desktop_scene_first_start.c 1.6 KB

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  1. #include <power/power_service/power.h>
  2. #include <storage/storage.h>
  3. #include "../desktop_i.h"
  4. #include "../views/desktop_view_first_start.h"
  5. #include "../views/desktop_events.h"
  6. void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
  7. Desktop* desktop = (Desktop*)context;
  8. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  9. }
  10. void desktop_scene_first_start_on_enter(void* context) {
  11. Desktop* desktop = (Desktop*)context;
  12. DesktopFirstStartView* first_start_view = desktop->first_start_view;
  13. desktop_first_start_set_callback(
  14. first_start_view, desktop_scene_first_start_callback, desktop);
  15. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
  16. }
  17. bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
  18. Desktop* desktop = (Desktop*)context;
  19. bool consumed = false;
  20. Storage* storage = NULL;
  21. Power* power = NULL;
  22. if(event.type == SceneManagerEventTypeCustom) {
  23. switch(event.event) {
  24. case DesktopFirstStartCompleted:
  25. storage = furi_record_open("storage");
  26. storage_common_remove(storage, "/int/first_start");
  27. furi_record_close("storage");
  28. scene_manager_previous_scene(desktop->scene_manager);
  29. consumed = true;
  30. break;
  31. case DesktopFirstStartPoweroff:
  32. power = furi_record_open("power");
  33. power_off(power);
  34. furi_record_close("power");
  35. consumed = true;
  36. break;
  37. default:
  38. break;
  39. }
  40. }
  41. return consumed;
  42. }
  43. void desktop_scene_first_start_on_exit(void* context) {
  44. }