mag_scene_start.c 2.2 KB

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  1. #include "../mag_i.h"
  2. typedef enum {
  3. SubmenuIndexSaved,
  4. SubmenuIndexRead,
  5. //SubmenuIndexAddManually,
  6. SubmenuIndexAbout,
  7. } SubmenuIndex;
  8. static void mag_scene_start_submenu_callback(void* context, uint32_t index) {
  9. Mag* mag = context;
  10. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  11. }
  12. void mag_scene_start_on_enter(void* context) {
  13. Mag* mag = context;
  14. Submenu* submenu = mag->submenu;
  15. submenu_add_item(submenu, "Saved", SubmenuIndexSaved, mag_scene_start_submenu_callback, mag);
  16. submenu_add_item(submenu, "Read", SubmenuIndexRead, mag_scene_start_submenu_callback, mag);
  17. //submenu_add_item(
  18. // submenu, "Add Manually", SubmenuIndexAddManually, mag_scene_start_submenu_callback, mag);
  19. submenu_add_item(submenu, "About", SubmenuIndexAbout, mag_scene_start_submenu_callback, mag);
  20. submenu_set_selected_item(
  21. submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneStart));
  22. // clear key
  23. furi_string_reset(mag->file_name);
  24. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
  25. }
  26. bool mag_scene_start_on_event(void* context, SceneManagerEvent event) {
  27. Mag* mag = context;
  28. bool consumed = false;
  29. if(event.type == SceneManagerEventTypeCustom) {
  30. switch(event.event) {
  31. case SubmenuIndexSaved:
  32. furi_string_set(mag->file_path, MAG_APP_FOLDER);
  33. scene_manager_next_scene(mag->scene_manager, MagSceneFileSelect);
  34. consumed = true;
  35. break;
  36. case SubmenuIndexRead:
  37. scene_manager_next_scene(mag->scene_manager, MagSceneRead);
  38. consumed = true;
  39. break;
  40. //case SubmenuIndexAddManually:
  41. // scene_manager_next_scene(mag->scene_manager, MagSceneInputValue);
  42. // consumed = true;
  43. // break;
  44. case SubmenuIndexAbout:
  45. scene_manager_next_scene(mag->scene_manager, MagSceneAbout);
  46. consumed = true;
  47. break;
  48. }
  49. scene_manager_set_scene_state(mag->scene_manager, MagSceneStart, event.event);
  50. }
  51. return consumed;
  52. }
  53. void mag_scene_start_on_exit(void* context) {
  54. Mag* mag = context;
  55. submenu_reset(mag->submenu);
  56. }