nfc_magic_scene_magic_info.c 2.1 KB

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  1. #include "../nfc_magic_app_i.h"
  2. void nfc_magic_scene_magic_info_widget_callback(
  3. GuiButtonType result,
  4. InputType type,
  5. void* context) {
  6. NfcMagicApp* instance = context;
  7. if(type == InputTypeShort) {
  8. view_dispatcher_send_custom_event(instance->view_dispatcher, result);
  9. }
  10. }
  11. void nfc_magic_scene_magic_info_on_enter(void* context) {
  12. NfcMagicApp* instance = context;
  13. Widget* widget = instance->widget;
  14. notification_message(instance->notifications, &sequence_success);
  15. widget_add_icon_element(widget, 73, 17, &I_DolphinCommon_56x48);
  16. widget_add_string_element(
  17. widget, 3, 4, AlignLeft, AlignTop, FontPrimary, "Magic card detected");
  18. widget_add_string_element(
  19. widget,
  20. 3,
  21. 17,
  22. AlignLeft,
  23. AlignTop,
  24. FontSecondary,
  25. nfc_magic_protocols_get_name(instance->protocol));
  26. widget_add_button_element(
  27. widget, GuiButtonTypeLeft, "Retry", nfc_magic_scene_magic_info_widget_callback, instance);
  28. widget_add_button_element(
  29. widget, GuiButtonTypeRight, "More", nfc_magic_scene_magic_info_widget_callback, instance);
  30. view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewWidget);
  31. }
  32. bool nfc_magic_scene_magic_info_on_event(void* context, SceneManagerEvent event) {
  33. NfcMagicApp* instance = context;
  34. bool consumed = false;
  35. if(event.type == SceneManagerEventTypeCustom) {
  36. if(event.event == GuiButtonTypeLeft) {
  37. consumed = scene_manager_previous_scene(instance->scene_manager);
  38. } else if(event.event == GuiButtonTypeRight) {
  39. if(instance->protocol == NfcMagicProtocolGen1) {
  40. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneGen1Menu);
  41. consumed = true;
  42. } else {
  43. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneGen4Menu);
  44. consumed = true;
  45. }
  46. }
  47. }
  48. return consumed;
  49. }
  50. void nfc_magic_scene_magic_info_on_exit(void* context) {
  51. NfcMagicApp* instance = context;
  52. widget_reset(instance->widget);
  53. }