Oleg Kalachev 93fdf98588 Fix typos (#857) 4 лет назад
..
compiled f52e9fc578 [FL-2051] BadUSB: new GUI (#844) 4 лет назад
icons f52e9fc578 [FL-2051] BadUSB: new GUI (#844) 4 лет назад
protobuf @ 060aead10b e54e4a6d77 RPC: Add data field to ping request & response (#836) 4 лет назад
resources 7c0943e736 SubGhz: fix GUI ReadRAW and add new man (#843) 4 лет назад
.gitignore 665f6d7d9c Assets, Icons, UI toolkit. Part 1. (#202) 5 лет назад
Makefile 943fb1bced [FL-1721] Bluetooth refactoring (#747) 4 лет назад
ReadMe.md 93fdf98588 Fix typos (#857) 4 лет назад
assets.mk b85a50f912 [FL-1792] RPC service (#698) 4 лет назад

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.