u2f_app.c 2.8 KB

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  1. #include "u2f_app_i.h"
  2. #include "u2f_data.h"
  3. #include <furi.h>
  4. #include <furi_hal.h>
  5. static bool u2f_app_custom_event_callback(void* context, uint32_t event) {
  6. furi_assert(context);
  7. U2fApp* app = context;
  8. return scene_manager_handle_custom_event(app->scene_manager, event);
  9. }
  10. static bool u2f_app_back_event_callback(void* context) {
  11. furi_assert(context);
  12. U2fApp* app = context;
  13. return scene_manager_handle_back_event(app->scene_manager);
  14. }
  15. static void u2f_app_tick_event_callback(void* context) {
  16. furi_assert(context);
  17. U2fApp* app = context;
  18. scene_manager_handle_tick_event(app->scene_manager);
  19. }
  20. U2fApp* u2f_app_alloc() {
  21. U2fApp* app = malloc(sizeof(U2fApp));
  22. app->gui = furi_record_open("gui");
  23. app->notifications = furi_record_open("notification");
  24. app->view_dispatcher = view_dispatcher_alloc();
  25. app->scene_manager = scene_manager_alloc(&u2f_scene_handlers, app);
  26. view_dispatcher_enable_queue(app->view_dispatcher);
  27. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  28. view_dispatcher_set_tick_event_callback(
  29. app->view_dispatcher, u2f_app_tick_event_callback, 500);
  30. view_dispatcher_set_custom_event_callback(app->view_dispatcher, u2f_app_custom_event_callback);
  31. view_dispatcher_set_navigation_event_callback(
  32. app->view_dispatcher, u2f_app_back_event_callback);
  33. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  34. // Custom Widget
  35. app->widget = widget_alloc();
  36. view_dispatcher_add_view(app->view_dispatcher, U2fAppViewError, widget_get_view(app->widget));
  37. app->u2f_view = u2f_view_alloc();
  38. view_dispatcher_add_view(
  39. app->view_dispatcher, U2fAppViewMain, u2f_view_get_view(app->u2f_view));
  40. if(furi_hal_usb_is_locked()) {
  41. app->error = U2fAppErrorCloseRpc;
  42. scene_manager_next_scene(app->scene_manager, U2fSceneError);
  43. } else {
  44. if(u2f_data_check(true)) {
  45. scene_manager_next_scene(app->scene_manager, U2fSceneMain);
  46. } else {
  47. app->error = U2fAppErrorNoFiles;
  48. scene_manager_next_scene(app->scene_manager, U2fSceneError);
  49. }
  50. }
  51. return app;
  52. }
  53. void u2f_app_free(U2fApp* app) {
  54. furi_assert(app);
  55. // Views
  56. view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewMain);
  57. u2f_view_free(app->u2f_view);
  58. // Custom Widget
  59. view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewError);
  60. widget_free(app->widget);
  61. // View dispatcher
  62. view_dispatcher_free(app->view_dispatcher);
  63. scene_manager_free(app->scene_manager);
  64. // Close records
  65. furi_record_close("gui");
  66. furi_record_close("notification");
  67. free(app);
  68. }
  69. int32_t u2f_app(void* p) {
  70. U2fApp* u2f_app = u2f_app_alloc();
  71. view_dispatcher_run(u2f_app->view_dispatcher);
  72. u2f_app_free(u2f_app);
  73. return 0;
  74. }