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- #pragma once
- #include "src/engine/entity.h"
- typedef struct Sprite Sprite;
- typedef struct
- {
- Sprite* sprite;
- float time;
- } TargetContext;
- Entity*
- create_target(Level* level, GameManager* manager);
- void
- target_reset(Entity* self, GameManager* manager);
- extern const EntityDescription target_description;
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