nfc_magic_scene_gen4_menu.c 2.2 KB

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  1. #include "../nfc_magic_app_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexWrite,
  4. SubmenuIndexChangePassword,
  5. SubmenuIndexWipe,
  6. };
  7. void nfc_magic_scene_gen4_menu_submenu_callback(void* context, uint32_t index) {
  8. NfcMagicApp* instance = context;
  9. view_dispatcher_send_custom_event(instance->view_dispatcher, index);
  10. }
  11. void nfc_magic_scene_gen4_menu_on_enter(void* context) {
  12. NfcMagicApp* instance = context;
  13. Submenu* submenu = instance->submenu;
  14. submenu_add_item(
  15. submenu, "Write", SubmenuIndexWrite, nfc_magic_scene_gen4_menu_submenu_callback, instance);
  16. submenu_add_item(
  17. submenu,
  18. "Change password",
  19. SubmenuIndexChangePassword,
  20. nfc_magic_scene_gen4_menu_submenu_callback,
  21. instance);
  22. submenu_add_item(
  23. submenu, "Wipe", SubmenuIndexWipe, nfc_magic_scene_gen4_menu_submenu_callback, instance);
  24. submenu_set_selected_item(
  25. submenu, scene_manager_get_scene_state(instance->scene_manager, NfcMagicSceneGen4Menu));
  26. view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewMenu);
  27. }
  28. bool nfc_magic_scene_gen4_menu_on_event(void* context, SceneManagerEvent event) {
  29. NfcMagicApp* instance = context;
  30. bool consumed = false;
  31. if(event.type == SceneManagerEventTypeCustom) {
  32. if(event.event == SubmenuIndexWrite) {
  33. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneFileSelect);
  34. consumed = true;
  35. } else if(event.event == SubmenuIndexChangePassword) {
  36. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneKeyInput);
  37. consumed = true;
  38. } else if(event.event == SubmenuIndexWipe) {
  39. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneWipe);
  40. consumed = true;
  41. }
  42. scene_manager_set_scene_state(instance->scene_manager, NfcMagicSceneGen4Menu, event.event);
  43. } else if(event.type == SceneManagerEventTypeBack) {
  44. consumed = scene_manager_search_and_switch_to_previous_scene(
  45. instance->scene_manager, NfcMagicSceneStart);
  46. }
  47. return consumed;
  48. }
  49. void nfc_magic_scene_gen4_menu_on_exit(void* context) {
  50. NfcMagicApp* instance = context;
  51. submenu_reset(instance->submenu);
  52. }