desktop_view_main.c 2.2 KB

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  1. #include <gui/gui_i.h>
  2. #include <gui/view.h>
  3. #include <gui/elements.h>
  4. #include <gui/canvas.h>
  5. #include <furi.h>
  6. #include <input/input.h>
  7. #include <dolphin/dolphin.h>
  8. #include "../desktop_i.h"
  9. #include "desktop_view_main.h"
  10. struct DesktopMainView {
  11. View* view;
  12. DesktopMainViewCallback callback;
  13. void* context;
  14. };
  15. void desktop_main_set_callback(
  16. DesktopMainView* main_view,
  17. DesktopMainViewCallback callback,
  18. void* context) {
  19. furi_assert(main_view);
  20. furi_assert(callback);
  21. main_view->callback = callback;
  22. main_view->context = context;
  23. }
  24. View* desktop_main_get_view(DesktopMainView* main_view) {
  25. furi_assert(main_view);
  26. return main_view->view;
  27. }
  28. bool desktop_main_input(InputEvent* event, void* context) {
  29. furi_assert(event);
  30. furi_assert(context);
  31. DesktopMainView* main_view = context;
  32. if(event->type == InputTypeShort) {
  33. if(event->key == InputKeyOk) {
  34. main_view->callback(DesktopMainEventOpenMenu, main_view->context);
  35. } else if(event->key == InputKeyUp) {
  36. main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
  37. } else if(event->key == InputKeyDown) {
  38. main_view->callback(DesktopMainEventOpenArchive, main_view->context);
  39. } else if(event->key == InputKeyLeft) {
  40. main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
  41. } else if(event->key == InputKeyRight) {
  42. main_view->callback(DesktopMainEventRightShort, main_view->context);
  43. }
  44. } else if(event->type == InputTypeLong) {
  45. if(event->key == InputKeyDown) {
  46. main_view->callback(DesktopMainEventOpenDebug, main_view->context);
  47. }
  48. }
  49. return true;
  50. }
  51. DesktopMainView* desktop_main_alloc() {
  52. DesktopMainView* main_view = malloc(sizeof(DesktopMainView));
  53. main_view->view = view_alloc();
  54. view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
  55. view_set_context(main_view->view, main_view);
  56. view_set_input_callback(main_view->view, desktop_main_input);
  57. return main_view;
  58. }
  59. void desktop_main_free(DesktopMainView* main_view) {
  60. furi_assert(main_view);
  61. view_free(main_view->view);
  62. free(main_view);
  63. }