lfrfid_app_scene_save_success.cpp 1.7 KB

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  1. #include "lfrfid_app_scene_save_success.h"
  2. #include <gui/scene_manager.h>
  3. #include <dolphin/dolphin.h>
  4. #include <stdint.h>
  5. void LfRfidAppSceneSaveSuccess::on_enter(LfRfidApp* app, bool need_restore) {
  6. auto popup = app->view_controller.get<PopupVM>();
  7. DOLPHIN_DEED(DolphinDeedRfidSave);
  8. popup->set_icon(32, 5, &I_DolphinNice_96x59);
  9. popup->set_header("Saved!", 5, 7, AlignLeft, AlignTop);
  10. popup->set_context(app);
  11. popup->set_callback(LfRfidAppSceneSaveSuccess::timeout_callback);
  12. popup->set_timeout(1500);
  13. popup->enable_timeout();
  14. app->view_controller.switch_to<PopupVM>();
  15. }
  16. bool LfRfidAppSceneSaveSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
  17. bool consumed = false;
  18. if(event->type == LfRfidApp::EventType::Back) {
  19. bool result = app->scene_controller.has_previous_scene(
  20. {LfRfidApp::SceneType::ReadKeyMenu, LfRfidApp::SceneType::SelectKey});
  21. if(result) {
  22. app->scene_controller.search_and_switch_to_previous_scene(
  23. {LfRfidApp::SceneType::ReadKeyMenu, LfRfidApp::SceneType::SelectKey});
  24. } else {
  25. app->scene_controller.search_and_switch_to_another_scene(
  26. {LfRfidApp::SceneType::SaveType}, LfRfidApp::SceneType::SelectKey);
  27. }
  28. consumed = true;
  29. }
  30. return consumed;
  31. }
  32. void LfRfidAppSceneSaveSuccess::on_exit(LfRfidApp* app) {
  33. app->view_controller.get<PopupVM>()->clean();
  34. }
  35. void LfRfidAppSceneSaveSuccess::timeout_callback(void* context) {
  36. LfRfidApp* app = static_cast<LfRfidApp*>(context);
  37. LfRfidApp::Event event;
  38. event.type = LfRfidApp::EventType::Back;
  39. app->view_controller.send_event(&event);
  40. }