nupogodi.c 18 KB

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  1. #include <furi.h>
  2. #include <furi_hal_random.h>
  3. #include <gui/gui.h>
  4. #include <gui/elements.h>
  5. #include <gui/view_dispatcher.h>
  6. #include <gui/modules/dialog_ex.h>
  7. #include <storage/storage.h>
  8. #include <stdlib.h>
  9. #include <power/power_service/power.h>
  10. #include <nupogodi_icons.h>
  11. #include "notifications.h"
  12. #include <dolphin/dolphin.h>
  13. #define WIN_SCORES 100
  14. #define EGGS_2_SCORES 10
  15. #define EGGS_3_SCORES 20
  16. #define EGGS_4_SCORES 50
  17. typedef struct NuPogodiModel NuPogodiModel;
  18. typedef struct {
  19. Gui* gui;
  20. NotificationApp* notification;
  21. ViewDispatcher* view_dispatcher;
  22. View* view;
  23. FuriThread* worker_thread;
  24. FuriTimer* timer;
  25. NuPogodiModel* model;
  26. } NuPogodiApp;
  27. typedef enum {
  28. Logo,
  29. Ready,
  30. Play,
  31. Pause,
  32. Fail,
  33. Over,
  34. } NuPogodiMode;
  35. struct NuPogodiModel {
  36. bool sound;
  37. NuPogodiMode mode;
  38. uint8_t tick;
  39. bool top;
  40. bool left;
  41. uint8_t missed;
  42. uint16_t scores;
  43. uint8_t eggs[4];
  44. };
  45. typedef enum {
  46. WorkerEventReserved = (1 << 0),
  47. WorkerEventStop = (1 << 1),
  48. WorkerEventTick = (1 << 2),
  49. } WorkerEventFlags;
  50. #define WORKER_EVENTS_MASK (WorkerEventStop | WorkerEventTick)
  51. static void nupogodi_view_draw_wolf(Canvas* canvas, NuPogodiModel* model) {
  52. if(model->mode == Play) {
  53. if(model->left) {
  54. if(model->top) {
  55. canvas_draw_icon(canvas, 41, 16, &I_WolfLeftUp);
  56. } else {
  57. canvas_draw_icon(canvas, 41, 16, &I_WolfLeftDown);
  58. }
  59. } else {
  60. if(model->top) {
  61. canvas_draw_icon(canvas, 41, 16, &I_WolfRightUp);
  62. } else {
  63. canvas_draw_icon(canvas, 41, 16, &I_WolfRightDown);
  64. }
  65. }
  66. } else if(model->mode == Fail) {
  67. if(model->left) {
  68. canvas_draw_icon(canvas, 46, 0, &I_WolfLeftFail);
  69. } else {
  70. canvas_draw_icon(canvas, 36, 0, &I_WolfRightFail);
  71. }
  72. }
  73. }
  74. static void nupogodi_view_draw_eggs(Canvas* canvas, NuPogodiModel* model) {
  75. // Top Right
  76. if(model->eggs[0] == 1) {
  77. canvas_draw_icon(canvas, 108, 12, &I_Egg1);
  78. } else if(model->eggs[0] == 2) {
  79. canvas_draw_icon(canvas, 103, 13, &I_Egg2);
  80. } else if(model->eggs[0] == 3) {
  81. canvas_draw_icon(canvas, 98, 14, &I_Egg3);
  82. } else if(model->eggs[0] == 4) {
  83. canvas_draw_icon(canvas, 93, 16, &I_Egg4);
  84. } else if(model->eggs[0] == 5) {
  85. canvas_draw_icon(canvas, 88, 17, &I_Egg5);
  86. }
  87. // Bottom Right
  88. if(model->eggs[1] == 1) {
  89. canvas_draw_icon_ex(canvas, 108, 36, &I_Egg1, IconRotation90);
  90. } else if(model->eggs[1] == 2) {
  91. canvas_draw_icon_ex(canvas, 103, 37, &I_Egg2, IconRotation90);
  92. } else if(model->eggs[1] == 3) {
  93. canvas_draw_icon_ex(canvas, 98, 38, &I_Egg3, IconRotation90);
  94. } else if(model->eggs[1] == 4) {
  95. canvas_draw_icon_ex(canvas, 93, 39, &I_Egg4, IconRotation90);
  96. } else if(model->eggs[1] == 5) {
  97. canvas_draw_icon_ex(canvas, 88, 41, &I_Egg5, IconRotation90);
  98. }
  99. // Top Left
  100. if(model->eggs[2] == 1) {
  101. canvas_draw_icon_ex(canvas, 10, 13, &I_Egg1, IconRotation180);
  102. } else if(model->eggs[2] == 2) {
  103. canvas_draw_icon_ex(canvas, 15, 13, &I_Egg2, IconRotation180);
  104. } else if(model->eggs[2] == 3) {
  105. canvas_draw_icon_ex(canvas, 20, 15, &I_Egg3, IconRotation180);
  106. } else if(model->eggs[2] == 4) {
  107. canvas_draw_icon_ex(canvas, 25, 17, &I_Egg4, IconRotation180);
  108. } else if(model->eggs[2] == 5) {
  109. canvas_draw_icon_ex(canvas, 30, 18, &I_Egg5, IconRotation180);
  110. }
  111. // Bottom Left
  112. if(model->eggs[3] == 1) {
  113. canvas_draw_icon_ex(canvas, 10, 35, &I_Egg1, IconRotation270);
  114. } else if(model->eggs[3] == 2) {
  115. canvas_draw_icon_ex(canvas, 15, 38, &I_Egg2, IconRotation270);
  116. } else if(model->eggs[3] == 3) {
  117. canvas_draw_icon_ex(canvas, 20, 39, &I_Egg3, IconRotation270);
  118. } else if(model->eggs[3] == 4) {
  119. canvas_draw_icon_ex(canvas, 25, 40, &I_Egg4, IconRotation270);
  120. } else if(model->eggs[3] == 5) {
  121. canvas_draw_icon_ex(canvas, 30, 42, &I_Egg5, IconRotation270);
  122. }
  123. }
  124. static void nupogodi_view_draw_scores(Canvas* canvas, NuPogodiModel* model) {
  125. if(model->mode == Play) {
  126. if(model->missed >= 1) {
  127. canvas_draw_icon(canvas, 78, 0, &I_Chick);
  128. }
  129. if(model->missed >= 2) {
  130. canvas_draw_icon(canvas, 92, 0, &I_Chick);
  131. }
  132. if(model->missed >= 3) {
  133. canvas_draw_icon(canvas, 106, 0, &I_Chick);
  134. }
  135. canvas_draw_icon(canvas, 22, 0, &I_Egg3);
  136. FuriString* scores_str =
  137. model->scores < WIN_SCORES ?
  138. furi_string_alloc_printf("%1d/%1d", model->scores, WIN_SCORES) :
  139. furi_string_alloc_printf("%1d", model->scores);
  140. canvas_set_font(canvas, FontSecondary);
  141. canvas_draw_str(canvas, 38, 10, furi_string_get_cstr(scores_str));
  142. furi_string_free(scores_str);
  143. }
  144. }
  145. static void nupogodi_view_draw_scene(Canvas* canvas) {
  146. canvas_draw_icon(canvas, 0, 0, &I_ChickenL);
  147. canvas_draw_icon(canvas, 0, 24, &I_ChickenL);
  148. canvas_draw_icon(canvas, 120, 0, &I_ChickenR);
  149. canvas_draw_icon(canvas, 120, 24, &I_ChickenR);
  150. canvas_draw_line(canvas, 0, 21, 8, 21);
  151. canvas_draw_line(canvas, 0, 22, 8, 22);
  152. canvas_draw_line(canvas, 0, 23, 8, 23);
  153. canvas_draw_line(canvas, 8, 21, 36, 29);
  154. canvas_draw_line(canvas, 8, 22, 36, 30);
  155. canvas_draw_line(canvas, 8, 23, 36, 31);
  156. canvas_draw_line(canvas, 0, 45, 10, 45);
  157. canvas_draw_line(canvas, 0, 46, 10, 46);
  158. canvas_draw_line(canvas, 0, 47, 10, 47);
  159. canvas_draw_line(canvas, 10, 45, 36, 53);
  160. canvas_draw_line(canvas, 10, 46, 36, 54);
  161. canvas_draw_line(canvas, 10, 47, 36, 55);
  162. canvas_draw_line(canvas, 120, 21, 127, 21);
  163. canvas_draw_line(canvas, 120, 22, 127, 22);
  164. canvas_draw_line(canvas, 120, 23, 127, 23);
  165. canvas_draw_line(canvas, 92, 29, 120, 21);
  166. canvas_draw_line(canvas, 92, 30, 120, 22);
  167. canvas_draw_line(canvas, 92, 31, 120, 23);
  168. canvas_draw_line(canvas, 120, 45, 127, 45);
  169. canvas_draw_line(canvas, 120, 46, 127, 46);
  170. canvas_draw_line(canvas, 120, 47, 127, 47);
  171. canvas_draw_line(canvas, 92, 53, 120, 45);
  172. canvas_draw_line(canvas, 92, 54, 120, 46);
  173. canvas_draw_line(canvas, 92, 55, 120, 47);
  174. }
  175. static void nupogodi_view_draw_logo(Canvas* canvas) {
  176. canvas_draw_icon(canvas, 0, 0, &I_NuPogodi);
  177. }
  178. static void nupogodi_view_draw_over(Canvas* canvas, NuPogodiModel* model) {
  179. canvas_draw_icon(canvas, 30, 0, &I_Egg3);
  180. FuriString* scores_str = furi_string_alloc_printf("%1d", model->scores);
  181. canvas_set_font(canvas, FontSecondary);
  182. canvas_draw_str(canvas, 46, 10, furi_string_get_cstr(scores_str));
  183. furi_string_free(scores_str);
  184. if(model->scores >= WIN_SCORES) {
  185. canvas_draw_icon(canvas, 22, 12, &I_OverWin);
  186. } else {
  187. canvas_draw_icon(canvas, 22, 12, &I_OverLose);
  188. }
  189. }
  190. static void nupogodi_view_draw_callback(Canvas* canvas, void* _model) {
  191. NuPogodiModel* model = _model;
  192. furi_assert(model);
  193. canvas_clear(canvas);
  194. canvas_set_color(canvas, ColorBlack);
  195. switch(model->mode) {
  196. case Logo:
  197. nupogodi_view_draw_logo(canvas);
  198. break;
  199. case Play:
  200. case Fail:
  201. nupogodi_view_draw_eggs(canvas, model);
  202. nupogodi_view_draw_scene(canvas);
  203. nupogodi_view_draw_scores(canvas, model);
  204. nupogodi_view_draw_wolf(canvas, model);
  205. break;
  206. case Pause:
  207. nupogodi_view_draw_scene(canvas);
  208. nupogodi_view_draw_scores(canvas, model);
  209. break;
  210. case Over:
  211. nupogodi_view_draw_over(canvas, model);
  212. break;
  213. default:
  214. break;
  215. }
  216. }
  217. static bool nupogodi_view_input_callback(InputEvent* event, void* context) {
  218. NuPogodiApp* app = context;
  219. furi_assert(app);
  220. bool consumed = false;
  221. if(app->model->mode == Fail) {
  222. return false;
  223. }
  224. if(event->type == InputTypeShort) {
  225. switch(event->key) {
  226. case InputKeyUp:
  227. consumed = true;
  228. app->model->top = true;
  229. break;
  230. case InputKeyDown:
  231. consumed = true;
  232. app->model->top = false;
  233. break;
  234. case InputKeyLeft:
  235. consumed = true;
  236. app->model->left = true;
  237. break;
  238. case InputKeyRight:
  239. consumed = true;
  240. app->model->left = false;
  241. break;
  242. case InputKeyOk:
  243. consumed = true;
  244. if(app->model->mode == Play) {
  245. app->model->mode = Pause;
  246. } else if(app->model->mode == Pause) {
  247. app->model->mode = Play;
  248. } else if(app->model->mode == Over) {
  249. app->model->mode = Ready;
  250. }
  251. break;
  252. default:
  253. break;
  254. }
  255. } else if(event->type == InputTypeLong) {
  256. switch(event->key) {
  257. case InputKeyOk:
  258. consumed = true;
  259. app->model->sound = !app->model->sound;
  260. break;
  261. default:
  262. break;
  263. }
  264. }
  265. return consumed;
  266. }
  267. static uint32_t nupogodi_exit(void* context) {
  268. UNUSED(context);
  269. return VIEW_NONE;
  270. //return VIEW_IGNORE;
  271. }
  272. static int32_t nupogodi_worker(void* context) {
  273. furi_assert(context);
  274. NuPogodiApp* app = context;
  275. UNUSED(app);
  276. while(1) {
  277. uint32_t events =
  278. furi_thread_flags_wait(WORKER_EVENTS_MASK, FuriFlagWaitAny, FuriWaitForever);
  279. furi_check((events & FuriFlagError) == 0);
  280. if(events & WorkerEventStop) break;
  281. if(events & WorkerEventTick) {
  282. with_view_model(
  283. app->view,
  284. NuPogodiModel * model,
  285. {
  286. uint8_t sound = model->sound ? 0 : 1;
  287. switch(model->mode) {
  288. case Logo:
  289. if(model->tick > 0) {
  290. model->tick--;
  291. } else {
  292. model->mode = Play;
  293. dolphin_deed(DolphinDeedPluginGameStart);
  294. }
  295. break;
  296. case Ready:
  297. model->eggs[0] = 0;
  298. model->eggs[1] = 0;
  299. model->eggs[2] = 0;
  300. model->eggs[3] = 0;
  301. model->scores = 0;
  302. model->missed = 0;
  303. model->mode = Play;
  304. dolphin_deed(DolphinDeedPluginGameStart);
  305. break;
  306. case Play:
  307. // Прокатываем все яйца на одно деление вперед
  308. for(uint8_t i = 0; i < 4; i++) {
  309. if(model->eggs[i] > 0) {
  310. model->eggs[i]++;
  311. if(model->eggs[i] < 6) {
  312. notification_message(
  313. app->notification, notification_eggs[i][sound]);
  314. }
  315. }
  316. }
  317. // Считаем текущее количество яиц
  318. uint8_t eggs_num = 0;
  319. for(uint8_t i = 0; i < 4; i++) {
  320. if(model->eggs[i] > 0) {
  321. eggs_num++;
  322. }
  323. }
  324. // В зависимости от количества собраных яиц добавляем новые
  325. if((eggs_num == 0) || (model->scores > EGGS_2_SCORES && eggs_num == 1) ||
  326. (model->scores > EGGS_3_SCORES && eggs_num == 2) ||
  327. (model->scores > EGGS_4_SCORES && eggs_num == 3)) {
  328. uint32_t rnd = furi_hal_random_get() % 4;
  329. if(model->eggs[rnd] == 0) {
  330. model->eggs[rnd] = 1;
  331. notification_message(
  332. app->notification, notification_eggs[rnd][sound]);
  333. }
  334. }
  335. // Проверяем те яйца, которые должны попасть в корзину
  336. if((model->eggs[0] == 6) && (model->top) && (!model->left)) {
  337. model->eggs[0] = 0;
  338. model->scores++;
  339. notification_message(app->notification, notification_done[sound]);
  340. } else if((model->eggs[1] == 6) && (!model->top) && (!model->left)) {
  341. model->eggs[1] = 0;
  342. model->scores++;
  343. notification_message(app->notification, notification_done[sound]);
  344. } else if((model->eggs[2] == 6) && (model->top) && (model->left)) {
  345. model->eggs[2] = 0;
  346. model->scores++;
  347. notification_message(app->notification, notification_done[sound]);
  348. } else if((model->eggs[3] == 6) && (!model->top) && (model->left)) {
  349. model->eggs[3] = 0;
  350. model->scores++;
  351. notification_message(app->notification, notification_done[sound]);
  352. } else {
  353. // Если яйцо было не поймано - зануляем все, запускаем анимацию разбития
  354. for(uint8_t i = 0; i < 4; i++) {
  355. if(model->eggs[i] == 6) {
  356. model->eggs[0] = 0;
  357. model->eggs[1] = 0;
  358. model->eggs[2] = 0;
  359. model->eggs[3] = 0;
  360. model->left = i >= 2;
  361. model->missed++;
  362. if(model->missed < 4) {
  363. model->mode = Fail;
  364. model->tick = 3;
  365. } else {
  366. model->mode = Over;
  367. if(model->scores >= WIN_SCORES) {
  368. dolphin_deed(DolphinDeedPluginGameWin);
  369. }
  370. }
  371. notification_message(
  372. app->notification, notification_fail[sound]);
  373. }
  374. }
  375. }
  376. break;
  377. case Pause:
  378. // nop
  379. break;
  380. case Fail:
  381. if(model->tick > 0) {
  382. model->tick--;
  383. } else {
  384. model->mode = Play;
  385. }
  386. break;
  387. case Over:
  388. break;
  389. }
  390. },
  391. true);
  392. }
  393. }
  394. return 0;
  395. }
  396. static void nupogodi_timer_callback(void* context) {
  397. furi_assert(context);
  398. NuPogodiApp* app = context;
  399. furi_thread_flags_set(furi_thread_get_id(app->worker_thread), WorkerEventTick);
  400. }
  401. static NuPogodiApp* nupogodi_app_alloc() {
  402. NuPogodiApp* app = malloc(sizeof(NuPogodiApp));
  403. // Gui
  404. app->gui = furi_record_open(RECORD_GUI);
  405. app->notification = furi_record_open(RECORD_NOTIFICATION);
  406. // View dispatcher
  407. app->view_dispatcher = view_dispatcher_alloc();
  408. view_dispatcher_enable_queue(app->view_dispatcher);
  409. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  410. // Views
  411. app->view = view_alloc();
  412. view_set_context(app->view, app);
  413. view_set_draw_callback(app->view, nupogodi_view_draw_callback);
  414. view_set_input_callback(app->view, nupogodi_view_input_callback);
  415. view_allocate_model(app->view, ViewModelTypeLocking, sizeof(NuPogodiModel));
  416. with_view_model(
  417. app->view,
  418. NuPogodiModel * model,
  419. {
  420. app->model = model;
  421. model->mode = Logo;
  422. model->tick = 1;
  423. model->top = false;
  424. model->left = true;
  425. model->missed = 0;
  426. model->scores = 0;
  427. model->eggs[0] = 0;
  428. model->eggs[1] = 0;
  429. model->eggs[2] = 0;
  430. model->eggs[3] = 0;
  431. },
  432. true);
  433. view_set_previous_callback(app->view, nupogodi_exit);
  434. view_dispatcher_add_view(app->view_dispatcher, 0, app->view);
  435. view_dispatcher_switch_to_view(app->view_dispatcher, 0);
  436. app->worker_thread = furi_thread_alloc_ex("NuPogodiWorker", 1024, nupogodi_worker, app);
  437. furi_thread_start(app->worker_thread);
  438. app->timer = furi_timer_alloc(nupogodi_timer_callback, FuriTimerTypePeriodic, app);
  439. furi_timer_start(app->timer, furi_ms_to_ticks(1000));
  440. return app;
  441. }
  442. static void nupogodi_app_free(NuPogodiApp* app) {
  443. furi_assert(app);
  444. furi_timer_stop(app->timer);
  445. furi_timer_free(app->timer);
  446. furi_thread_flags_set(furi_thread_get_id(app->worker_thread), WorkerEventStop);
  447. furi_thread_join(app->worker_thread);
  448. furi_thread_free(app->worker_thread);
  449. // Free views
  450. view_dispatcher_remove_view(app->view_dispatcher, 0);
  451. view_free(app->view);
  452. view_dispatcher_free(app->view_dispatcher);
  453. // Close gui record
  454. furi_record_close(RECORD_GUI);
  455. app->gui = NULL;
  456. furi_record_close(RECORD_NOTIFICATION);
  457. app->notification = NULL;
  458. // Free rest
  459. free(app);
  460. }
  461. int32_t nupogodi_app(void* p) {
  462. UNUSED(p);
  463. NuPogodiApp* app = nupogodi_app_alloc();
  464. view_dispatcher_run(app->view_dispatcher);
  465. nupogodi_app_free(app);
  466. return 0;
  467. }