music_player.c 13 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <gui/gui.h>
  4. #include <input/input.h>
  5. // TODO float note freq
  6. typedef enum {
  7. // Delay
  8. N = 0,
  9. // Octave 4
  10. B4 = 494,
  11. // Octave 5
  12. C5 = 523,
  13. D5 = 587,
  14. E5 = 659,
  15. F_5 = 740,
  16. G5 = 784,
  17. A5 = 880,
  18. B5 = 988,
  19. // Octave 6
  20. C6 = 1046,
  21. D6 = 1175,
  22. E6 = 1319,
  23. } MelodyEventNote;
  24. typedef enum {
  25. L1 = 1,
  26. L2 = 2,
  27. L4 = 4,
  28. L8 = 8,
  29. L16 = 16,
  30. L32 = 32,
  31. L64 = 64,
  32. L128 = 128,
  33. } MelodyEventLength;
  34. typedef struct {
  35. MelodyEventNote note;
  36. MelodyEventLength length;
  37. } MelodyEventRecord;
  38. typedef struct {
  39. const MelodyEventRecord* record;
  40. int8_t loop_count;
  41. } SongPattern;
  42. const MelodyEventRecord melody_start[] = {
  43. {E6, L8}, {N, L8}, {E5, L8}, {B5, L8}, {N, L4}, {E5, L8}, {A5, L8}, {G5, L8}, {A5, L8},
  44. {E5, L8}, {B5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {D5, L8}, {B5, L8},
  45. {N, L4}, {D5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {D5, L8}, {F_5, L8}, {N, L8}, {G5, L8},
  46. {A5, L8}, {D6, L8}, {N, L4}, {F_5, L8}, {B5, L8}, {N, L4}, {F_5, L8}, {D6, L8}, {C6, L8},
  47. {B5, L8}, {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {F_5, L8}, {E5, L8}, {N, L8}, {C5, L8},
  48. {E5, L8}, {B5, L8}, {B4, L8}, {C5, L8}, {D5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8},
  49. {A5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {E6, L8}};
  50. const MelodyEventRecord melody_loop[] = {
  51. {N, L4}, {E5, L8}, {B5, L8}, {N, L4}, {E5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {E5, L8},
  52. {B5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {D5, L8}, {B5, L8}, {N, L4},
  53. {D5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {D5, L8}, {F_5, L8}, {N, L8}, {G5, L8}, {A5, L8},
  54. {D6, L8}, {N, L4}, {F_5, L8}, {B5, L8}, {N, L4}, {F_5, L8}, {D6, L8}, {C6, L8}, {B5, L8},
  55. {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {F_5, L8}, {E5, L8}, {N, L8}, {C5, L8}, {E5, L8},
  56. {B5, L8}, {B4, L8}, {C5, L8}, {D5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8}, {A5, L8},
  57. {N, L8}, {G5, L8}, {A5, L8}, {E6, L8}};
  58. const MelodyEventRecord melody_chords_1bar[] = {
  59. {E6, L8}, {N, L8}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  60. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  61. {B4, L128}, {E5, L128}, {B5, L8}, {N, L4}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  62. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128},
  63. {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {A5, L8}};
  64. const SongPattern song[] = {{melody_start, 1}, {melody_loop, -1}};
  65. typedef enum {
  66. EventTypeTick,
  67. EventTypeKey,
  68. EventTypeNote,
  69. // add your events type
  70. } MusicDemoEventType;
  71. typedef struct {
  72. union {
  73. InputEvent input;
  74. const MelodyEventRecord* note_record;
  75. } value;
  76. MusicDemoEventType type;
  77. } MusicDemoEvent;
  78. typedef struct {
  79. ValueMutex* state_mutex;
  80. osMessageQueueId_t event_queue;
  81. } MusicDemoContext;
  82. #define note_stack_size 4
  83. typedef struct {
  84. // describe state here
  85. const MelodyEventRecord* note_record;
  86. const MelodyEventRecord* note_stack[note_stack_size];
  87. uint8_t volume_id;
  88. uint8_t volume_id_max;
  89. } State;
  90. const float volumes[] = {0, .25, .5, .75, 1};
  91. bool is_white_note(const MelodyEventRecord* note_record, uint8_t id) {
  92. if(note_record == NULL) return false;
  93. switch(note_record->note) {
  94. case C5:
  95. case C6:
  96. if(id == 0) return true;
  97. break;
  98. case D5:
  99. case D6:
  100. if(id == 1) return true;
  101. break;
  102. case E5:
  103. case E6:
  104. if(id == 2) return true;
  105. break;
  106. case G5:
  107. if(id == 4) return true;
  108. break;
  109. case A5:
  110. if(id == 5) return true;
  111. break;
  112. case B4:
  113. case B5:
  114. if(id == 6) return true;
  115. break;
  116. default:
  117. break;
  118. }
  119. return false;
  120. }
  121. bool is_black_note(const MelodyEventRecord* note_record, uint8_t id) {
  122. if(note_record == NULL) return false;
  123. switch(note_record->note) {
  124. case F_5:
  125. if(id == 3) return true;
  126. break;
  127. default:
  128. break;
  129. }
  130. return false;
  131. }
  132. const char* get_note_name(const MelodyEventRecord* note_record) {
  133. if(note_record == NULL) return "";
  134. switch(note_record->note) {
  135. case N:
  136. return "---";
  137. break;
  138. case B4:
  139. return "B4-";
  140. break;
  141. case C5:
  142. return "C5-";
  143. break;
  144. case D5:
  145. return "D5-";
  146. break;
  147. case E5:
  148. return "E5-";
  149. break;
  150. case F_5:
  151. return "F#5";
  152. break;
  153. case G5:
  154. return "G5-";
  155. break;
  156. case A5:
  157. return "A5-";
  158. break;
  159. case B5:
  160. return "B5-";
  161. break;
  162. case C6:
  163. return "C6-";
  164. break;
  165. case D6:
  166. return "D6-";
  167. break;
  168. case E6:
  169. return "E6-";
  170. break;
  171. default:
  172. return "UNK";
  173. break;
  174. }
  175. }
  176. const char* get_note_len_name(const MelodyEventRecord* note_record) {
  177. if(note_record == NULL) return "";
  178. switch(note_record->length) {
  179. case L1:
  180. return "1-";
  181. break;
  182. case L2:
  183. return "2-";
  184. break;
  185. case L4:
  186. return "4-";
  187. break;
  188. case L8:
  189. return "8-";
  190. break;
  191. case L16:
  192. return "16";
  193. break;
  194. case L32:
  195. return "32";
  196. break;
  197. case L64:
  198. return "64";
  199. break;
  200. case L128:
  201. return "1+";
  202. break;
  203. default:
  204. return "--";
  205. break;
  206. }
  207. }
  208. static void render_callback(Canvas* canvas, void* ctx) {
  209. State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
  210. canvas_clear(canvas);
  211. canvas_set_color(canvas, ColorBlack);
  212. canvas_set_font(canvas, FontPrimary);
  213. canvas_draw_str(canvas, 0, 12, "MusicPlayer");
  214. uint8_t x_pos = 0;
  215. uint8_t y_pos = 24;
  216. const uint8_t white_w = 10;
  217. const uint8_t white_h = 40;
  218. const int8_t black_x = 6;
  219. const int8_t black_y = -5;
  220. const uint8_t black_w = 8;
  221. const uint8_t black_h = 32;
  222. // white keys
  223. for(size_t i = 0; i < 7; i++) {
  224. if(is_white_note(state->note_record, i)) {
  225. canvas_draw_box(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
  226. } else {
  227. canvas_draw_frame(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
  228. }
  229. }
  230. // black keys
  231. for(size_t i = 0; i < 7; i++) {
  232. if(i != 2 && i != 6) {
  233. canvas_set_color(canvas, ColorWhite);
  234. canvas_draw_box(
  235. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  236. canvas_set_color(canvas, ColorBlack);
  237. if(is_black_note(state->note_record, i)) {
  238. canvas_draw_box(
  239. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  240. } else {
  241. canvas_draw_frame(
  242. canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
  243. }
  244. }
  245. }
  246. // volume view_port
  247. x_pos = 124;
  248. y_pos = 0;
  249. const uint8_t volume_h = (64 / (state->volume_id_max - 1)) * state->volume_id;
  250. canvas_draw_frame(canvas, x_pos, y_pos, 4, 64);
  251. canvas_draw_box(canvas, x_pos, y_pos + (64 - volume_h), 4, volume_h);
  252. // note stack view_port
  253. x_pos = 73;
  254. y_pos = 0;
  255. canvas_set_color(canvas, ColorBlack);
  256. canvas_set_font(canvas, FontPrimary);
  257. canvas_draw_frame(canvas, x_pos, y_pos, 49, 64);
  258. canvas_draw_line(canvas, x_pos + 28, 0, x_pos + 28, 64);
  259. for(uint8_t i = 0; i < note_stack_size; i++) {
  260. if(i == 0) {
  261. canvas_draw_box(canvas, x_pos, y_pos + 48, 49, 16);
  262. canvas_set_color(canvas, ColorWhite);
  263. } else {
  264. canvas_set_color(canvas, ColorBlack);
  265. }
  266. canvas_draw_str(canvas, x_pos + 4, 64 - 16 * i - 3, get_note_name(state->note_stack[i]));
  267. canvas_draw_str(
  268. canvas, x_pos + 31, 64 - 16 * i - 3, get_note_len_name(state->note_stack[i]));
  269. canvas_draw_line(canvas, x_pos, 64 - 16 * i, x_pos + 48, 64 - 16 * i);
  270. }
  271. release_mutex((ValueMutex*)ctx, state);
  272. }
  273. static void input_callback(InputEvent* input_event, void* ctx) {
  274. osMessageQueueId_t event_queue = ctx;
  275. MusicDemoEvent event;
  276. event.type = EventTypeKey;
  277. event.value.input = *input_event;
  278. osMessageQueuePut(event_queue, &event, 0, 0);
  279. }
  280. void process_note(
  281. const MelodyEventRecord* note_record,
  282. float bar_length_ms,
  283. MusicDemoContext* context) {
  284. MusicDemoEvent event;
  285. // send note event
  286. event.type = EventTypeNote;
  287. event.value.note_record = note_record;
  288. osMessageQueuePut(context->event_queue, &event, 0, 0);
  289. // read volume
  290. State* state = (State*)acquire_mutex(context->state_mutex, 25);
  291. float volume = volumes[state->volume_id];
  292. release_mutex(context->state_mutex, state);
  293. // play note
  294. float note_delay = bar_length_ms / (float)note_record->length;
  295. if(note_record->note != N) {
  296. furi_hal_speaker_start(note_record->note, volume);
  297. }
  298. furi_hal_delay_ms(note_delay);
  299. furi_hal_speaker_stop();
  300. }
  301. void music_player_thread(void* p) {
  302. MusicDemoContext* context = (MusicDemoContext*)p;
  303. const float bpm = 130.0f;
  304. // 4/4
  305. const float bar_length_ms = (60.0f * 1000.0f / bpm) * 4;
  306. const uint16_t melody_start_events_count = sizeof(melody_start) / sizeof(melody_start[0]);
  307. const uint16_t melody_loop_events_count = sizeof(melody_loop) / sizeof(melody_loop[0]);
  308. for(size_t i = 0; i < melody_start_events_count; i++) {
  309. process_note(&melody_start[i], bar_length_ms, context);
  310. }
  311. while(1) {
  312. for(size_t i = 0; i < melody_loop_events_count; i++) {
  313. process_note(&melody_loop[i], bar_length_ms, context);
  314. }
  315. }
  316. }
  317. int32_t music_player_app(void* p) {
  318. osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(MusicDemoEvent), NULL);
  319. State _state;
  320. _state.note_record = NULL;
  321. for(size_t i = 0; i < note_stack_size; i++) {
  322. _state.note_stack[i] = NULL;
  323. }
  324. _state.volume_id = 1;
  325. _state.volume_id_max = sizeof(volumes) / sizeof(volumes[0]);
  326. ValueMutex state_mutex;
  327. if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
  328. printf("cannot create mutex\r\n");
  329. return 255;
  330. }
  331. ViewPort* view_port = view_port_alloc();
  332. view_port_draw_callback_set(view_port, render_callback, &state_mutex);
  333. view_port_input_callback_set(view_port, input_callback, event_queue);
  334. // Open GUI and register view_port
  335. Gui* gui = furi_record_open("gui");
  336. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  337. // start player thread
  338. // TODO change to fuirac_start
  339. osThreadAttr_t player_attr = {.name = "music_player_thread", .stack_size = 512};
  340. MusicDemoContext context = {.state_mutex = &state_mutex, .event_queue = event_queue};
  341. osThreadId_t player = osThreadNew(music_player_thread, &context, &player_attr);
  342. if(player == NULL) {
  343. printf("cannot create player thread\r\n");
  344. return 255;
  345. }
  346. MusicDemoEvent event;
  347. while(1) {
  348. osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
  349. State* state = (State*)acquire_mutex_block(&state_mutex);
  350. if(event_status == osOK) {
  351. if(event.type == EventTypeKey) {
  352. // press events
  353. if(event.value.input.type == InputTypeShort &&
  354. event.value.input.key == InputKeyBack) {
  355. release_mutex(&state_mutex, state);
  356. break;
  357. }
  358. if(event.value.input.type == InputTypePress &&
  359. event.value.input.key == InputKeyUp) {
  360. if(state->volume_id < state->volume_id_max - 1) state->volume_id++;
  361. }
  362. if(event.value.input.type == InputTypePress &&
  363. event.value.input.key == InputKeyDown) {
  364. if(state->volume_id > 0) state->volume_id--;
  365. }
  366. if(event.value.input.type == InputTypePress &&
  367. event.value.input.key == InputKeyLeft) {
  368. }
  369. if(event.value.input.type == InputTypePress &&
  370. event.value.input.key == InputKeyRight) {
  371. }
  372. if(event.value.input.key == InputKeyOk) {
  373. }
  374. } else if(event.type == EventTypeNote) {
  375. state->note_record = event.value.note_record;
  376. for(size_t i = note_stack_size - 1; i > 0; i--) {
  377. state->note_stack[i] = state->note_stack[i - 1];
  378. }
  379. state->note_stack[0] = state->note_record;
  380. }
  381. } else {
  382. // event timeout
  383. }
  384. view_port_update(view_port);
  385. release_mutex(&state_mutex, state);
  386. }
  387. osThreadTerminate(player);
  388. furi_hal_speaker_stop();
  389. view_port_enabled_set(view_port, false);
  390. gui_remove_view_port(gui, view_port);
  391. furi_record_close("gui");
  392. view_port_free(view_port);
  393. osMessageQueueDelete(event_queue);
  394. delete_mutex(&state_mutex);
  395. return 0;
  396. }