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- #include <furi.h>
- #include <furi_hal.h>
- #include <gui/scene_manager.h>
- #include <gui/view_stack.h>
- #include <stdint.h>
- #include <portmacro.h>
- #include "../desktop.h"
- #include "../desktop_i.h"
- #include "../desktop_helpers.h"
- #include "../animations/animation_manager.h"
- #include "../views/desktop_events.h"
- #include "../views/desktop_view_pin_input.h"
- #include "../views/desktop_view_locked.h"
- #include "desktop_scene.h"
- #include "desktop_scene_i.h"
- #define WRONG_PIN_HEADER_TIMEOUT 3000
- #define INPUT_PIN_VIEW_TIMEOUT 15000
- static void desktop_scene_locked_callback(DesktopEvent event, void* context) {
- Desktop* desktop = (Desktop*)context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
- }
- static void desktop_scene_locked_new_idle_animation_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- view_dispatcher_send_custom_event(
- desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
- }
- void desktop_scene_locked_on_enter(void* context) {
- Desktop* desktop = (Desktop*)context;
- // callbacks for 1-st layer
- animation_manager_set_new_idle_callback(
- desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
- animation_manager_set_check_callback(desktop->animation_manager, NULL);
- animation_manager_set_interact_callback(desktop->animation_manager, NULL);
- // callbacks for 2-nd layer
- desktop_view_locked_set_callback(desktop->locked_view, desktop_scene_locked_callback, desktop);
- bool switch_to_timeout_scene = false;
- uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
- if(state == SCENE_LOCKED_FIRST_ENTER) {
- bool pin_locked = furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
- desktop_helpers_lock_system(desktop, pin_locked);
- if(pin_locked) {
- LOAD_DESKTOP_SETTINGS(&desktop->settings);
- desktop_view_locked_lock(desktop->locked_view, true);
- uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
- uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
- if(pin_timeout) {
- scene_manager_set_scene_state(
- desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
- switch_to_timeout_scene = true;
- } else {
- desktop_view_locked_close_doors(desktop->locked_view);
- }
- } else {
- desktop_view_locked_lock(desktop->locked_view, false);
- desktop_view_locked_close_doors(desktop->locked_view);
- }
- scene_manager_set_scene_state(
- desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
- }
- if(switch_to_timeout_scene) {
- scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
- } else {
- view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLocked);
- }
- }
- bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
- Desktop* desktop = (Desktop*)context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case DesktopLockedEventUnlocked:
- desktop_unlock(desktop);
- consumed = true;
- break;
- case DesktopLockedEventUpdate:
- if(desktop_view_locked_is_locked_hint_visible(desktop->locked_view)) {
- notification_message(desktop->notification, &sequence_display_off);
- }
- desktop_view_locked_update(desktop->locked_view);
- consumed = true;
- break;
- case DesktopLockedEventShowPinInput:
- scene_manager_next_scene(desktop->scene_manager, DesktopScenePinInput);
- consumed = true;
- break;
- case DesktopAnimationEventNewIdleAnimation:
- animation_manager_new_idle_process(desktop->animation_manager);
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void desktop_scene_locked_on_exit(void* context) {
- }
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