_unlock(gui);
  314. // Request redraw
  315. gui_update(gui);
  316. }
  317. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  318. furi_assert(gui);
  319. furi_assert(view_port);
  320. gui_lock(gui);
  321. view_port_gui_set(view_port, NULL);
  322. ViewPortArray_it_t it;
  323. for(size_t i = 0; i < GuiLayerMAX; i++) {
  324. ViewPortArray_it(it, gui->layers[i]);
  325. while(!ViewPortArray_end_p(it)) {
  326. if(*ViewPortArray_ref(it) == view_port) {
  327. ViewPortArray_remove(gui->layers[i], it);
  328. } else {
  329. ViewPortArray_next(it);
  330. }
  331. }
  332. }
  333. if(gui->ongoing_input_view_port == view_port) {
  334. gui->ongoing_input_view_port = NULL;
  335. }
  336. gui_unlock(gui);
  337. // Request redraw
  338. gui_update(gui);
  339. }
  340. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  341. furi_assert(gui);
  342. furi_assert(view_port);
  343. gui_lock(gui);
  344. // Remove
  345. GuiLayer layer = GuiLayerMAX;
  346. ViewPortArray_it_t it;
  347. for(size_t i = 0; i < GuiLayerMAX; i++) {
  348. ViewPortArray_it(it, gui->layers[i]);
  349. while(!ViewPortArray_end_p(it)) {
  350. if(*ViewPortArray_ref(it) == view_port) {
  351. ViewPortArray_remove(gui->layers[i], it);
  352. furi_assert(layer == GuiLayerMAX);
  353. layer = i;
  354. } else {
  355. ViewPortArray_next(it);
  356. }
  357. }
  358. }
  359. furi_assert(layer != GuiLayerMAX);
  360. // Return to the top
  361. ViewPortArray_push_back(gui->layers[layer], view_port);
  362. gui_unlock(gui);
  363. // Request redraw
  364. gui_update(gui);
  365. }
  366. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  367. furi_assert(gui);
  368. furi_assert(view_port);
  369. gui_lock(gui);
  370. // Remove
  371. GuiLayer layer = GuiLayerMAX;
  372. ViewPortArray_it_t it;
  373. for(size_t i = 0; i < GuiLayerMAX; i++) {
  374. ViewPortArray_it(it, gui->layers[i]);
  375. while(!ViewPortArray_end_p(it)) {
  376. if(*ViewPortArray_ref(it) == view_port) {
  377. ViewPortArray_remove(gui->layers[i], it);
  378. furi_assert(layer == GuiLayerMAX);
  379. layer = i;
  380. } else {
  381. ViewPortArray_next(it);
  382. }
  383. }
  384. }
  385. furi_assert(layer != GuiLayerMAX);
  386. // Return to the top
  387. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  388. gui_unlock(gui);
  389. // Request redraw
  390. gui_update(gui);
  391. }
  392. void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  393. furi_assert(gui);
  394. const CanvasCallbackPair p = {callback, context};
  395. gui_lock(gui);
  396. furi_assert(!CanvasCallbackPairArray_count(gui->canvas_callback_pair, p));
  397. CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
  398. gui_unlock(gui);
  399. // Request redraw
  400. gui_update(gui);
  401. }
  402. void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  403. furi_assert(gui);
  404. const CanvasCallbackPair p = {callback, context};
  405. gui_lock(gui);
  406. furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
  407. CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
  408. gui_unlock(gui);
  409. }
  410. size_t gui_get_framebuffer_size(Gui* gui) {
  411. furi_assert(gui);
  412. return canvas_get_buffer_size(gui->canvas);
  413. }
  414. void gui_set_lockdown(Gui* gui, bool lockdown) {
  415. furi_assert(gui);
  416. gui_lock(gui);
  417. gui->lockdown = lockdown;
  418. gui_unlock(gui);
  419. // Request redraw
  420. gui_update(gui);
  421. }
  422. Gui* gui_alloc() {
  423. Gui* gui = malloc(sizeof(Gui));
  424. // Thread ID
  425. gui->thread_id = furi_thread_get_current_id();
  426. // Allocate mutex
  427. gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  428. furi_check(gui->mutex);
  429. // Layers
  430. for(size_t i = 0; i < GuiLayerMAX; i++) {
  431. ViewPortArray_init(gui->layers[i]);
  432. }
  433. // Drawing canvas
  434. gui->canvas = canvas_init();
  435. CanvasCallbackPairArray_init(gui->canvas_callback_pair);
  436. // Input
  437. gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  438. gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
  439. furi_check(gui->input_events);
  440. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  441. return gui;
  442. }
  443. int32_t gui_srv(void* p) {
  444. UNUSED(p);
  445. Gui* gui = gui_alloc();
  446. furi_record_create(RECORD_GUI, gui);
  447. while(1) {
  448. uint32_t flags =
  449. furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
  450. // Process and dispatch input
  451. if(flags & GUI_THREAD_FLAG_INPUT) {
  452. // Process till queue become empty
  453. InputEvent input_event;
  454. while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
  455. gui_input(gui, &input_event);
  456. }
  457. }
  458. // Process and dispatch draw call
  459. if(flags & GUI_THREAD_FLAG_DRAW) {
  460. // Clear flags that arrived on input step
  461. furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
  462. gui_redraw(gui);
  463. }
  464. }
  465. return 0;
  466. }