asset 1.6 KB

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  1. #define tile_0_width 8
  2. #define tile_0_height 8
  3. static uint8_t tile_0_bits[] = {
  4. 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, };
  5. #define tile_1_width 8
  6. #define tile_1_height 8
  7. static uint8_t tile_1_bits[] = {
  8. 0x00, 0x10, 0x18, 0x10, 0x10, 0x10, 0x10, 0x00, };
  9. #define tile_2_width 8
  10. #define tile_2_height 8
  11. static uint8_t tile_2_bits[] = {
  12. 0x00, 0x1C, 0x20, 0x20, 0x18, 0x04, 0x3C, 0x00, };
  13. #define tile_3_width 8
  14. #define tile_3_height 8
  15. static uint8_t tile_3_bits[] = {
  16. 0x00, 0x1C, 0x20, 0x20, 0x18, 0x20, 0x1C, 0x00, };
  17. #define tile_4_width 8
  18. #define tile_4_height 8
  19. static uint8_t tile_4_bits[] = {
  20. 0x00, 0x04, 0x14, 0x14, 0x3C, 0x10, 0x10, 0x00, };
  21. #define tile_5_width 8
  22. #define tile_5_height 8
  23. static uint8_t tile_5_bits[] = {
  24. 0x00, 0x3C, 0x04, 0x1C, 0x20, 0x20, 0x1C, 0x00, };
  25. #define tile_6_width 8
  26. #define tile_6_height 8
  27. static uint8_t tile_6_bits[] = {
  28. 0x00, 0x18, 0x24, 0x04, 0x1C, 0x24, 0x18, 0x00, };
  29. #define tile_7_width 8
  30. #define tile_7_height 8
  31. static uint8_t tile_7_bits[] = {
  32. 0x00, 0x3C, 0x20, 0x20, 0x10, 0x08, 0x08, 0x00, };
  33. #define tile_8_width 8
  34. #define tile_8_height 8
  35. static uint8_t tile_8_bits[] = {
  36. 0x00, 0x18, 0x24, 0x18, 0x24, 0x24, 0x18, 0x00, };
  37. #define tile_flag_width 8
  38. #define tile_flag_height 8
  39. static uint8_t tile_flag_bits[] = {
  40. 0xFF, 0x81, 0xB9, 0x89, 0x89, 0x9D, 0x81, 0xFF, };
  41. #define tile_mine_width 8
  42. #define tile_mine_height 8
  43. static uint8_t tile_mine_bits[] = {
  44. 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, };
  45. #define tile_uncleared_width 8
  46. #define tile_uncleared_height 8
  47. static uint8_t tile_uncleared_bits[] = {
  48. 0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, };