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- #include "../infrared_i.h"
- #include "common/infrared_scene_universal_common.h"
- void infrared_scene_universal_ac_on_enter(void* context) {
- infrared_scene_universal_common_on_enter(context);
- Infrared* infrared = context;
- ButtonPanel* button_panel = infrared->button_panel;
- InfraredBruteForce* brute_force = infrared->brute_force;
- infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/ac.ir"));
- button_panel_reserve(button_panel, 2, 3);
- uint32_t i = 0;
- button_panel_add_item(
- button_panel,
- i,
- 0,
- 0,
- 3,
- 22,
- &I_Off_25x27,
- &I_Off_hvr_25x27,
- infrared_scene_universal_common_item_callback,
- context);
- infrared_brute_force_add_record(brute_force, i++, "Off");
- button_panel_add_item(
- button_panel,
- i,
- 1,
- 0,
- 36,
- 22,
- &I_Dehumidify_25x27,
- &I_Dehumidify_hvr_25x27,
- infrared_scene_universal_common_item_callback,
- context);
- infrared_brute_force_add_record(brute_force, i++, "Dh");
- button_panel_add_item(
- button_panel,
- i,
- 0,
- 1,
- 3,
- 59,
- &I_CoolHi_25x27,
- &I_CoolHi_hvr_25x27,
- infrared_scene_universal_common_item_callback,
- context);
- infrared_brute_force_add_record(brute_force, i++, "Cool_hi");
- button_panel_add_item(
- button_panel,
- i,
- 1,
- 1,
- 36,
- 59,
- &I_HeatHi_25x27,
- &I_HeatHi_hvr_25x27,
- infrared_scene_universal_common_item_callback,
- context);
- infrared_brute_force_add_record(brute_force, i++, "Heat_hi");
- button_panel_add_item(
- button_panel,
- i,
- 0,
- 2,
- 3,
- 91,
- &I_CoolLo_25x27,
- &I_CoolLo_hvr_25x27,
- infrared_scene_universal_common_item_callback,
- context);
- infrared_brute_force_add_record(brute_force, i++, "Cool_lo");
- button_panel_add_item(
- button_panel,
- i,
- 1,
- 2,
- 36,
- 91,
- &I_HeatLo_25x27,
- &I_HeatLo_hvr_25x27,
- infrared_scene_universal_common_item_callback,
- context);
- infrared_brute_force_add_record(brute_force, i++, "Heat_lo");
- button_panel_add_label(button_panel, 6, 10, FontPrimary, "AC remote");
- view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
- view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
- infrared_show_loading_popup(infrared, true);
- bool success = infrared_brute_force_calculate_messages(brute_force);
- infrared_show_loading_popup(infrared, false);
- if(!success) {
- scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
- }
- }
- bool infrared_scene_universal_ac_on_event(void* context, SceneManagerEvent event) {
- return infrared_scene_universal_common_on_event(context, event);
- }
- void infrared_scene_universal_ac_on_exit(void* context) {
- infrared_scene_universal_common_on_exit(context);
- }
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