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- // Game "Reversi" for Flipper Zero
- // Copyright 2023 Dmitry Matyukhin
- #include <stdio.h>
- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <storage/storage.h>
- #include "reversi.h"
- #define FRAME_LEFT 3
- #define FRAME_TOP 3
- #define FRAME_CELL_SIZE 7
- #define SAVING_DIRECTORY STORAGE_APP_DATA_PATH_PREFIX
- #define SAVING_FILENAME SAVING_DIRECTORY "/game_reversi.save"
- typedef enum { AppScreenGame, AppScreenMenu } AppScreen;
- typedef struct {
- GameState game;
- AppScreen screen;
- uint8_t selected_menu_item;
- FuriMutex* mutex;
- } AppState;
- #define MENU_ITEMS_COUNT 2
- static const char* popup_menu_strings[] = {"Resume", "New Game"};
- static void draw_menu(Canvas* const canvas, const AppState* app_state);
- static void gray_canvas(Canvas* const canvas);
- static void input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- furi_message_queue_put(event_queue, input_event, FuriWaitForever);
- }
- static void draw_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- const AppState* app_state = ctx;
- furi_mutex_acquire(app_state->mutex, FuriWaitForever);
- const GameState* game_state = &app_state->game;
- canvas_clear(canvas);
- canvas_set_color(canvas, ColorBlack);
- for(uint8_t i = 0; i <= BOARD_SIZE; i++) {
- canvas_draw_line(
- canvas,
- FRAME_LEFT + FRAME_CELL_SIZE * i,
- FRAME_TOP,
- FRAME_LEFT + FRAME_CELL_SIZE * i,
- FRAME_TOP + FRAME_CELL_SIZE * BOARD_SIZE);
- canvas_draw_line(
- canvas,
- FRAME_LEFT,
- FRAME_TOP + FRAME_CELL_SIZE * i,
- FRAME_LEFT + FRAME_CELL_SIZE * BOARD_SIZE,
- FRAME_TOP + FRAME_CELL_SIZE * i);
- }
- //
- // draw cursor
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_frame(
- canvas,
- FRAME_LEFT + FRAME_CELL_SIZE * game_state->cursor_x,
- FRAME_TOP + FRAME_CELL_SIZE * game_state->cursor_y,
- FRAME_CELL_SIZE + 1,
- FRAME_CELL_SIZE + 1);
- canvas_set_color(canvas, ColorBlack);
- // draw pieces
- int blacks = 0, whites = 0;
- const int radius = FRAME_CELL_SIZE >> 1;
- for(uint8_t i = 0; i < BOARD_SIZE; i++) {
- for(uint8_t j = 0; j < BOARD_SIZE; j++) {
- if(!game_state->board[i][j]) {
- continue;
- }
- if(game_state->board[i][j] == BLACK) {
- canvas_draw_disc(
- canvas,
- FRAME_LEFT + FRAME_CELL_SIZE * i + radius + 1,
- FRAME_TOP + FRAME_CELL_SIZE * j + radius + 1,
- radius);
- blacks++;
- } else {
- canvas_draw_circle(
- canvas,
- FRAME_LEFT + FRAME_CELL_SIZE * i + radius + 1,
- FRAME_TOP + FRAME_CELL_SIZE * j + radius + 1,
- radius);
- whites++;
- }
- }
- }
- canvas_set_font(canvas, FontPrimary);
- // draw score
- char score_str[25];
- memset(score_str, 0, sizeof(score_str));
- snprintf(score_str, sizeof(score_str), "%d - %d", whites, blacks);
- canvas_draw_str_aligned(canvas, 70, 3, AlignLeft, AlignTop, score_str);
- canvas_set_font(canvas, FontSecondary);
- if(game_state->is_game_over) {
- canvas_draw_str_aligned(canvas, 70, 20, AlignLeft, AlignTop, "Game over");
- canvas_draw_str_aligned(
- canvas,
- 70,
- FRAME_TOP + FRAME_CELL_SIZE * BOARD_SIZE,
- AlignLeft,
- AlignBottom,
- "Press OK");
- canvas_set_font(canvas, FontPrimary);
- if(whites == blacks) {
- canvas_draw_str_aligned(canvas, 70, 30, AlignLeft, AlignTop, "DRAW");
- } else if(
- ((game_state->human_color == WHITE) && whites > blacks) ||
- ((game_state->human_color == BLACK) && blacks > whites)) {
- canvas_draw_str_aligned(canvas, 70, 30, AlignLeft, AlignTop, "YOU WIN");
- } else {
- canvas_draw_str_aligned(canvas, 70, 30, AlignLeft, AlignTop, "YOU LOSE");
- }
- } else if(game_state->current_player == game_state->human_color) {
- canvas_draw_str_aligned(canvas, 70, 12, AlignLeft, AlignTop, "Your turn");
- } else {
- canvas_draw_str_aligned(canvas, 70, 12, AlignLeft, AlignTop, "Computer turn");
- }
- if(app_state->screen == AppScreenMenu) {
- draw_menu(canvas, app_state);
- }
- furi_mutex_release(app_state->mutex);
- }
- static void draw_menu(Canvas* const canvas, const AppState* app_state) {
- gray_canvas(canvas);
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
- for(int i = 0; i < MENU_ITEMS_COUNT; i++) {
- if(i == app_state->selected_menu_item) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
- }
- canvas_set_color(canvas, i == app_state->selected_menu_item ? ColorWhite : ColorBlack);
- canvas_draw_str_aligned(
- canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
- }
- }
- static void gray_canvas(Canvas* const canvas) {
- canvas_set_color(canvas, ColorWhite);
- for(int x = 0; x < 128; x += 2) {
- for(int y = 0; y < 64; y++) {
- canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
- }
- }
- }
- bool load_game(GameState* game_state) {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- storage_common_migrate(storage, EXT_PATH("apps/Games/game_reversi.save"), SAVING_FILENAME);
- File* file = storage_file_alloc(storage);
- uint16_t bytes_readed = 0;
- if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING)) {
- bytes_readed = storage_file_read(file, game_state, sizeof(GameState));
- }
- storage_file_close(file);
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- return bytes_readed == sizeof(GameState);
- }
- void save_game(const GameState* game_state) {
- Storage* storage = furi_record_open(RECORD_STORAGE);
- File* file = storage_file_alloc(storage);
- if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
- storage_file_write(file, game_state, sizeof(GameState));
- }
- storage_file_close(file);
- storage_file_free(file);
- furi_record_close(RECORD_STORAGE);
- }
- bool handle_key_game(GameState* game_state, InputKey key) {
- switch(key) {
- case InputKeyBack:
- save_game(game_state);
- return false;
- break;
- case InputKeyOk:
- if(game_state->is_game_over) {
- init_game(game_state);
- save_game(game_state);
- } else {
- human_move(game_state);
- }
- break;
- case InputKeyUp:
- if(game_state->cursor_y > 0) {
- game_state->cursor_y--;
- } else {
- game_state->cursor_y = BOARD_SIZE - 1;
- }
- break;
- case InputKeyDown:
- if(game_state->cursor_y < BOARD_SIZE - 1) {
- game_state->cursor_y++;
- } else {
- game_state->cursor_y = 0;
- }
- break;
- case InputKeyLeft:
- if(game_state->cursor_x > 0) {
- game_state->cursor_x--;
- } else {
- game_state->cursor_x = BOARD_SIZE - 1;
- }
- break;
- case InputKeyRight:
- if(game_state->cursor_x < BOARD_SIZE - 1) {
- game_state->cursor_x++;
- } else {
- game_state->cursor_x = 0;
- }
- break;
- default:
- break;
- }
- return true;
- }
- bool handle_key_menu(AppState* app_state, InputKey key) {
- switch(key) {
- case InputKeyUp:
- if(app_state->selected_menu_item > 0) {
- app_state->selected_menu_item--;
- }
- break;
- case InputKeyDown:
- if(app_state->selected_menu_item < MENU_ITEMS_COUNT - 1) {
- app_state->selected_menu_item++;
- }
- break;
- case InputKeyOk:
- if(app_state->selected_menu_item == 1) {
- // new game
- init_game(&app_state->game);
- save_game(&app_state->game);
- }
- app_state->screen = AppScreenGame;
- break;
- default:
- break;
- }
- return true;
- }
- // returns `true` if the event loop should keep going
- bool handle_key(AppState* app_state, InputKey key) {
- GameState* game_state = &app_state->game;
- switch(app_state->screen) {
- case AppScreenGame:
- return handle_key_game(game_state, key);
- break;
- case AppScreenMenu:
- return handle_key_menu(app_state, key);
- break;
- }
- return true;
- }
- int32_t game_reversi_app() {
- AppState app_state;
- app_state.screen = AppScreenGame;
- if(!load_game(&app_state.game)) {
- init_game(&app_state.game);
- }
- app_state.mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!app_state.mutex) {
- return 255;
- }
- InputEvent input;
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, draw_callback, &app_state);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- bool is_finished = false;
- while(!is_finished) {
- // check if it's computer's turn
- if(!app_state.game.is_game_over &&
- (app_state.game.current_player != app_state.game.human_color)) {
- computer_move(&app_state.game);
- }
- FuriStatus event_status = furi_message_queue_get(event_queue, &input, 100);
- if(event_status == FuriStatusOk) {
- // handle only press event, ignore repeat/release events
- if(input.type == InputTypeLong && input.key == InputKeyOk &&
- app_state.screen == AppScreenGame) {
- furi_mutex_acquire(app_state.mutex, FuriWaitForever);
- app_state.selected_menu_item = 0;
- app_state.screen = AppScreenMenu;
- furi_mutex_release(app_state.mutex);
- view_port_update(view_port);
- continue;
- }
- if(input.type != InputTypePress) continue;
- furi_mutex_acquire(app_state.mutex, FuriWaitForever);
- is_finished = !handle_key(&app_state, input.key);
- furi_mutex_release(app_state.mutex);
- view_port_update(view_port);
- }
- view_port_update(view_port);
- }
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_mutex_free(app_state.mutex);
- return 0;
- }
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