picopass_scene_emulate.c 1.7 KB

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  1. #include "../picopass_i.h"
  2. #include <dolphin/dolphin.h>
  3. NfcCommand picopass_scene_listener_callback(PicopassListenerEvent event, void* context) {
  4. UNUSED(event);
  5. UNUSED(context);
  6. return NfcCommandContinue;
  7. }
  8. void picopass_scene_emulate_on_enter(void* context) {
  9. Picopass* picopass = context;
  10. dolphin_deed(DolphinDeedNfcEmulate);
  11. Widget* widget = picopass->widget;
  12. widget_reset(widget);
  13. widget_add_icon_element(widget, 0, 3, &I_RFIDDolphinSend_97x61);
  14. widget_add_string_element(widget, 89, 32, AlignCenter, AlignTop, FontPrimary, "Emulating");
  15. widget_add_string_element(widget, 89, 42, AlignCenter, AlignTop, FontPrimary, "PicoPass");
  16. view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewWidget);
  17. picopass_blink_emulate_start(picopass);
  18. picopass->listener = picopass_listener_alloc(picopass->nfc, &picopass->dev->dev_data);
  19. picopass_listener_start(picopass->listener, picopass_scene_listener_callback, picopass);
  20. }
  21. bool picopass_scene_emulate_on_event(void* context, SceneManagerEvent event) {
  22. Picopass* picopass = context;
  23. bool consumed = false;
  24. if(event.type == SceneManagerEventTypeCustom) {
  25. if(event.event == PicopassCustomEventWorkerExit) {
  26. consumed = true;
  27. }
  28. } else if(event.type == SceneManagerEventTypeBack) {
  29. consumed = scene_manager_previous_scene(picopass->scene_manager);
  30. }
  31. return consumed;
  32. }
  33. void picopass_scene_emulate_on_exit(void* context) {
  34. Picopass* picopass = context;
  35. picopass_blink_stop(picopass);
  36. picopass_listener_stop(picopass->listener);
  37. picopass_listener_free(picopass->listener);
  38. // Clear view
  39. widget_reset(picopass->widget);
  40. }