xremote_general_view.c 5.3 KB

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  1. /*!
  2. * @file flipper-xremote/views/xremote_general_view.c
  3. @license This project is released under the GNU GPLv3 License
  4. * @copyright (c) 2023 Sandro Kalatozishvili (s.kalatoz@gmail.com)
  5. *
  6. * @brief General remote buttons section UI and view functionality.
  7. */
  8. #include "xremote_general_view.h"
  9. #include "../xremote_app.h"
  10. static void xremote_general_view_draw_vertical(Canvas* canvas, XRemoteViewModel* model) {
  11. xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 27, "Power", XRemoteIconEnter);
  12. xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 45, "Input", XRemoteIconArrowUp);
  13. xremote_canvas_draw_button_wide(
  14. canvas, model->down_pressed, 0, 63, "Setup", XRemoteIconArrowDown);
  15. xremote_canvas_draw_button_wide(
  16. canvas, model->left_pressed, 0, 81, "Menu", XRemoteIconArrowLeft);
  17. xremote_canvas_draw_button_wide(
  18. canvas, model->right_pressed, 0, 99, "List", XRemoteIconArrowRight);
  19. }
  20. static void xremote_general_view_draw_horizontal(Canvas* canvas, XRemoteViewModel* model) {
  21. xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 7, "Power", XRemoteIconEnter);
  22. xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 25, "Input", XRemoteIconArrowUp);
  23. xremote_canvas_draw_button_wide(
  24. canvas, model->down_pressed, 0, 43, "Setup", XRemoteIconArrowDown);
  25. xremote_canvas_draw_button_wide(
  26. canvas, model->left_pressed, 64, 21, "Menu", XRemoteIconArrowLeft);
  27. xremote_canvas_draw_button_wide(
  28. canvas, model->right_pressed, 64, 39, "List", XRemoteIconArrowRight);
  29. }
  30. static void xremote_general_view_draw_callback(Canvas* canvas, void* context) {
  31. furi_assert(context);
  32. XRemoteViewModel* model = context;
  33. XRemoteAppContext* app_ctx = model->context;
  34. XRemoteViewDrawFunction xremote_general_view_draw_body;
  35. ViewOrientation orientation = app_ctx->app_settings->orientation;
  36. xremote_general_view_draw_body = orientation == ViewOrientationVertical ?
  37. xremote_general_view_draw_vertical :
  38. xremote_general_view_draw_horizontal;
  39. xremote_canvas_draw_header(canvas, orientation, "General");
  40. xremote_general_view_draw_body(canvas, model);
  41. xremote_canvas_draw_exit_footer(canvas, orientation, "Press to exit");
  42. }
  43. static void xremote_general_view_process(XRemoteView* view, InputEvent* event) {
  44. with_view_model(
  45. xremote_view_get_view(view),
  46. XRemoteViewModel * model,
  47. {
  48. if(event->type == InputTypePress) {
  49. model->context = xremote_view_get_app_context(view);
  50. InfraredRemoteButton* button = NULL;
  51. if(event->key == InputKeyOk) {
  52. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_POWER);
  53. if(xremote_view_press_button(view, button)) model->ok_pressed = true;
  54. } else if(event->key == InputKeyUp) {
  55. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_INPUT);
  56. if(xremote_view_press_button(view, button)) model->up_pressed = true;
  57. } else if(event->key == InputKeyDown) {
  58. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_SETUP);
  59. if(xremote_view_press_button(view, button)) model->down_pressed = true;
  60. } else if(event->key == InputKeyLeft) {
  61. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_MENU);
  62. if(xremote_view_press_button(view, button)) model->left_pressed = true;
  63. } else if(event->key == InputKeyRight) {
  64. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_LIST);
  65. if(xremote_view_press_button(view, button)) model->right_pressed = true;
  66. }
  67. } else if(event->type == InputTypeRelease) {
  68. if(event->key == InputKeyOk)
  69. model->ok_pressed = false;
  70. else if(event->key == InputKeyUp)
  71. model->up_pressed = false;
  72. else if(event->key == InputKeyDown)
  73. model->down_pressed = false;
  74. else if(event->key == InputKeyLeft)
  75. model->left_pressed = false;
  76. else if(event->key == InputKeyRight)
  77. model->right_pressed = false;
  78. }
  79. },
  80. true);
  81. }
  82. static bool xremote_general_view_input_callback(InputEvent* event, void* context) {
  83. furi_assert(context);
  84. XRemoteView* view = (XRemoteView*)context;
  85. if(event->key == InputKeyBack) return false;
  86. xremote_general_view_process(view, event);
  87. return true;
  88. }
  89. XRemoteView* xremote_general_view_alloc(void* app_ctx) {
  90. XRemoteView* view = xremote_view_alloc(
  91. app_ctx, xremote_general_view_input_callback, xremote_general_view_draw_callback);
  92. with_view_model(
  93. xremote_view_get_view(view),
  94. XRemoteViewModel * model,
  95. {
  96. model->context = app_ctx;
  97. model->up_pressed = false;
  98. model->down_pressed = false;
  99. model->left_pressed = false;
  100. model->right_pressed = false;
  101. model->back_pressed = false;
  102. model->ok_pressed = false;
  103. },
  104. true);
  105. return view;
  106. }