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- #include "../ttt_multi.h"
- enum SubmenuIndex { SubmenuIndexCreate, SubmenuIndexJoin, SubmenuIndexLocal };
- void ttt_multi_scene_start_submenu_callback(void* context, uint32_t index) {
- TttMultiApp* ttt_multi = context;
- view_dispatcher_send_custom_event(ttt_multi->view_dispatcher, index);
- }
- void ttt_multi_scene_start_on_enter(void* context) {
- TttMultiApp* ttt_multi = context;
- Submenu* submenu = ttt_multi->submenu;
- submenu_add_item(
- submenu,
- "Create game",
- SubmenuIndexCreate,
- ttt_multi_scene_start_submenu_callback,
- ttt_multi);
- submenu_add_item(
- submenu, "Join game", SubmenuIndexJoin, ttt_multi_scene_start_submenu_callback, ttt_multi);
- submenu_add_item(
- submenu,
- "Local game",
- SubmenuIndexLocal,
- ttt_multi_scene_start_submenu_callback,
- ttt_multi);
- submenu_set_header(submenu, "Tic-Tac-Toe");
- submenu_set_selected_item(
- submenu, scene_manager_get_scene_state(ttt_multi->scene_manager, TttMultiSceneStart));
- view_dispatcher_switch_to_view(ttt_multi->view_dispatcher, TttMultiViewMenu);
- }
- bool ttt_multi_scene_start_on_event(void* context, SceneManagerEvent event) {
- TttMultiApp* ttt_multi = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == SubmenuIndexCreate) {
- // TODO: implement
- consumed = true;
- } else if(event.event == SubmenuIndexJoin) {
- // TODO: implement
- consumed = true;
- } else if(event.event == SubmenuIndexLocal) {
- scene_manager_next_scene(ttt_multi->scene_manager, TttMultiSceneLocal);
- consumed = true;
- }
- scene_manager_set_scene_state(ttt_multi->scene_manager, TttMultiSceneStart, event.event);
- }
- return consumed;
- }
- void ttt_multi_scene_start_on_exit(void* context) {
- TttMultiApp* ttt_multi = context;
- submenu_reset(ttt_multi->submenu);
- }
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