brainfuck_scene_set_input.c 1.2 KB

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  1. #include "../brainfuck_i.h"
  2. void set_input_text_input_callback(void* context) {
  3. BFApp* app = context;
  4. view_dispatcher_send_custom_event(app->view_dispatcher, brainfuckCustomEventTextInputDone);
  5. }
  6. void brainfuck_scene_set_input_on_enter(void* context) {
  7. BFApp* app = context;
  8. TextInput* text_input = app->text_input;
  9. text_input_set_header_text(text_input, "Edit input buffer");
  10. text_input_set_result_callback(
  11. text_input, set_input_text_input_callback, app, app->inputBuffer, 64, true);
  12. view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextInput);
  13. }
  14. bool brainfuck_scene_set_input_on_event(void* context, SceneManagerEvent event) {
  15. BFApp* app = context;
  16. bool consumed = false;
  17. if(event.type == SceneManagerEventTypeCustom) {
  18. if(event.event == brainfuckCustomEventTextInputDone) {
  19. scene_manager_search_and_switch_to_previous_scene(
  20. app->scene_manager, brainfuckSceneDevEnv);
  21. }
  22. }
  23. return consumed;
  24. }
  25. void brainfuck_scene_set_input_on_exit(void* context) {
  26. BFApp* app = context;
  27. scene_manager_search_and_switch_to_previous_scene(app->scene_manager, brainfuckSceneDevEnv);
  28. }