あく 61aaed8abb [FL-1908] New animation update scheme (#737) %!s(int64=4) %!d(string=hai) anos
..
compiled 61aaed8abb [FL-1908] New animation update scheme (#737) %!s(int64=4) %!d(string=hai) anos
icons 61aaed8abb [FL-1908] New animation update scheme (#737) %!s(int64=4) %!d(string=hai) anos
resources ecff31d228 [FL-1643] NFC emv assets (#661) %!s(int64=4) %!d(string=hai) anos
.gitignore 665f6d7d9c Assets, Icons, UI toolkit. Part 1. (#202) %!s(int64=5) %!d(string=hai) anos
Makefile 4456982e27 [FL-1699, FL-1700] Scripts: new radio firmware bundling scheme, manifest for resources. (#700) %!s(int64=4) %!d(string=hai) anos
ReadMe.md ac5c1cb4a0 Fix readme consistency issues (#652) %!s(int64=4) %!d(string=hai) anos
assets.mk 8116bfcbab [FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531) %!s(int64=4) %!d(string=hai) anos

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.