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- #include <furi.h>
- #include <cstring>
- #include "pinball0.h"
- /* generated by fbt from .png files in images folder */
- #include <pinball0_icons.h>
- // Gravity should be lower than 9.8 m/s^2 since the ball is on
- // an angled table. We could calc this and derive the actual
- // vertical vector based on the angle of the table yadda yadda yadda
- #define GRAVITY 3.0f // 9.8f
- #define PHYSICS_SUB_STEPS 5
- #define GAME_FPS 30
- #define TABLE_BUMP_AMOUNT 0.3l
- #define MANUAL_MODE true
- #define MANUAL_ADJUSTMENT 20
- // Sound definitions
- // static const NotificationSequence ns_short_sound = {
- // &message_note_c5,
- // &message_delay_50,
- // &message_sound_off,
- // NULL,
- // };
- void solve(PinballState* pb, float dt) {
- Table* table = pb->table;
- float sub_dt = dt / PHYSICS_SUB_STEPS;
- for(int ss = 0; ss < PHYSICS_SUB_STEPS; ss++) {
- // apply gravity (and any other forces?)
- // FURI_LOG_I(TAG, "Applying gravity");
- if(table->balls_released) {
- float bump_amt = 1.0f;
- if(pb->keys[InputKeyUp]) {
- bump_amt = -1.04f;
- }
- for(auto& b : table->balls) {
- // We multiply GRAVITY by dt since gravity is based on seconds
- b.accelerate(Vec2(0, GRAVITY * bump_amt * sub_dt));
- }
- }
- // apply collisions (among moving objects)
- // only needed for multi-ball! - is this true? what about flippers...
- for(size_t b1 = 0; b1 < table->balls.size(); b1++) {
- for(size_t b2 = b1 + 1; b2 < table->balls.size(); b2++) {
- if(b1 != b2) {
- auto& ball1 = table->balls[b1];
- auto& ball2 = table->balls[b2];
- Vec2 axis = ball1.p - ball2.p;
- float dist2 = axis.mag2();
- float dist = sqrtf(dist2);
- float rr = ball1.r + ball2.r;
- if(dist < rr) {
- Vec2 v1 = ball1.p - ball1.prev_p;
- Vec2 v2 = ball2.p - ball2.prev_p;
- float factor = (dist - rr) / dist;
- ball1.p -= axis * factor * 0.5f;
- ball2.p -= axis * factor * 0.5f;
- float damping = 1.01f;
- float f1 = (damping * (axis.x * v1.x + axis.y * v1.y)) / dist2;
- float f2 = (damping * (axis.x * v2.x + axis.y * v2.y)) / dist2;
- v1.x += f2 * axis.x - f1 * axis.x;
- v2.x += f1 * axis.x - f2 * axis.x;
- v1.y += f2 * axis.y - f1 * axis.y;
- v2.y += f1 * axis.y - f2 * axis.y;
- ball1.prev_p = ball1.p - v1;
- ball2.prev_p = ball2.p - v2;
- }
- }
- }
- }
- // collisions with static objects and flippers
- for(auto& b : table->balls) {
- for(auto& o : table->objects) {
- if(o->physical && o->collide(b)) {
- o->reset_animation();
- continue;
- }
- }
- for(auto& f : table->flippers) {
- if(f.collide(b)) {
- continue;
- }
- }
- }
- // update positions - of balls AND flippers
- if(table->balls_released) {
- for(auto& b : table->balls) {
- b.update(sub_dt);
- }
- }
- for(auto& f : table->flippers) {
- f.update(sub_dt);
- }
- }
- // Did any balls fall off the table?
- size_t num_in_play = table->balls.size();
- auto i = table->balls.begin();
- while(i != table->balls.end()) {
- if(i->p.y > 1280 + 100) {
- FURI_LOG_I(TAG, "ball off table!");
- i = table->balls.erase(i);
- num_in_play--;
- } else {
- ++i;
- }
- }
- if(num_in_play == 0) {
- table->balls_released = false;
- table->num_lives--;
- if(table->num_lives > 0) {
- table->balls = table->balls_initial;
- }
- }
- }
- void pinball_state_init(PinballState* pb) {
- furi_assert(pb);
- pb->storage = (Storage*)furi_record_open(RECORD_STORAGE);
- pb->notify = (NotificationApp*)furi_record_open(RECORD_NOTIFICATION);
- pb->table = NULL;
- pb->tick = 0;
- pb->gameStarted = false;
- pb->game_mode = GM_TableSelect;
- pb->keys[InputKeyUp] = false;
- pb->keys[InputKeyDown] = false;
- pb->keys[InputKeyRight] = false;
- pb->keys[InputKeyLeft] = false;
- }
- int modulo(int a, int b) {
- return (a % b + b) % b;
- }
- static void pinball_draw_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- PinballState* pb = (PinballState*)ctx;
- furi_mutex_acquire(pb->mutex, FuriWaitForever);
- // What are we drawing? table select / menu or the actual game?
- switch(pb->game_mode) {
- case GM_TableSelect: {
- canvas_draw_icon(canvas, 0, 0, &I_pinball0_logo); // our sweet logo
- // draw the list of table names: display it as a carousel - where the list repeats
- // and the currently selected item is always in the middle, surrounded by pinballs
- const TableList& list = pb->table_list;
- int32_t y = 25;
- size_t half_way = list.display_size / 2;
- for(size_t i = 0; i < list.display_size; i++) {
- int index =
- (list.selected - half_way + i + list.menu_items.size()) % list.menu_items.size();
- const auto& menu_item = list.menu_items[index];
- canvas_draw_str_aligned(
- canvas,
- LCD_WIDTH / 2,
- y,
- AlignCenter,
- AlignTop,
- furi_string_get_cstr(menu_item.name));
- if(i == half_way) {
- canvas_draw_disc(canvas, 8, y + 3, 2);
- canvas_draw_disc(canvas, 56, y + 3, 2);
- }
- y += 12;
- }
- pb->table->draw(canvas);
- } break;
- case GM_Playing:
- pb->table->draw(canvas);
- break;
- case GM_GameOver: {
- // pb->table->draw(canvas);
- int32_t y = 56;
- size_t interval = 40;
- float theta = (float)((pb->tick % interval) / (interval * 1.0f)) * (float)(M_PI * 2);
- FURI_LOG_I(TAG, "tick: %lu, theta: %.4f", pb->tick, (double)theta);
- // float theta_offset = (float)((pb->tick % 16) / 16.0);
- float theta_offset = 0;
- // int32_t y_offset = y + sinf(theta) * 4;
- canvas_draw_icon(canvas, 16, y + sinf(theta) * 4, &I_Arcade_G);
- canvas_draw_icon(canvas, 24, y + sinf(theta + theta_offset) * 4, &I_Arcade_A);
- canvas_draw_icon(canvas, 32, y + sinf(theta + theta_offset * 2) * 4, &I_Arcade_M);
- canvas_draw_icon(canvas, 40, y + sinf(theta + theta_offset * 3) * 4, &I_Arcade_E);
- canvas_draw_icon(canvas, 16, y + sinf(theta) * 4 + 8, &I_Arcade_O);
- canvas_draw_icon(canvas, 24, y + sinf(theta + theta_offset) * 4 + 8, &I_Arcade_V);
- canvas_draw_icon(canvas, 32, y + sinf(theta + theta_offset * 2) * 4 + 8, &I_Arcade_E);
- canvas_draw_icon(canvas, 40, y + sinf(theta + theta_offset * 3) * 4 + 8, &I_Arcade_R);
- } break;
- case GM_Error: {
- // pb->text contains error message
- canvas_draw_icon(canvas, 0, 10, &I_Arcade_E);
- canvas_draw_icon(canvas, 8, 10, &I_Arcade_R);
- canvas_draw_icon(canvas, 16, 10, &I_Arcade_R);
- canvas_draw_icon(canvas, 24, 10, &I_Arcade_O);
- canvas_draw_icon(canvas, 32, 10, &I_Arcade_R);
- int x = 10;
- int y = 30;
- // split the string on \n and display each line
- // strtok is disabled - whyyy
- char buf[256];
- strncpy(buf, pb->text, 256);
- char* str = buf;
- char* p = buf;
- bool at_end = false;
- while(str != NULL) {
- while(p && *p != '\n' && *p != '\0')
- p++;
- if(p && *p == '\0') at_end = true;
- *p = '\0';
- canvas_draw_str_aligned(canvas, x, y, AlignLeft, AlignTop, str);
- if(at_end) {
- str = NULL;
- break;
- }
- str = p + 1;
- p = str;
- y += 12;
- }
- pb->table->draw(canvas);
- } break;
- default:
- FURI_LOG_E(TAG, "Unknown Game Mode");
- break;
- }
- furi_mutex_release(pb->mutex);
- }
- static void pinball_input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = (FuriMessageQueue*)ctx;
- PinballEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- extern "C" int32_t pinball0_app(void* p) {
- UNUSED(p);
- PinballState* pinball_state = (PinballState*)malloc(sizeof(PinballState));
- pinball_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!pinball_state->mutex) {
- FURI_LOG_E(TAG, "Cannot create mutex!");
- free(pinball_state);
- return 0;
- }
- pinball_state_init(pinball_state);
- // read the list of tables from storage
- table_table_list_init(pinball_state);
- // load the table select table
- table_load_table(pinball_state, 0);
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PinballEvent));
- furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
- ViewPort* view_port = view_port_alloc();
- view_port_set_orientation(view_port, ViewPortOrientationVertical);
- view_port_draw_callback_set(view_port, pinball_draw_callback, pinball_state);
- view_port_input_callback_set(view_port, pinball_input_callback, event_queue);
- // Open the GUI and register view_port
- Gui* gui = (Gui*)furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- notification_message(pinball_state->notify, &sequence_display_backlight_enforce_on);
- // dolphin_deed(DolphinDeedPluginGameStart);
- pinball_state->processing = true;
- float dt = 0.0f;
- uint32_t last_frame_time = furi_get_tick();
- FURI_LOG_I(TAG, "Starting event loop");
- PinballEvent event;
- while(pinball_state->processing) {
- FuriStatus event_status =
- furi_message_queue_get(event_queue, &event, 10); // TODO best rate?
- furi_mutex_acquire(pinball_state->mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
- event.input.type == InputTypeRepeat) {
- switch(event.input.key) {
- case InputKeyBack:
- if(pinball_state->game_mode == GM_Playing ||
- pinball_state->game_mode == GM_GameOver ||
- pinball_state->game_mode == GM_Error) {
- pinball_state->game_mode = GM_TableSelect;
- table_load_table(pinball_state, TABLE_SELECT);
- } else if(pinball_state->game_mode == GM_TableSelect) {
- pinball_state->processing = false;
- }
- break;
- case InputKeyRight:
- pinball_state->keys[InputKeyRight] = true;
- // temp
- if(MANUAL_MODE && pinball_state->table->balls_released == false) {
- pinball_state->table->balls[0].p.x += MANUAL_ADJUSTMENT;
- pinball_state->table->balls[0].prev_p.x += MANUAL_ADJUSTMENT;
- }
- for(auto& f : pinball_state->table->flippers) {
- if(f.side == Flipper::RIGHT) {
- f.powered = true;
- }
- }
- break;
- case InputKeyLeft:
- // FURI_LOG_I(TAG, "LEFT on");
- pinball_state->keys[InputKeyLeft] = true;
- // temp
- if(MANUAL_MODE && pinball_state->table->balls_released == false) {
- pinball_state->table->balls[0].p.x -= MANUAL_ADJUSTMENT;
- pinball_state->table->balls[0].prev_p.x -= MANUAL_ADJUSTMENT;
- }
- for(auto& f : pinball_state->table->flippers) {
- if(f.side == Flipper::LEFT) {
- f.powered = true;
- }
- }
- break;
- case InputKeyUp: // bump table
- if(pinball_state->game_mode == GM_Playing) {
- if(event.input.type == InputTypePress) {
- pinball_state->keys[InputKeyUp] = true;
- }
- } else if(pinball_state->game_mode == GM_TableSelect) {
- pinball_state->table_list.selected =
- (pinball_state->table_list.selected - 1 +
- pinball_state->table_list.menu_items.size()) %
- pinball_state->table_list.menu_items.size();
- }
- // temp
- if(MANUAL_MODE && pinball_state->table->balls_released == false) {
- pinball_state->table->balls[0].p.y -= MANUAL_ADJUSTMENT;
- pinball_state->table->balls[0].prev_p.y -= MANUAL_ADJUSTMENT;
- }
- break;
- case InputKeyDown:
- if(pinball_state->game_mode == GM_Playing) {
- pinball_state->keys[InputKeyDown] = true;
- } else if(pinball_state->game_mode == GM_TableSelect) {
- pinball_state->table_list.selected =
- (pinball_state->table_list.selected + 1) %
- pinball_state->table_list.menu_items.size();
- }
- // temp
- if(MANUAL_MODE && pinball_state->table->balls_released == false) {
- pinball_state->table->balls[0].p.y += MANUAL_ADJUSTMENT;
- pinball_state->table->balls[0].prev_p.y += MANUAL_ADJUSTMENT;
- }
- break;
- case InputKeyOk:
- if(pinball_state->game_mode == GM_Playing) {
- if(!pinball_state->table->balls_released) {
- pinball_state->gameStarted = true;
- pinball_state->table->balls_released = true;
- }
- } else if(pinball_state->game_mode == GM_TableSelect) {
- size_t sel = pinball_state->table_list.selected;
- if(!table_load_table(pinball_state, sel + TABLE_INDEX_OFFSET)) {
- pinball_state->game_mode = GM_Error;
- table_load_table(pinball_state, TABLE_ERROR);
- } else {
- pinball_state->game_mode = GM_Playing;
- }
- }
- break;
- default:
- break;
- }
- } else if(event.input.type == InputTypeRelease) {
- switch(event.input.key) {
- case InputKeyLeft: {
- pinball_state->keys[InputKeyLeft] = false;
- for(auto& f : pinball_state->table->flippers) {
- if(f.side == Flipper::LEFT) {
- f.powered = false;
- }
- }
- break;
- }
- case InputKeyRight: {
- pinball_state->keys[InputKeyRight] = false;
- for(auto& f : pinball_state->table->flippers) {
- if(f.side == Flipper::RIGHT) {
- f.powered = false;
- }
- }
- break;
- }
- case InputKeyUp:
- pinball_state->keys[InputKeyUp] = false;
- break;
- case InputKeyDown:
- pinball_state->keys[InputKeyDown] = false;
- // TODO: release plunger?
- break;
- default:
- break;
- }
- }
- }
- }
- solve(pinball_state, dt);
- for(auto& o : pinball_state->table->objects) {
- o->step_animation();
- }
- // check game state
- if(pinball_state->game_mode == GM_Playing && pinball_state->table->num_lives == 0) {
- FURI_LOG_W(TAG, "GAME OVER!");
- pinball_state->game_mode = GM_GameOver;
- }
- // no keys pressed - we should clear all input keys?
- view_port_update(view_port);
- furi_mutex_release(pinball_state->mutex);
- // game timing
- uint32_t time_lapsed = furi_get_tick() - last_frame_time;
- dt = time_lapsed / 1000.0f;
- while(dt < 1.0f / GAME_FPS) {
- time_lapsed = furi_get_tick() - last_frame_time;
- dt = time_lapsed / 1000.0f;
- }
- pinball_state->tick++;
- last_frame_time = furi_get_tick();
- }
- // general cleanup
- notification_message(pinball_state->notify, &sequence_display_backlight_enforce_auto);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_STORAGE);
- furi_record_close(RECORD_NOTIFICATION);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_mutex_free(pinball_state->mutex);
- delete pinball_state->table;
- free(pinball_state);
- furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
- return 0;
- }
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