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- #include "../animation_manager.h"
- #include "../animation_storage.h"
- #include "bubble_animation_view.h"
- #include <furi_hal.h>
- #include <furi.h>
- #include <gui/canvas.h>
- #include <gui/elements.h>
- #include <gui/view.h>
- #include <gui/icon_i.h>
- #include <input/input.h>
- #include <stdint.h>
- #include <FreeRTOS.h>
- #include <timers.h>
- #include <furi/dangerous_defines.h>
- #define ACTIVE_SHIFT 2
- typedef struct {
- const BubbleAnimation* current;
- const FrameBubble* current_bubble;
- uint8_t current_frame;
- uint8_t active_cycle;
- uint8_t active_bubbles;
- uint8_t passive_bubbles;
- uint8_t active_shift;
- TickType_t active_ended_at;
- Icon* freeze_frame;
- } BubbleAnimationViewModel;
- struct BubbleAnimationView {
- View* view;
- osTimerId_t timer;
- BubbleAnimationInteractCallback interact_callback;
- void* interact_callback_context;
- };
- static void bubble_animation_activate(BubbleAnimationView* view, bool force);
- static void bubble_animation_activate_right_now(BubbleAnimationView* view);
- static uint8_t bubble_animation_get_frame_index(BubbleAnimationViewModel* model) {
- furi_assert(model);
- uint8_t icon_index = 0;
- const BubbleAnimation* animation = model->current;
- if(model->current_frame < animation->passive_frames) {
- icon_index = model->current_frame;
- } else {
- icon_index =
- (model->current_frame - animation->passive_frames) % animation->active_frames +
- animation->passive_frames;
- }
- furi_assert(icon_index < (animation->passive_frames + animation->active_frames));
- return animation->frame_order[icon_index];
- }
- static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
- furi_assert(model_);
- furi_assert(canvas);
- BubbleAnimationViewModel* model = model_;
- const BubbleAnimation* animation = model->current;
- if(model->freeze_frame) {
- uint8_t y_offset = canvas_height(canvas) - icon_get_height(model->freeze_frame);
- canvas_draw_icon(canvas, 0, y_offset, model->freeze_frame);
- return;
- }
- if(!animation) {
- return;
- }
- furi_assert(model->current_frame < 255);
- uint8_t index = bubble_animation_get_frame_index(model);
- uint8_t width = icon_get_width(&animation->icon_animation);
- uint8_t height = icon_get_height(&animation->icon_animation);
- uint8_t y_offset = canvas_height(canvas) - height;
- canvas_draw_bitmap(
- canvas, 0, y_offset, width, height, animation->icon_animation.frames[index]);
- const FrameBubble* bubble = model->current_bubble;
- if(bubble) {
- if((model->current_frame >= bubble->start_frame) &&
- (model->current_frame <= bubble->end_frame)) {
- const Bubble* b = &bubble->bubble;
- elements_bubble_str(canvas, b->x, b->y, b->text, b->align_h, b->align_v);
- }
- }
- }
- static const FrameBubble*
- bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
- const FrameBubble* bubble = NULL;
- if((model->active_bubbles == 0) && (model->passive_bubbles == 0)) {
- return NULL;
- }
- uint8_t index = random() % (active ? model->active_bubbles : model->passive_bubbles);
- const BubbleAnimation* animation = model->current;
- for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
- if((animation->frame_bubble_sequences[i]->start_frame < animation->passive_frames) ^
- active) {
- if(!index) {
- bubble = animation->frame_bubble_sequences[i];
- }
- --index;
- }
- }
- return bubble;
- }
- static bool bubble_animation_input_callback(InputEvent* event, void* context) {
- furi_assert(context);
- furi_assert(event);
- BubbleAnimationView* animation_view = context;
- bool consumed = false;
- if(event->type == InputTypePress) {
- bubble_animation_activate(animation_view, false);
- }
- if(event->key == InputKeyRight) {
- /* Right button reserved for animation activation, so consume */
- consumed = true;
- if(event->type == InputTypeShort) {
- if(animation_view->interact_callback) {
- animation_view->interact_callback(animation_view->interact_callback_context);
- }
- }
- }
- return consumed;
- }
- static void bubble_animation_activate(BubbleAnimationView* view, bool force) {
- furi_assert(view);
- bool activate = true;
- BubbleAnimationViewModel* model = view_get_model(view->view);
- if(!model->current) {
- activate = false;
- } else if(model->freeze_frame) {
- activate = false;
- } else if(model->current->active_frames == 0) {
- activate = false;
- }
- if(!force) {
- if((model->active_ended_at + model->current->active_cooldown * 1000) >
- xTaskGetTickCount()) {
- activate = false;
- } else if(model->active_shift) {
- activate = false;
- } else if(model->current_frame >= model->current->passive_frames) {
- activate = false;
- }
- }
- view_commit_model(view->view, false);
- if(!activate && !force) {
- return;
- }
- if(ACTIVE_SHIFT > 0) {
- BubbleAnimationViewModel* model = view_get_model(view->view);
- model->active_shift = ACTIVE_SHIFT;
- view_commit_model(view->view, false);
- } else {
- bubble_animation_activate_right_now(view);
- }
- }
- static void bubble_animation_activate_right_now(BubbleAnimationView* view) {
- furi_assert(view);
- uint8_t frame_rate = 0;
- BubbleAnimationViewModel* model = view_get_model(view->view);
- if(model->current && (model->current->active_frames > 0) && (!model->freeze_frame)) {
- model->current_frame = model->current->passive_frames;
- model->current_bubble = bubble_animation_pick_bubble(model, true);
- frame_rate = model->current->icon_animation.frame_rate;
- }
- view_commit_model(view->view, true);
- if(frame_rate) {
- osTimerStart(view->timer, 1000 / frame_rate);
- }
- }
- static void bubble_animation_next_frame(BubbleAnimationViewModel* model) {
- furi_assert(model);
- if(!model->current) {
- return;
- }
- if(model->current_frame < model->current->passive_frames) {
- model->current_frame = (model->current_frame + 1) % model->current->passive_frames;
- } else {
- ++model->current_frame;
- model->active_cycle +=
- !((model->current_frame - model->current->passive_frames) %
- model->current->active_frames);
- if(model->active_cycle >= model->current->active_cycles) {
- // switch to passive
- model->active_cycle = 0;
- model->current_frame = 0;
- model->current_bubble = bubble_animation_pick_bubble(model, false);
- model->active_ended_at = xTaskGetTickCount();
- }
- if(model->current_bubble) {
- if(model->current_frame > model->current_bubble->end_frame) {
- model->current_bubble = model->current_bubble->next_bubble;
- }
- }
- }
- }
- static void bubble_animation_timer_callback(void* context) {
- furi_assert(context);
- BubbleAnimationView* view = context;
- bool activate = false;
- BubbleAnimationViewModel* model = view_get_model(view->view);
- if(model->active_shift > 0) {
- activate = (--model->active_shift == 0);
- }
- if(!model->freeze_frame && !activate) {
- bubble_animation_next_frame(model);
- }
- view_commit_model(view->view, !activate);
- if(activate) {
- bubble_animation_activate_right_now(view);
- }
- }
- /* always freeze first passive frame, because
- * animation is always activated at unfreezing and played
- * passive frame first, and 2 frames after - active
- */
- static Icon* bubble_animation_clone_first_frame(const Icon* icon_orig) {
- furi_assert(icon_orig);
- furi_assert(icon_orig->frames);
- furi_assert(icon_orig->frames[0]);
- Icon* icon_clone = malloc(sizeof(Icon));
- memcpy(icon_clone, icon_orig, sizeof(Icon));
- icon_clone->frames = malloc(sizeof(uint8_t*));
- /* icon bitmap can be either compressed or not. It is compressed if
- * compressed size is less than original, so max size for bitmap is
- * uncompressed (width * height) + 1 byte (in uncompressed case)
- * for compressed header
- */
- size_t max_bitmap_size = ROUND_UP_TO(icon_orig->width, 8) * icon_orig->height + 1;
- FURI_CONST_ASSIGN_PTR(icon_clone->frames[0], malloc(max_bitmap_size));
- memcpy((void*)icon_clone->frames[0], icon_orig->frames[0], max_bitmap_size);
- FURI_CONST_ASSIGN(icon_clone->frame_count, 1);
- return icon_clone;
- }
- static void bubble_animation_release_frame(Icon** icon) {
- furi_assert(icon);
- furi_assert(*icon);
- free((void*)(*icon)->frames[0]);
- free((void*)(*icon)->frames);
- free(*icon);
- *icon = NULL;
- }
- static void bubble_animation_enter(void* context) {
- furi_assert(context);
- BubbleAnimationView* view = context;
- bubble_animation_activate(view, false);
- BubbleAnimationViewModel* model = view_get_model(view->view);
- uint8_t frame_rate = model->current->icon_animation.frame_rate;
- view_commit_model(view->view, false);
- if(frame_rate) {
- osTimerStart(view->timer, 1000 / frame_rate);
- }
- }
- static void bubble_animation_exit(void* context) {
- furi_assert(context);
- BubbleAnimationView* view = context;
- osTimerStop(view->timer);
- }
- BubbleAnimationView* bubble_animation_view_alloc(void) {
- BubbleAnimationView* view = malloc(sizeof(BubbleAnimationView));
- view->view = view_alloc();
- view->interact_callback = NULL;
- view->timer = osTimerNew(bubble_animation_timer_callback, osTimerPeriodic, view, NULL);
- view_allocate_model(view->view, ViewModelTypeLocking, sizeof(BubbleAnimationViewModel));
- view_set_context(view->view, view);
- view_set_draw_callback(view->view, bubble_animation_draw_callback);
- view_set_input_callback(view->view, bubble_animation_input_callback);
- view_set_enter_callback(view->view, bubble_animation_enter);
- view_set_exit_callback(view->view, bubble_animation_exit);
- return view;
- }
- void bubble_animation_view_free(BubbleAnimationView* view) {
- furi_assert(view);
- view_set_draw_callback(view->view, NULL);
- view_set_input_callback(view->view, NULL);
- view_set_context(view->view, NULL);
- view_free(view->view);
- view->view = NULL;
- free(view);
- }
- void bubble_animation_view_set_interact_callback(
- BubbleAnimationView* view,
- BubbleAnimationInteractCallback callback,
- void* context) {
- furi_assert(view);
- view->interact_callback_context = context;
- view->interact_callback = callback;
- }
- void bubble_animation_view_set_animation(
- BubbleAnimationView* view,
- const BubbleAnimation* new_animation) {
- furi_assert(view);
- furi_assert(new_animation);
- BubbleAnimationViewModel* model = view_get_model(view->view);
- furi_assert(model);
- model->current = new_animation;
- model->active_ended_at = xTaskGetTickCount() - (model->current->active_cooldown * 1000);
- model->active_bubbles = 0;
- model->passive_bubbles = 0;
- for(int i = 0; i < new_animation->frame_bubble_sequences_count; ++i) {
- if(new_animation->frame_bubble_sequences[i]->start_frame < new_animation->passive_frames) {
- ++model->passive_bubbles;
- } else {
- ++model->active_bubbles;
- }
- }
- /* select bubble sequence */
- model->current_bubble = bubble_animation_pick_bubble(model, false);
- model->current_frame = 0;
- model->active_cycle = 0;
- view_commit_model(view->view, true);
- osTimerStart(view->timer, 1000 / new_animation->icon_animation.frame_rate);
- }
- void bubble_animation_freeze(BubbleAnimationView* view) {
- furi_assert(view);
- BubbleAnimationViewModel* model = view_get_model(view->view);
- furi_assert(model->current);
- furi_assert(!model->freeze_frame);
- model->freeze_frame = bubble_animation_clone_first_frame(&model->current->icon_animation);
- model->current = NULL;
- view_commit_model(view->view, false);
- osTimerStop(view->timer);
- }
- void bubble_animation_unfreeze(BubbleAnimationView* view) {
- furi_assert(view);
- uint8_t frame_rate;
- BubbleAnimationViewModel* model = view_get_model(view->view);
- furi_assert(model->freeze_frame);
- bubble_animation_release_frame(&model->freeze_frame);
- furi_assert(model->current);
- frame_rate = model->current->icon_animation.frame_rate;
- view_commit_model(view->view, true);
- osTimerStart(view->timer, 1000 / frame_rate);
- bubble_animation_activate(view, false);
- }
- View* bubble_animation_get_view(BubbleAnimationView* view) {
- furi_assert(view);
- return view->view;
- }
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