subghz_scene_save_success.c 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. #include "../subghz_i.h"
  2. #define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
  3. void subghz_scene_save_success_popup_callback(void* context) {
  4. SubGhz* subghz = context;
  5. view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
  6. }
  7. const void subghz_scene_save_success_on_enter(void* context) {
  8. SubGhz* subghz = context;
  9. // Setup view
  10. Popup* popup = subghz->popup;
  11. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  12. popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
  13. popup_set_timeout(popup, 1500);
  14. popup_set_context(popup, subghz);
  15. popup_set_callback(popup, subghz_scene_save_success_popup_callback);
  16. popup_enable_timeout(popup);
  17. view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewPopup);
  18. }
  19. const bool subghz_scene_save_success_on_event(void* context, SceneManagerEvent event) {
  20. SubGhz* subghz = context;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. if(event.event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
  23. return scene_manager_search_and_switch_to_previous_scene(
  24. subghz->scene_manager, SubGhzSceneStart);
  25. }
  26. }
  27. return false;
  28. }
  29. const void subghz_scene_save_success_on_exit(void* context) {
  30. SubGhz* subghz = context;
  31. // Clear view
  32. Popup* popup = subghz->popup;
  33. popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
  34. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  35. popup_set_icon(popup, 0, 0, NULL);
  36. popup_set_callback(popup, NULL);
  37. popup_set_context(popup, NULL);
  38. popup_set_timeout(popup, 0);
  39. popup_disable_timeout(popup);
  40. }