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- #include <furi.h>
- #include <furi_hal.h>
- #include <gui/scene_manager.h>
- #include <gui/view_stack.h>
- #include <stdint.h>
- #include <portmacro.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include "../desktop.h"
- #include "../desktop_i.h"
- #include "../animations/animation_manager.h"
- #include "../views/desktop_events.h"
- #include "../views/desktop_view_pin_input.h"
- #include "../desktop_helpers.h"
- #include "desktop_scene.h"
- #include "desktop_scene_i.h"
- #define WRONG_PIN_HEADER_TIMEOUT 3000
- #define INPUT_PIN_VIEW_TIMEOUT 15000
- typedef struct {
- TimerHandle_t timer;
- } DesktopScenePinInputState;
- static void desktop_scene_locked_light_red(bool value) {
- NotificationApp* app = furi_record_open("notification");
- if(value) {
- notification_message(app, &sequence_set_only_red_255);
- } else {
- notification_message(app, &sequence_reset_red);
- }
- furi_record_close("notification");
- }
- static void
- desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
- furi_assert(desktop);
- DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
- desktop->scene_manager, DesktopScenePinInput);
- furi_assert(state);
- if(enable) {
- xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
- } else {
- xTimerStop(state->timer, portMAX_DELAY);
- }
- }
- static void desktop_scene_pin_input_back_callback(void* context) {
- Desktop* desktop = (Desktop*)context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
- }
- static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
- Desktop* desktop = (Desktop*)context;
- if(pins_are_equal(&desktop->settings.pin_code, pin_code)) {
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
- } else {
- view_dispatcher_send_custom_event(
- desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
- }
- }
- static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
- Desktop* desktop = pvTimerGetTimerID(timer);
- view_dispatcher_send_custom_event(
- desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
- }
- void desktop_scene_pin_input_on_enter(void* context) {
- Desktop* desktop = (Desktop*)context;
- desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
- desktop_view_pin_input_set_back_callback(
- desktop->pin_input_view, desktop_scene_pin_input_back_callback);
- desktop_view_pin_input_set_timeout_callback(
- desktop->pin_input_view, desktop_scene_pin_input_back_callback);
- desktop_view_pin_input_set_done_callback(
- desktop->pin_input_view, desktop_scene_pin_input_done_callback);
- DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
- state->timer =
- xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
- scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
- desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
- desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
- desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
- desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
- desktop_view_pin_input_reset_pin(desktop->pin_input_view);
- view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
- }
- bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
- Desktop* desktop = (Desktop*)context;
- bool consumed = false;
- uint32_t pin_fails = 0;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case DesktopPinInputEventUnlockFailed:
- pin_fails = furi_hal_rtc_get_pin_fails();
- pin_fails++;
- furi_hal_rtc_set_pin_fails(pin_fails);
- uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
- if(pin_timeout > 0) {
- desktop_helpers_emit_error_notification();
- scene_manager_set_scene_state(
- desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
- scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
- } else {
- desktop_scene_locked_light_red(true);
- desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
- desktop_view_pin_input_set_label_secondary(
- desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
- desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
- desktop_view_pin_input_reset_pin(desktop->pin_input_view);
- }
- consumed = true;
- break;
- case DesktopPinInputEventResetWrongPinLabel:
- desktop_scene_locked_light_red(false);
- desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
- desktop_view_pin_input_set_label_secondary(
- desktop->pin_input_view, 44, 25, "Enter PIN:");
- consumed = true;
- break;
- case DesktopPinInputEventUnlocked:
- desktop_unlock(desktop);
- consumed = true;
- break;
- case DesktopPinInputEventBack:
- scene_manager_search_and_switch_to_previous_scene(
- desktop->scene_manager, DesktopSceneLocked);
- notification_message(desktop->notification, &sequence_display_off);
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void desktop_scene_pin_input_on_exit(void* context) {
- Desktop* desktop = (Desktop*)context;
- desktop_scene_locked_light_red(false);
- DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
- desktop->scene_manager, DesktopScenePinInput);
- xTimerStop(state->timer, portMAX_DELAY);
- while(xTimerIsTimerActive(state->timer)) {
- furi_hal_delay_ms(1);
- }
- xTimerDelete(state->timer, portMAX_DELAY);
- free(state);
- }
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