camera_suite_scene_settings.c 7.1 KB

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  1. #include "../camera_suite.h"
  2. #include <lib/toolbox/value_index.h>
  3. // Camera orientation, in degrees.
  4. const char* const orientation_text[4] = {
  5. "0",
  6. "90",
  7. "180",
  8. "270",
  9. };
  10. const uint32_t orientation_value[4] = {
  11. CameraSuiteOrientation0,
  12. CameraSuiteOrientation90,
  13. CameraSuiteOrientation180,
  14. CameraSuiteOrientation270,
  15. };
  16. // Possible dithering types for the camera.
  17. const char* const dither_text[28] = {
  18. "Floyd-Steinberg",
  19. "Stucki",
  20. "Jarvis-Judice-Ninke",
  21. };
  22. const uint32_t dither_value[4] = {
  23. CameraSuiteDitherFloydSteinberg,
  24. CameraSuiteDitherStucki,
  25. CameraSuiteDitherJarvisJudiceNinke,
  26. };
  27. const char* const flash_text[2] = {
  28. "OFF",
  29. "ON",
  30. };
  31. const uint32_t flash_value[2] = {
  32. CameraSuiteFlashOff,
  33. CameraSuiteFlashOn,
  34. };
  35. const char* const jpeg_text[2] = {
  36. "OFF",
  37. "ON",
  38. };
  39. const uint32_t jpeg_value[2] = {
  40. CameraSuiteJpegOff,
  41. CameraSuiteJpegOn,
  42. };
  43. const char* const haptic_text[2] = {
  44. "OFF",
  45. "ON",
  46. };
  47. const uint32_t haptic_value[2] = {
  48. CameraSuiteHapticOff,
  49. CameraSuiteHapticOn,
  50. };
  51. const char* const speaker_text[2] = {
  52. "OFF",
  53. "ON",
  54. };
  55. const uint32_t speaker_value[2] = {
  56. CameraSuiteSpeakerOff,
  57. CameraSuiteSpeakerOn,
  58. };
  59. const char* const led_text[2] = {
  60. "OFF",
  61. "ON",
  62. };
  63. const uint32_t led_value[2] = {
  64. CameraSuiteLedOff,
  65. CameraSuiteLedOn,
  66. };
  67. static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) {
  68. CameraSuite* app = variable_item_get_context(item);
  69. uint8_t index = variable_item_get_current_value_index(item);
  70. variable_item_set_current_value_text(item, orientation_text[index]);
  71. app->orientation = orientation_value[index];
  72. }
  73. static void camera_suite_scene_settings_set_camera_dither(VariableItem* item) {
  74. CameraSuite* app = variable_item_get_context(item);
  75. uint8_t index = variable_item_get_current_value_index(item);
  76. variable_item_set_current_value_text(item, dither_text[index]);
  77. app->dither = dither_value[index];
  78. }
  79. static void camera_suite_scene_settings_set_flash(VariableItem* item) {
  80. CameraSuite* app = variable_item_get_context(item);
  81. uint8_t index = variable_item_get_current_value_index(item);
  82. variable_item_set_current_value_text(item, flash_text[index]);
  83. app->flash = flash_value[index];
  84. }
  85. static void camera_suite_scene_settings_set_jpeg(VariableItem* item) {
  86. CameraSuite* app = variable_item_get_context(item);
  87. uint8_t index = variable_item_get_current_value_index(item);
  88. variable_item_set_current_value_text(item, jpeg_text[index]);
  89. app->jpeg = jpeg_value[index];
  90. }
  91. static void camera_suite_scene_settings_set_haptic(VariableItem* item) {
  92. CameraSuite* app = variable_item_get_context(item);
  93. uint8_t index = variable_item_get_current_value_index(item);
  94. variable_item_set_current_value_text(item, haptic_text[index]);
  95. app->haptic = haptic_value[index];
  96. }
  97. static void camera_suite_scene_settings_set_speaker(VariableItem* item) {
  98. CameraSuite* app = variable_item_get_context(item);
  99. uint8_t index = variable_item_get_current_value_index(item);
  100. variable_item_set_current_value_text(item, speaker_text[index]);
  101. app->speaker = speaker_value[index];
  102. }
  103. static void camera_suite_scene_settings_set_led(VariableItem* item) {
  104. CameraSuite* app = variable_item_get_context(item);
  105. uint8_t index = variable_item_get_current_value_index(item);
  106. variable_item_set_current_value_text(item, led_text[index]);
  107. app->led = led_value[index];
  108. }
  109. void camera_suite_scene_settings_submenu_callback(void* context, uint32_t index) {
  110. CameraSuite* app = context;
  111. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  112. }
  113. void camera_suite_scene_settings_on_enter(void* context) {
  114. CameraSuite* app = context;
  115. VariableItem* item;
  116. uint8_t value_index;
  117. // Camera Orientation
  118. item = variable_item_list_add(
  119. app->variable_item_list,
  120. "Orientation:",
  121. 4,
  122. camera_suite_scene_settings_set_camera_orientation,
  123. app);
  124. value_index = value_index_uint32(app->orientation, orientation_value, 4);
  125. variable_item_set_current_value_index(item, value_index);
  126. variable_item_set_current_value_text(item, orientation_text[value_index]);
  127. // Camera Dither Type
  128. item = variable_item_list_add(
  129. app->variable_item_list,
  130. "Dithering Type:",
  131. 3,
  132. camera_suite_scene_settings_set_camera_dither,
  133. app);
  134. value_index = value_index_uint32(app->dither, dither_value, 3);
  135. variable_item_set_current_value_index(item, value_index);
  136. variable_item_set_current_value_text(item, dither_text[value_index]);
  137. // Flash ON/OFF
  138. item = variable_item_list_add(
  139. app->variable_item_list, "Flash:", 2, camera_suite_scene_settings_set_flash, app);
  140. value_index = value_index_uint32(app->flash, flash_value, 2);
  141. variable_item_set_current_value_index(item, value_index);
  142. variable_item_set_current_value_text(item, flash_text[value_index]);
  143. // @todo - Save picture to ESP32-CAM sd-card instead of Flipper Zero
  144. // sd-card. This hides the setting for it, for now.
  145. // Save JPEG to ESP32-CAM sd-card instead of Flipper Zero sd-card ON/OFF
  146. // item = variable_item_list_add(
  147. // app->variable_item_list,
  148. // "Save JPEG to ext sdcard:",
  149. // 2,
  150. // camera_suite_scene_settings_set_jpeg,
  151. // app);
  152. // value_index = value_index_uint32(app->jpeg, jpeg_value, 2);
  153. // variable_item_set_current_value_index(item, value_index);
  154. // variable_item_set_current_value_text(item, jpeg_text[value_index]);
  155. UNUSED(camera_suite_scene_settings_set_jpeg);
  156. // Haptic FX ON/OFF
  157. item = variable_item_list_add(
  158. app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app);
  159. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  160. variable_item_set_current_value_index(item, value_index);
  161. variable_item_set_current_value_text(item, haptic_text[value_index]);
  162. // Sound FX ON/OFF
  163. item = variable_item_list_add(
  164. app->variable_item_list, "Sound FX:", 2, camera_suite_scene_settings_set_speaker, app);
  165. value_index = value_index_uint32(app->speaker, speaker_value, 2);
  166. variable_item_set_current_value_index(item, value_index);
  167. variable_item_set_current_value_text(item, speaker_text[value_index]);
  168. // LED FX ON/OFF
  169. item = variable_item_list_add(
  170. app->variable_item_list, "LED FX:", 2, camera_suite_scene_settings_set_led, app);
  171. value_index = value_index_uint32(app->led, led_value, 2);
  172. variable_item_set_current_value_index(item, value_index);
  173. variable_item_set_current_value_text(item, led_text[value_index]);
  174. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdSettings);
  175. }
  176. bool camera_suite_scene_settings_on_event(void* context, SceneManagerEvent event) {
  177. CameraSuite* app = context;
  178. UNUSED(app);
  179. bool consumed = false;
  180. if(event.type == SceneManagerEventTypeCustom) {
  181. }
  182. return consumed;
  183. }
  184. void camera_suite_scene_settings_on_exit(void* context) {
  185. CameraSuite* app = context;
  186. variable_item_list_set_selected_item(app->variable_item_list, 0);
  187. variable_item_list_reset(app->variable_item_list);
  188. }