camera_suite_scene_settings.c 4.3 KB

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  1. #include "../camera_suite.h"
  2. #include <lib/toolbox/value_index.h>
  3. // Camera orientation, in degrees.
  4. const char* const orientation_text[4] = {
  5. "0",
  6. "90",
  7. "180",
  8. "270",
  9. };
  10. const uint32_t orientation_value[4] = {
  11. CameraSuiteOrientation0,
  12. CameraSuiteOrientation90,
  13. CameraSuiteOrientation180,
  14. CameraSuiteOrientation270,
  15. };
  16. const char* const haptic_text[2] = {
  17. "OFF",
  18. "ON",
  19. };
  20. const uint32_t haptic_value[2] = {
  21. CameraSuiteHapticOff,
  22. CameraSuiteHapticOn,
  23. };
  24. const char* const speaker_text[2] = {
  25. "OFF",
  26. "ON",
  27. };
  28. const uint32_t speaker_value[2] = {
  29. CameraSuiteSpeakerOff,
  30. CameraSuiteSpeakerOn,
  31. };
  32. const char* const led_text[2] = {
  33. "OFF",
  34. "ON",
  35. };
  36. const uint32_t led_value[2] = {
  37. CameraSuiteLedOff,
  38. CameraSuiteLedOn,
  39. };
  40. static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) {
  41. CameraSuite* app = variable_item_get_context(item);
  42. uint8_t index = variable_item_get_current_value_index(item);
  43. variable_item_set_current_value_text(item, orientation_text[index]);
  44. app->orientation = orientation_value[index];
  45. }
  46. static void camera_suite_scene_settings_set_haptic(VariableItem* item) {
  47. CameraSuite* app = variable_item_get_context(item);
  48. uint8_t index = variable_item_get_current_value_index(item);
  49. variable_item_set_current_value_text(item, haptic_text[index]);
  50. app->haptic = haptic_value[index];
  51. }
  52. static void camera_suite_scene_settings_set_speaker(VariableItem* item) {
  53. CameraSuite* app = variable_item_get_context(item);
  54. uint8_t index = variable_item_get_current_value_index(item);
  55. variable_item_set_current_value_text(item, speaker_text[index]);
  56. app->speaker = speaker_value[index];
  57. }
  58. static void camera_suite_scene_settings_set_led(VariableItem* item) {
  59. CameraSuite* app = variable_item_get_context(item);
  60. uint8_t index = variable_item_get_current_value_index(item);
  61. variable_item_set_current_value_text(item, led_text[index]);
  62. app->led = led_value[index];
  63. }
  64. void camera_suite_scene_settings_submenu_callback(void* context, uint32_t index) {
  65. CameraSuite* app = context;
  66. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  67. }
  68. void camera_suite_scene_settings_on_enter(void* context) {
  69. CameraSuite* app = context;
  70. VariableItem* item;
  71. uint8_t value_index;
  72. // Camera Orientation
  73. item = variable_item_list_add(
  74. app->variable_item_list,
  75. "Orientation:",
  76. 4,
  77. camera_suite_scene_settings_set_camera_orientation,
  78. app);
  79. value_index = value_index_uint32(app->orientation, orientation_value, 4);
  80. variable_item_set_current_value_index(item, value_index);
  81. variable_item_set_current_value_text(item, orientation_text[value_index]);
  82. // Haptic FX ON/OFF
  83. item = variable_item_list_add(
  84. app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app);
  85. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  86. variable_item_set_current_value_index(item, value_index);
  87. variable_item_set_current_value_text(item, haptic_text[value_index]);
  88. // Sound FX ON/OFF
  89. item = variable_item_list_add(
  90. app->variable_item_list, "Sound FX:", 2, camera_suite_scene_settings_set_speaker, app);
  91. value_index = value_index_uint32(app->speaker, speaker_value, 2);
  92. variable_item_set_current_value_index(item, value_index);
  93. variable_item_set_current_value_text(item, speaker_text[value_index]);
  94. // LED FX ON/OFF
  95. item = variable_item_list_add(
  96. app->variable_item_list, "LED FX:", 2, camera_suite_scene_settings_set_led, app);
  97. value_index = value_index_uint32(app->led, led_value, 2);
  98. variable_item_set_current_value_index(item, value_index);
  99. variable_item_set_current_value_text(item, led_text[value_index]);
  100. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdSettings);
  101. }
  102. bool camera_suite_scene_settings_on_event(void* context, SceneManagerEvent event) {
  103. CameraSuite* app = context;
  104. UNUSED(app);
  105. bool consumed = false;
  106. if(event.type == SceneManagerEventTypeCustom) {
  107. }
  108. return consumed;
  109. }
  110. void camera_suite_scene_settings_on_exit(void* context) {
  111. CameraSuite* app = context;
  112. variable_item_list_set_selected_item(app->variable_item_list, 0);
  113. variable_item_list_reset(app->variable_item_list);
  114. }