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- #include <furi.h>
- #include <furi_hal.h>
- #include <furi_hal_resources.h>
- #include <gui/gui.h>
- #include <gui/view_dispatcher.h>
- #include <gui/scene_manager.h>
- #include <gui/modules/variable_item_list.h>
- #include <gui/modules/widget.h>
- #include <notification/notification_messages.h>
- #include "scope_app_i.h"
- void assert_failed(uint8_t* file, uint32_t line) {
- UNUSED(file);
- UNUSED(line);
- while(1) {
- }
- }
- static bool scope_app_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- ScopeApp* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, event);
- }
- static bool scope_app_back_event_callback(void* context) {
- furi_assert(context);
- ScopeApp* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
- static void scope_app_tick_event_callback(void* context) {
- furi_assert(context);
- ScopeApp* app = context;
- scene_manager_handle_tick_event(app->scene_manager);
- }
- ScopeApp* scope_app_alloc() {
- ScopeApp* app = malloc(sizeof(ScopeApp));
- // GUI
- app->gui = furi_record_open(RECORD_GUI);
- // View Dispatcher
- app->view_dispatcher = view_dispatcher_alloc();
- app->scene_manager = scene_manager_alloc(&scope_scene_handlers, app);
-
- view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
- view_dispatcher_set_custom_event_callback(
- app->view_dispatcher, scope_app_custom_event_callback);
- view_dispatcher_set_navigation_event_callback(
- app->view_dispatcher, scope_app_back_event_callback);
- view_dispatcher_set_tick_event_callback(
- app->view_dispatcher, scope_app_tick_event_callback, 100);
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
- // Open Notification record
- app->notifications = furi_record_open(RECORD_NOTIFICATION);
- // Variable Item List
- app->variable_item_list = variable_item_list_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- ScopeViewVariableItemList,
- variable_item_list_get_view(app->variable_item_list));
- // SubMenu
- app->submenu = submenu_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher, ScopeViewSubmenu, submenu_get_view(app->submenu));
- // Widget
- app->widget = widget_alloc();
- view_dispatcher_add_view(app->view_dispatcher, ScopeViewWidget, widget_get_view(app->widget));
- app->text_input = text_input_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher, ScopeViewSave, text_input_get_view(app->text_input));
- app->time = 0.001;
- app->measurement = m_time;
- scene_manager_next_scene(app->scene_manager, ScopeSceneStart);
- return app;
- }
- void scope_app_free(ScopeApp* app) {
- furi_assert(app);
- // Submenu
- view_dispatcher_remove_view(app->view_dispatcher, ScopeViewSubmenu);
- submenu_free(app->submenu);
- // Variable Item List
- view_dispatcher_remove_view(app->view_dispatcher, ScopeViewVariableItemList);
- variable_item_list_free(app->variable_item_list);
- // Text input
- view_dispatcher_remove_view(app->view_dispatcher, ScopeViewWidget);
- text_input_free(app->text_input);
- // Widget
- view_dispatcher_remove_view(app->view_dispatcher, ScopeViewSave);
- widget_free(app->widget);
- // View dispatcher
- view_dispatcher_free(app->view_dispatcher);
- scene_manager_free(app->scene_manager);
- // Notifications
- furi_record_close(RECORD_NOTIFICATION);
- app->notifications = NULL;
- // Close records
- furi_record_close(RECORD_GUI);
- free(app);
- }
- int32_t scope_main(void* p) {
- UNUSED(p);
- ScopeApp* scope_app = scope_app_alloc();
- view_dispatcher_run(scope_app->view_dispatcher);
- scope_app_free(scope_app);
- return 0;
- }
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