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- #include "../mag_i.h"
- enum SubmenuIndex {
- SubmenuIndexEmulate,
- //SubmenuIndexEdit,
- SubmenuIndexDelete,
- SubmenuIndexInfo,
- };
- void mag_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
- Mag* mag = context;
- view_dispatcher_send_custom_event(mag->view_dispatcher, index);
- }
- void mag_scene_saved_menu_on_enter(void* context) {
- Mag* mag = context;
- Submenu* submenu = mag->submenu;
- // messy code to quickly check which tracks are available for emulation/display
- // there's likely a better spot to do this, but the MagDevice functions don't have access to the full mag struct...
- bool is_empty_t1 = furi_string_empty(mag->mag_dev->dev_data.track[0].str);
- bool is_empty_t2 = furi_string_empty(mag->mag_dev->dev_data.track[1].str);
- bool is_empty_t3 = furi_string_empty(mag->mag_dev->dev_data.track[2].str);
- if(!is_empty_t1 && !is_empty_t2) {
- mag->setting->track = MagTrackStateOneAndTwo;
- } else if(!is_empty_t1) {
- mag->setting->track = MagTrackStateOne;
- } else if(!is_empty_t2) {
- mag->setting->track = MagTrackStateTwo;
- } else if(!is_empty_t3) {
- mag->setting->track = MagTrackStateThree;
- } // TODO: what happens if no track data present?
- submenu_add_item(
- submenu, "Emulate (WIP)", SubmenuIndexEmulate, mag_scene_saved_menu_submenu_callback, mag);
- //submenu_add_item(
- // submenu, "Edit (WIP)", SubmenuIndexEdit, mag_scene_saved_menu_submenu_callback, mag);
- submenu_add_item(
- submenu, "Delete", SubmenuIndexDelete, mag_scene_saved_menu_submenu_callback, mag);
- submenu_add_item(
- submenu, "Info", SubmenuIndexInfo, mag_scene_saved_menu_submenu_callback, mag);
- submenu_set_selected_item(
- mag->submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneSavedMenu));
- view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
- }
- bool mag_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
- Mag* mag = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- scene_manager_set_scene_state(mag->scene_manager, MagSceneSavedMenu, event.event);
- // TODO: replace with actual next scenes once built
- if(event.event == SubmenuIndexEmulate) {
- scene_manager_next_scene(mag->scene_manager, MagSceneEmulate);
- consumed = true;
- //} else if(event.event == SubmenuIndexEdit) {
- // scene_manager_next_scene(mag->scene_manager, MagSceneUnderConstruction);
- // consumed = true;
- } else if(event.event == SubmenuIndexDelete) {
- scene_manager_next_scene(mag->scene_manager, MagSceneDeleteConfirm);
- consumed = true;
- } else if(event.event == SubmenuIndexInfo) {
- scene_manager_next_scene(mag->scene_manager, MagSceneSavedInfo);
- consumed = true;
- }
- }
- return consumed;
- }
- void mag_scene_saved_menu_on_exit(void* context) {
- Mag* mag = context;
- submenu_reset(mag->submenu);
- }
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