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- #include "../mifare_nested_i.h"
- void mifare_nested_scene_failed_widget_callback(
- GuiButtonType result,
- InputType type,
- void* context) {
- MifareNested* mifare_nested = context;
- if(type == InputTypeShort) {
- view_dispatcher_send_custom_event(mifare_nested->view_dispatcher, result);
- }
- }
- void mifare_nested_scene_failed_on_enter(void* context) {
- MifareNested* mifare_nested = context;
- Widget* widget = mifare_nested->widget;
- notification_message(mifare_nested->notifications, &sequence_error);
- widget_add_icon_element(widget, 73, 13, &I_DolphinCry);
- widget_add_string_element(
- widget, 0, 0, AlignLeft, AlignTop, FontPrimary, "Failed to preform attack");
- widget_add_string_element(widget, 0, 12, AlignLeft, AlignTop, FontSecondary, "Try running");
- widget_add_string_element(
- widget, 0, 22, AlignLeft, AlignTop, FontSecondary, "\"Nested attack\"");
- widget_add_string_element(widget, 0, 32, AlignLeft, AlignTop, FontSecondary, "again or check");
- widget_add_string_element(widget, 0, 42, AlignLeft, AlignTop, FontSecondary, "logs");
- widget_add_button_element(
- widget,
- GuiButtonTypeLeft,
- "Back",
- mifare_nested_scene_failed_widget_callback,
- mifare_nested);
- // Setup and start worker
- view_dispatcher_switch_to_view(mifare_nested->view_dispatcher, MifareNestedViewWidget);
- }
- bool mifare_nested_scene_failed_on_event(void* context, SceneManagerEvent event) {
- MifareNested* mifare_nested = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == GuiButtonTypeCenter || event.event == GuiButtonTypeLeft) {
- scene_manager_search_and_switch_to_previous_scene(mifare_nested->scene_manager, 0);
- consumed = true;
- }
- } else if(event.type == SceneManagerEventTypeBack) {
- scene_manager_search_and_switch_to_previous_scene(mifare_nested->scene_manager, 0);
- consumed = true;
- }
- return consumed;
- }
- void mifare_nested_scene_failed_on_exit(void* context) {
- MifareNested* mifare_nested = context;
- widget_reset(mifare_nested->widget);
- }
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