bt_trigger.c 8.6 KB

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  1. #include "bt_trigger.h"
  2. __int32_t bt_trigger_app(void *p){
  3. //Fake using p to compile
  4. UNUSED(p);
  5. AppStruct* app = appStructAlloc();
  6. bt_disconnect(app->bt);
  7. // Wait 2nd core to update nvm storage
  8. furi_delay_ms(200);
  9. bt_keys_storage_set_storage_path(app->bt, HID_BT_KEYS_STORAGE_PATH);
  10. if(!bt_set_profile(app->bt, BtProfileHidKeyboard)) {
  11. FURI_LOG_E(TAG, "Failed to switch to HID profile");
  12. }
  13. furi_hal_bt_start_advertising();
  14. bt_set_status_changed_callback(app->bt, bt_hid_connection_status_changed_callback, app);
  15. DOLPHIN_DEED(DolphinDeedPluginStart);
  16. //An event
  17. IosTriggerEvent event;
  18. //List of 8 events
  19. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(IosTriggerEvent));
  20. //A timer
  21. FuriTimer* timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, event_queue);
  22. //Callback for the display
  23. view_port_draw_callback_set(app->view_port, draw_callback, app);
  24. //Callback for the inputs passing the list as param
  25. view_port_input_callback_set(app->view_port, input_callback, event_queue);
  26. //Linking the drawin on the display
  27. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  28. //Main loop
  29. while(app->running){
  30. //Geting new event from the envent list in the event variable
  31. //waiting forever if the list is empty
  32. //checking status as ok
  33. furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
  34. //Dealing with events one by one
  35. switch(event.type){
  36. case(EventTypeInput):
  37. //On ne considère que les appuies courts
  38. if(event.input.type == InputTypeShort) {
  39. switch(event.input.key){
  40. case(InputKeyBack):
  41. //Breaking main loop if the back key is pressed
  42. app->shooting = false;
  43. app->running = false;
  44. break;
  45. case(InputKeyOk):
  46. if(app->delay > 0){
  47. app->shooting = !app->shooting;
  48. if(app->shooting){
  49. //Timer triggered every delay ms
  50. furi_timer_start(timer, app->delay * 1000);
  51. }else{
  52. //Timer triggered every delay ms
  53. furi_timer_stop(timer);
  54. }
  55. }
  56. break;
  57. case(InputKeyUp):
  58. if(!app->shooting){
  59. app->delay++;
  60. }
  61. break;
  62. case(InputKeyDown):
  63. if(!app->shooting && app->delay > 1){
  64. app->delay--;
  65. }
  66. break;
  67. case(InputKeyLeft):
  68. if(!app->shooting){
  69. app->shots = 0;
  70. }
  71. break;
  72. case(InputKeyRight):
  73. if(!app->shooting){
  74. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_VOLUME_INCREMENT);
  75. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_VOLUME_INCREMENT);
  76. notification_message(app->notifications, &sequence_blink_blue_100);
  77. app->shots++;
  78. }
  79. break;
  80. default:
  81. break;
  82. }
  83. }
  84. break;
  85. case(EventTypeTick):
  86. if(app->shooting){
  87. //sending command to trigger via BT
  88. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_VOLUME_INCREMENT);
  89. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_VOLUME_INCREMENT);
  90. notification_message(app->notifications, &sequence_blink_blue_100);
  91. app->shots++;
  92. }
  93. break;
  94. default:
  95. break;
  96. }
  97. }
  98. //Going back to serial mode BT
  99. bt_set_status_changed_callback(app->bt, NULL, NULL);
  100. bt_disconnect(app->bt);
  101. // Wait 2nd core to update nvm storage
  102. furi_delay_ms(200);
  103. bt_keys_storage_set_default_path(app->bt);
  104. if(!bt_set_profile(app->bt, BtProfileSerial)) {
  105. FURI_LOG_E(TAG, "Failed to switch to Serial profile");
  106. }
  107. //Freeing memory
  108. furi_message_queue_free(event_queue);
  109. //Freeing timer
  110. furi_timer_free(timer);
  111. cleanUpBeforeYouLeave(app);
  112. return 0;
  113. }
  114. //Callback display
  115. static void draw_callback(Canvas* canvas, void* ctx) {
  116. AppStruct* app = ctx;
  117. char chaine_photo[36];
  118. char chaine_delais[36];
  119. char chaine_shooting[36];
  120. snprintf(chaine_photo, sizeof(chaine_photo), "%i shots", app->shots);
  121. snprintf(chaine_delais, sizeof(chaine_delais), "%i", app->delay);
  122. if(app->shooting){
  123. snprintf(chaine_shooting, sizeof(chaine_shooting), "Press to stop");
  124. }else {
  125. snprintf(chaine_shooting, sizeof(chaine_shooting), "Press to start");
  126. }
  127. canvas_clear(canvas);
  128. canvas_draw_frame(canvas, 0, 0, 128, 64);
  129. canvas_set_font(canvas, FontPrimary);
  130. canvas_draw_str(canvas, 2, 10, "iOS Intervalometer");
  131. //Represent
  132. canvas_set_font(canvas, FontSecondary);
  133. canvas_draw_str(canvas, 92, 62, "Nem0oo");
  134. if(app->connected){
  135. canvas_draw_icon(canvas, 111, 2, &I_Ble_connected_15x15);
  136. canvas_set_font(canvas, FontSecondary);
  137. //Delay line
  138. canvas_draw_icon(canvas, 3, 19, &I_ButtonDown_7x4);
  139. canvas_draw_icon(canvas, 3, 14, &I_ButtonUp_7x4);
  140. canvas_draw_str(canvas, 13, 22, "Delay (in sec)");
  141. canvas_draw_str(canvas, 71, 22, chaine_delais);
  142. //Start/stop line
  143. canvas_draw_icon(canvas, 2, 25, &I_Ok_btn_9x9);
  144. canvas_draw_str(canvas, 13, 33, chaine_shooting);
  145. //Single shot line
  146. canvas_draw_icon(canvas, 6, 36, &I_ButtonRight_4x7);
  147. canvas_draw_str(canvas, 13, 43, "Single shot");
  148. //Reset shot count line
  149. canvas_draw_icon(canvas, 3, 45, &I_ButtonLeft_4x7);
  150. canvas_draw_str(canvas, 13, 52, "Reset shot count");
  151. //Shots number line
  152. canvas_draw_icon(canvas, 2, 53, &I_dir_10px);
  153. canvas_draw_str(canvas, 14, 62, chaine_photo);
  154. }else{
  155. canvas_draw_icon(canvas, 111, 2, &I_Ble_disconnected_15x15);
  156. canvas_draw_icon(canvas, 1, 21, &I_WarningDolphin_45x42);
  157. canvas_set_font(canvas, FontSecondary);
  158. canvas_draw_str(canvas, 48, 37, "Awaiting bluetooth");
  159. }
  160. }
  161. //Input callbacks
  162. static void input_callback(InputEvent* input_event, void* ctx) {
  163. furi_assert(ctx);
  164. //Getting our event queue
  165. FuriMessageQueue* event_queue = ctx;
  166. //Adding the event to our custom Struct
  167. IosTriggerEvent event = {.type = EventTypeInput, .input = *input_event};
  168. //Adding our event to the event queue
  169. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  170. }
  171. //Timer callback
  172. static void timer_callback(FuriMessageQueue* event_queue) {
  173. //check eventqueue is not null
  174. furi_assert(event_queue);
  175. //creating event and adding it to the event list
  176. IosTriggerEvent event = {.type = EventTypeTick};
  177. furi_message_queue_put(event_queue, &event, 0);
  178. }
  179. static void bt_hid_connection_status_changed_callback(BtStatus status, void* context) {
  180. furi_assert(context);
  181. AppStruct* app = context;
  182. app->connected = (status == BtStatusConnected);
  183. }
  184. AppStruct* appStructAlloc(){
  185. AppStruct* app = malloc(sizeof(AppStruct));
  186. //Init bluetooth
  187. app->bt = furi_record_open(RECORD_BT);
  188. //Drawing to be displayed
  189. app->gui = furi_record_open(RECORD_GUI);
  190. //Display
  191. app->view_port = view_port_alloc();
  192. //Init notifications (used for led blink)
  193. app->notifications = furi_record_open(RECORD_NOTIFICATION);
  194. app->connected = false;
  195. app->running = true;
  196. app->delay = 1;
  197. return app;
  198. }
  199. void cleanUpBeforeYouLeave(AppStruct* app){
  200. furi_assert(app);
  201. //Freeing notifications
  202. furi_record_close(RECORD_NOTIFICATION);
  203. app->notifications = NULL;
  204. //Remove gui from display
  205. gui_remove_view_port(app->gui, app->view_port);
  206. //Freeing display
  207. view_port_free(app->view_port);
  208. furi_record_close(RECORD_GUI);
  209. app->gui = NULL;
  210. furi_record_close(RECORD_BT);
  211. app->bt = NULL;
  212. free(app);
  213. }