game_state.h 703 B

1234567891011121314151617181920212223242526272829303132
  1. #ifndef GAMESTATE_H
  2. #define GAMESTATE_H
  3. #include <gui/icon_animation.h>
  4. #include <furi.h>
  5. #include "barry.h"
  6. #include "scientist.h"
  7. #include "coin.h"
  8. #include "particle.h"
  9. #include "game_sprites.h"
  10. #include "states.h"
  11. #include "missile.h"
  12. #include "background_assets.h"
  13. typedef struct {
  14. int points;
  15. int distance;
  16. BARRY barry;
  17. COIN coins[COINS_MAX];
  18. PARTICLE particles[PARTICLES_MAX];
  19. SCIENTIST scientists[SCIENTISTS_MAX];
  20. MISSILE missiles[MISSILES_MAX];
  21. BackgroundAsset bg_assets[BG_ASSETS_MAX];
  22. State state;
  23. GameSprites sprites;
  24. FuriMutex* mutex;
  25. FuriTimer* timer;
  26. } GameState;
  27. void game_state_tick(GameState* const game_state);
  28. #endif // GAMESTATE_H