view_dispatcher.c 13 KB

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  1. #include "view_dispatcher_i.h"
  2. #define TAG "ViewDispatcher"
  3. ViewDispatcher* view_dispatcher_alloc() {
  4. ViewDispatcher* view_dispatcher = malloc(sizeof(ViewDispatcher));
  5. view_dispatcher->view_port = view_port_alloc();
  6. view_port_draw_callback_set(
  7. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  8. view_port_input_callback_set(
  9. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  10. view_port_enabled_set(view_dispatcher->view_port, false);
  11. ViewDict_init(view_dispatcher->views);
  12. return view_dispatcher;
  13. }
  14. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  15. // Detach from gui
  16. if(view_dispatcher->gui) {
  17. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  18. }
  19. // Crash if not all views were freed
  20. furi_assert(ViewDict_size(view_dispatcher->views) == 0);
  21. ViewDict_clear(view_dispatcher->views);
  22. // Free ViewPort
  23. view_port_free(view_dispatcher->view_port);
  24. // Free internal queue
  25. if(view_dispatcher->queue) {
  26. osMessageQueueDelete(view_dispatcher->queue);
  27. }
  28. // Free dispatcher
  29. free(view_dispatcher);
  30. }
  31. void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
  32. furi_assert(view_dispatcher);
  33. furi_assert(view_dispatcher->queue == NULL);
  34. view_dispatcher->queue = osMessageQueueNew(16, sizeof(ViewDispatcherMessage), NULL);
  35. }
  36. void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) {
  37. furi_assert(view_dispatcher);
  38. view_dispatcher->event_context = context;
  39. }
  40. void view_dispatcher_set_navigation_event_callback(
  41. ViewDispatcher* view_dispatcher,
  42. ViewDispatcherNavigationEventCallback callback) {
  43. furi_assert(view_dispatcher);
  44. furi_assert(callback);
  45. view_dispatcher->navigation_event_callback = callback;
  46. }
  47. void view_dispatcher_set_custom_event_callback(
  48. ViewDispatcher* view_dispatcher,
  49. ViewDispatcherCustomEventCallback callback) {
  50. furi_assert(view_dispatcher);
  51. furi_assert(callback);
  52. view_dispatcher->custom_event_callback = callback;
  53. }
  54. void view_dispatcher_set_tick_event_callback(
  55. ViewDispatcher* view_dispatcher,
  56. ViewDispatcherTickEventCallback callback,
  57. uint32_t tick_period) {
  58. furi_assert(view_dispatcher);
  59. furi_assert(callback);
  60. view_dispatcher->tick_event_callback = callback;
  61. view_dispatcher->tick_period = tick_period;
  62. }
  63. void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
  64. furi_assert(view_dispatcher);
  65. furi_assert(view_dispatcher->queue);
  66. uint32_t tick_period = view_dispatcher->tick_period == 0 ? osWaitForever :
  67. view_dispatcher->tick_period;
  68. ViewDispatcherMessage message;
  69. while(1) {
  70. if(osMessageQueueGet(view_dispatcher->queue, &message, NULL, tick_period) != osOK) {
  71. view_dispatcher_handle_tick_event(view_dispatcher);
  72. continue;
  73. }
  74. if(message.type == ViewDispatcherMessageTypeStop) {
  75. break;
  76. } else if(message.type == ViewDispatcherMessageTypeInput) {
  77. view_dispatcher_handle_input(view_dispatcher, &message.input);
  78. } else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
  79. view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
  80. }
  81. }
  82. // Wait till all input events delivered
  83. while(view_dispatcher->ongoing_input) {
  84. osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever);
  85. if(message.type == ViewDispatcherMessageTypeInput) {
  86. uint8_t key_bit = (1 << message.input.key);
  87. if(message.input.type == InputTypePress) {
  88. view_dispatcher->ongoing_input |= key_bit;
  89. } else if(message.input.type == InputTypeRelease) {
  90. view_dispatcher->ongoing_input &= ~key_bit;
  91. }
  92. }
  93. }
  94. }
  95. void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
  96. furi_assert(view_dispatcher);
  97. furi_assert(view_dispatcher->queue);
  98. ViewDispatcherMessage message;
  99. message.type = ViewDispatcherMessageTypeStop;
  100. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  101. }
  102. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  103. furi_assert(view_dispatcher);
  104. furi_assert(view);
  105. // Check if view id is not used and register view
  106. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  107. // Lock gui
  108. if(view_dispatcher->gui) {
  109. gui_lock(view_dispatcher->gui);
  110. }
  111. ViewDict_set_at(view_dispatcher->views, view_id, view);
  112. view_set_update_callback(view, view_dispatcher_update);
  113. view_set_update_callback_context(view, view_dispatcher);
  114. // Unlock gui
  115. if(view_dispatcher->gui) {
  116. gui_unlock(view_dispatcher->gui);
  117. }
  118. }
  119. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  120. furi_assert(view_dispatcher);
  121. // Lock gui
  122. if(view_dispatcher->gui) {
  123. gui_lock(view_dispatcher->gui);
  124. }
  125. // Get View by ID
  126. View* view = *ViewDict_get(view_dispatcher->views, view_id);
  127. // Disable the view if it is active
  128. if(view_dispatcher->current_view == view) {
  129. view_dispatcher_set_current_view(view_dispatcher, NULL);
  130. }
  131. // Check if view is recieving input
  132. if(view_dispatcher->ongoing_input_view == view) {
  133. view_dispatcher->ongoing_input_view = NULL;
  134. }
  135. // Remove view
  136. ViewDict_erase(view_dispatcher->views, view_id);
  137. view_set_update_callback(view, NULL);
  138. view_set_update_callback_context(view, NULL);
  139. // Unlock gui
  140. if(view_dispatcher->gui) {
  141. gui_unlock(view_dispatcher->gui);
  142. }
  143. }
  144. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  145. furi_assert(view_dispatcher);
  146. if(view_id == VIEW_NONE) {
  147. view_dispatcher_set_current_view(view_dispatcher, NULL);
  148. } else if(view_id == VIEW_IGNORE) {
  149. } else {
  150. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  151. furi_check(view_pp != NULL);
  152. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  153. }
  154. }
  155. void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
  156. furi_assert(view_dispatcher);
  157. furi_assert(view_dispatcher->gui);
  158. gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
  159. }
  160. void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
  161. furi_assert(view_dispatcher);
  162. furi_assert(view_dispatcher->gui);
  163. gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
  164. }
  165. void view_dispatcher_attach_to_gui(
  166. ViewDispatcher* view_dispatcher,
  167. Gui* gui,
  168. ViewDispatcherType type) {
  169. furi_assert(view_dispatcher);
  170. furi_assert(view_dispatcher->gui == NULL);
  171. furi_assert(gui);
  172. if(type == ViewDispatcherTypeDesktop) {
  173. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerDesktop);
  174. } else if(type == ViewDispatcherTypeWindow) {
  175. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerWindow);
  176. } else if(type == ViewDispatcherTypeFullscreen) {
  177. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  178. } else {
  179. furi_check(NULL);
  180. }
  181. view_dispatcher->gui = gui;
  182. }
  183. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  184. ViewDispatcher* view_dispatcher = context;
  185. if(view_dispatcher->current_view) {
  186. view_draw(view_dispatcher->current_view, canvas);
  187. }
  188. }
  189. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  190. ViewDispatcher* view_dispatcher = context;
  191. if(view_dispatcher->queue) {
  192. ViewDispatcherMessage message;
  193. message.type = ViewDispatcherMessageTypeInput;
  194. message.input = *event;
  195. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  196. } else {
  197. view_dispatcher_handle_input(view_dispatcher, event);
  198. }
  199. }
  200. void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
  201. // Check input complementarity
  202. uint8_t key_bit = (1 << event->key);
  203. if(event->type == InputTypePress) {
  204. view_dispatcher->ongoing_input |= key_bit;
  205. } else if(event->type == InputTypeRelease) {
  206. view_dispatcher->ongoing_input &= ~key_bit;
  207. } else if(!(view_dispatcher->ongoing_input & key_bit)) {
  208. FURI_LOG_D(
  209. TAG,
  210. "non-complementary input, discarding key: %s, type: %s, sequence: %p",
  211. input_get_key_name(event->key),
  212. input_get_type_name(event->type),
  213. event->sequence);
  214. return;
  215. }
  216. // Set ongoing input view if this is event is first press event
  217. if(!(view_dispatcher->ongoing_input & ~key_bit) && event->type == InputTypePress) {
  218. view_dispatcher->ongoing_input_view = view_dispatcher->current_view;
  219. }
  220. // Deliver event
  221. if(view_dispatcher->current_view &&
  222. view_dispatcher->ongoing_input_view == view_dispatcher->current_view) {
  223. // Dispatch input to current view
  224. bool is_consumed = view_input(view_dispatcher->current_view, event);
  225. // Navigate if input is not consumed
  226. if(!is_consumed && (event->key == InputKeyBack) &&
  227. (event->type == InputTypeShort || event->type == InputTypeLong)) {
  228. // Navigate to previous
  229. uint32_t view_id = view_previous(view_dispatcher->current_view);
  230. if(view_id != VIEW_IGNORE) {
  231. // Switch to returned view
  232. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  233. } else if(view_dispatcher->navigation_event_callback) {
  234. // Dispatch navigation event
  235. if(!view_dispatcher->navigation_event_callback(view_dispatcher->event_context)) {
  236. // TODO: should we allow view_dispatcher to stop without navigation_event_callback?
  237. view_dispatcher_stop(view_dispatcher);
  238. return;
  239. }
  240. }
  241. }
  242. } else if(view_dispatcher->ongoing_input_view && event->type == InputTypeRelease) {
  243. FURI_LOG_D(
  244. TAG,
  245. "View changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  246. view_dispatcher->ongoing_input_view,
  247. view_dispatcher->current_view,
  248. input_get_key_name(event->key),
  249. input_get_type_name(event->type),
  250. event->sequence);
  251. view_input(view_dispatcher->ongoing_input_view, event);
  252. }
  253. }
  254. void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher) {
  255. if(view_dispatcher->tick_event_callback) {
  256. view_dispatcher->tick_event_callback(view_dispatcher->event_context);
  257. }
  258. }
  259. void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  260. bool is_consumed = false;
  261. if(view_dispatcher->current_view) {
  262. is_consumed = view_custom(view_dispatcher->current_view, event);
  263. }
  264. // If custom event is not consumed in View, call callback
  265. if(!is_consumed && view_dispatcher->custom_event_callback) {
  266. is_consumed =
  267. view_dispatcher->custom_event_callback(view_dispatcher->event_context, event);
  268. }
  269. }
  270. void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  271. furi_assert(view_dispatcher);
  272. furi_assert(view_dispatcher->queue);
  273. ViewDispatcherMessage message;
  274. message.type = ViewDispatcherMessageTypeCustomEvent;
  275. message.custom_event = event;
  276. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  277. }
  278. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  279. furi_assert(view_dispatcher);
  280. // Dispatch view exit event
  281. if(view_dispatcher->current_view) {
  282. view_exit(view_dispatcher->current_view);
  283. }
  284. // Set current view
  285. view_dispatcher->current_view = view;
  286. // Dispatch view enter event
  287. if(view_dispatcher->current_view) {
  288. if(view->orientation == ViewOrientationVertical)
  289. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
  290. else if(view->orientation == ViewOrientationHorizontal)
  291. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
  292. view_enter(view_dispatcher->current_view);
  293. view_port_enabled_set(view_dispatcher->view_port, true);
  294. view_port_update(view_dispatcher->view_port);
  295. } else {
  296. view_port_enabled_set(view_dispatcher->view_port, false);
  297. if(view_dispatcher->queue) {
  298. view_dispatcher_stop(view_dispatcher);
  299. }
  300. }
  301. }
  302. void view_dispatcher_update(View* view, void* context) {
  303. furi_assert(view);
  304. furi_assert(context);
  305. ViewDispatcher* view_dispatcher = context;
  306. if(view_dispatcher->current_view == view) {
  307. view_port_update(view_dispatcher->view_port);
  308. }
  309. }