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- #include "view_port_i.h"
- #include <furi.h>
- #include "gui.h"
- #include "gui_i.h"
- // TODO add mutex to view_port ops
- static void view_port_rotate_buttons(InputEvent* event) {
- switch(event->key) {
- case InputKeyUp:
- event->key = InputKeyRight;
- break;
- case InputKeyDown:
- event->key = InputKeyLeft;
- break;
- case InputKeyRight:
- event->key = InputKeyDown;
- break;
- case InputKeyLeft:
- event->key = InputKeyUp;
- break;
- default:
- break;
- }
- }
- static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
- if(view_port->orientation == ViewPortOrientationHorizontal) {
- canvas_set_orientation(canvas, CanvasOrientationHorizontal);
- } else if(view_port->orientation == ViewPortOrientationVertical) {
- canvas_set_orientation(canvas, CanvasOrientationVertical);
- }
- }
- ViewPort* view_port_alloc() {
- ViewPort* view_port = malloc(sizeof(ViewPort));
- view_port->orientation = ViewPortOrientationHorizontal;
- view_port->is_enabled = true;
- return view_port;
- }
- void view_port_free(ViewPort* view_port) {
- furi_assert(view_port);
- furi_check(view_port->gui == NULL);
- free(view_port);
- }
- void view_port_set_width(ViewPort* view_port, uint8_t width) {
- furi_assert(view_port);
- view_port->width = width;
- }
- uint8_t view_port_get_width(ViewPort* view_port) {
- furi_assert(view_port);
- return view_port->width;
- }
- void view_port_set_height(ViewPort* view_port, uint8_t height) {
- furi_assert(view_port);
- view_port->height = height;
- }
- uint8_t view_port_get_height(ViewPort* view_port) {
- furi_assert(view_port);
- return view_port->height;
- }
- void view_port_enabled_set(ViewPort* view_port, bool enabled) {
- furi_assert(view_port);
- if(view_port->is_enabled != enabled) {
- view_port->is_enabled = enabled;
- if(view_port->gui) gui_update(view_port->gui);
- }
- }
- bool view_port_is_enabled(ViewPort* view_port) {
- furi_assert(view_port);
- return view_port->is_enabled;
- }
- void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
- furi_assert(view_port);
- view_port->draw_callback = callback;
- view_port->draw_callback_context = context;
- }
- void view_port_input_callback_set(
- ViewPort* view_port,
- ViewPortInputCallback callback,
- void* context) {
- furi_assert(view_port);
- view_port->input_callback = callback;
- view_port->input_callback_context = context;
- }
- void view_port_update(ViewPort* view_port) {
- furi_assert(view_port);
- if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
- }
- void view_port_gui_set(ViewPort* view_port, Gui* gui) {
- furi_assert(view_port);
- view_port->gui = gui;
- }
- void view_port_draw(ViewPort* view_port, Canvas* canvas) {
- furi_assert(view_port);
- furi_assert(canvas);
- furi_check(view_port->gui);
- if(view_port->draw_callback) {
- view_port_setup_canvas_orientation(view_port, canvas);
- view_port->draw_callback(canvas, view_port->draw_callback_context);
- }
- }
- void view_port_input(ViewPort* view_port, InputEvent* event) {
- furi_assert(view_port);
- furi_assert(event);
- furi_check(view_port->gui);
- if(view_port->input_callback) {
- if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
- view_port_rotate_buttons(event);
- }
- view_port->input_callback(event, view_port->input_callback_context);
- }
- }
- void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
- furi_assert(view_port);
- view_port->orientation = orientation;
- }
- ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
- return view_port->orientation;
- }
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