mass_storage_scene_start.c 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. #include "../mass_storage_app_i.h"
  2. enum VarItemListIndex {
  3. VarItemListIndexSelectDiskImage,
  4. VarItemListIndexCreateDiskImage,
  5. };
  6. static void mass_storage_scene_start_variable_item_list_callback(void* context, uint32_t index) {
  7. MassStorageApp* app = context;
  8. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  9. }
  10. void mass_storage_scene_start_on_enter(void* context) {
  11. MassStorageApp* app = context;
  12. VariableItemList* variable_item_list = app->variable_item_list;
  13. variable_item_list_add(variable_item_list, "Select Disk Image", 0, NULL, app);
  14. variable_item_list_add(variable_item_list, "Create Disk Image", 0, NULL, app);
  15. variable_item_list_set_enter_callback(
  16. variable_item_list, mass_storage_scene_start_variable_item_list_callback, app);
  17. variable_item_list_set_header(variable_item_list, "USB Mass Storage");
  18. variable_item_list_set_selected_item(
  19. variable_item_list,
  20. scene_manager_get_scene_state(app->scene_manager, MassStorageSceneStart));
  21. view_dispatcher_switch_to_view(app->view_dispatcher, MassStorageAppViewStart);
  22. }
  23. bool mass_storage_scene_start_on_event(void* context, SceneManagerEvent event) {
  24. UNUSED(context);
  25. UNUSED(event);
  26. MassStorageApp* app = context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeCustom) {
  29. scene_manager_set_scene_state(app->scene_manager, MassStorageSceneStart, event.event);
  30. consumed = true;
  31. switch(event.event) {
  32. case VarItemListIndexSelectDiskImage:
  33. scene_manager_next_scene(app->scene_manager, MassStorageSceneFileSelect);
  34. break;
  35. case VarItemListIndexCreateDiskImage:
  36. scene_manager_set_scene_state(app->scene_manager, MassStorageSceneCreateImage, 0);
  37. scene_manager_next_scene(app->scene_manager, MassStorageSceneCreateImage);
  38. break;
  39. default:
  40. break;
  41. }
  42. }
  43. return consumed;
  44. }
  45. void mass_storage_scene_start_on_exit(void* context) {
  46. UNUSED(context);
  47. MassStorageApp* app = context;
  48. variable_item_list_reset(app->variable_item_list);
  49. }