color_guess.c 3.8 KB

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  1. #include "color_guess.h"
  2. #include "helpers/digits.h"
  3. bool color_guess_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. ColorGuess* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void color_guess_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. ColorGuess* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. //leave app if back button pressed
  14. bool color_guess_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. ColorGuess* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. ColorGuess* color_guess_app_alloc() {
  20. ColorGuess* app = malloc(sizeof(ColorGuess));
  21. app->gui = furi_record_open(RECORD_GUI);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. app->error = false;
  24. app->haptic = 1;
  25. app->led = 1;
  26. NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
  27. notification_message(notification, &sequence_display_backlight_on);
  28. //Scene additions
  29. app->view_dispatcher = view_dispatcher_alloc();
  30. view_dispatcher_enable_queue(app->view_dispatcher);
  31. app->scene_manager = scene_manager_alloc(&color_guess_scene_handlers, app);
  32. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  33. view_dispatcher_set_navigation_event_callback(
  34. app->view_dispatcher, color_guess_navigation_event_callback);
  35. view_dispatcher_set_tick_event_callback(
  36. app->view_dispatcher, color_guess_tick_event_callback, 100);
  37. view_dispatcher_set_custom_event_callback(
  38. app->view_dispatcher, color_guess_custom_event_callback);
  39. app->submenu = submenu_alloc();
  40. view_dispatcher_add_view(
  41. app->view_dispatcher, ColorGuessViewIdMenu, submenu_get_view(app->submenu));
  42. app->variable_item_list = variable_item_list_alloc();
  43. view_dispatcher_add_view(
  44. app->view_dispatcher,
  45. ColorGuessViewIdSettings,
  46. variable_item_list_get_view(app->variable_item_list));
  47. app->color_guess_startscreen = color_guess_startscreen_alloc();
  48. view_dispatcher_add_view(
  49. app->view_dispatcher,
  50. ColorGuessViewIdStartscreen,
  51. color_guess_startscreen_get_view(app->color_guess_startscreen));
  52. app->color_guess_color_set = color_guess_color_set_alloc();
  53. view_dispatcher_add_view(
  54. app->view_dispatcher,
  55. ColorGuessViewIdColorSet,
  56. color_guess_color_set_get_view(app->color_guess_color_set));
  57. app->color_guess_play = color_guess_play_alloc();
  58. view_dispatcher_add_view(
  59. app->view_dispatcher,
  60. ColorGuessViewIdPlay,
  61. color_guess_play_get_view(app->color_guess_play));
  62. //End Scene Additions
  63. return app;
  64. }
  65. void color_guess_app_free(ColorGuess* app) {
  66. furi_assert(app);
  67. // Scene manager
  68. scene_manager_free(app->scene_manager);
  69. // View Dispatcher
  70. view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdMenu);
  71. submenu_free(app->submenu);
  72. view_dispatcher_free(app->view_dispatcher);
  73. // GUI
  74. furi_record_close(RECORD_GUI);
  75. app->view_port = NULL;
  76. app->gui = NULL;
  77. app->notification = NULL;
  78. //Remove whatever is left
  79. free(app);
  80. }
  81. int32_t color_guess_app(void* p) {
  82. UNUSED(p);
  83. ColorGuess* app = color_guess_app_alloc();
  84. if(app->error) {
  85. return 255;
  86. }
  87. if(!furi_hal_region_is_provisioned()) {
  88. color_guess_app_free(app);
  89. return 1;
  90. }
  91. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  92. scene_manager_next_scene(app->scene_manager, ColorGuessSceneStartscreen);
  93. furi_hal_power_suppress_charge_enter();
  94. view_dispatcher_run(app->view_dispatcher);
  95. furi_hal_power_suppress_charge_exit();
  96. color_guess_app_free(app);
  97. return 0;
  98. }